我试图绘制一个简单的方块,无论我使用opengl/glut按下鼠标左键.我的程序运行完美,除了它没有绘制正方形的部分,我点击鼠标左键:).有人可以指出我做错了什么吗?
#include <stdlib.h>
#include <glut.h>
GLsizei WIDTH = 1300, HEIGHT = 700;
GLsizei MOUSEx, MOUSEy;
GLfloat SIDE=1;
GLfloat RED[3] = {1,0,0};
GLfloat GREEN[3] = {0,1,0};
GLfloat BLUE[3] = {0,0,1};
GLfloat WHITE[3] = {1,1,1};
GLfloat BLACK[3] = {0,0,0};
GLfloat YELLOW[3] = {1,1,0};
GLfloat CYAN[3] = {0,1,1};
GLfloat MAGENTA[3] = {1,0,1};
void drawSquare(int x, int y)
{
glColor3fv(YELLOW);
glBegin(GL_POLYGON);
glVertex3f(x+SIDE, y+SIDE,0);
glVertex3f(x-SIDE, y+SIDE,0);
glVertex3f(x-SIDE, y-SIDE,0);
glVertex3f(x+SIDE, y-SIDE,0);
glEnd();
glFlush();
}
void drawSquare1()
{
int x=0,y=0;
glColor3fv(BLUE);
glBegin(GL_POLYGON);
glVertex3f(x+SIDE, y+SIDE,0);
glVertex3f(x-SIDE, y+SIDE,0);
glVertex3f(x-SIDE, y-SIDE,0);
glVertex3f(x+SIDE, y-SIDE,0);
glEnd();
glFlush();
}
void display (void) {
glClearColor (0.0,0.0,0.0,1.0);
glClear (GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0,0,-5);
drawSquare1();
glFlush();
}
void reshape (int w, int h) {
glViewport (0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective (60, (GLfloat)w / (GLfloat)h, 1.0, 100.0);
glMatrixMode (GL_MODELVIEW);
WIDTH=w;
HEIGHT=h;
}
void setX(int x)
{
MOUSEx=x;
}
void setY(int y)
{
MOUSEy=y;
}
void mouse(int btn, int state, int x, int y)
{
if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
{
setX(x);
setY(y);
drawSquare(MOUSEx,HEIGHT-MOUSEy);
glutPostRedisplay();
}
if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN)
{
exit(1);
}
}
int main (int argc, char **argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (WIDTH, HEIGHT);
glutInitWindowPosition (10, 10);
glutCreateWindow ("New Window");
glutDisplayFunc (display);
glutReshapeFunc (reshape);
glutMouseFunc(mouse);
//glutMotionFunc(drawSquare);
glutMainLoop ();
return 0;
}
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简而言之:OpenGL不是场景图.这意味着在鼠标处理程序中发出的那些绘图命令不会创建某种"持久性".
而是单击鼠标,您应该将位置存储在列表/数组中,并从显示功能中该列表中的值中绘制方块.