Sil*_*fer 2 javascript jquery promise ecmascript-6 es6-promise
我正在使用一个proxy object
检测对象值更改然后通过 AJAX 加载新内容的方法,我使用一个setInterval
函数来等待 AJAX 请求中出现的元素存在,然后执行一段代码。我这样做是因为我的情况需要它。我做了一个简短的片段示例:
var handler = {
makeThings: 0,
otherStuff: 0
};
var globalHandler = new Proxy(handler, {
set: function(obj, prop, value) {
obj[prop] = value
if (prop == "makeThings") {
var clearTimeSearchProxy = setInterval(function() {
if ($("p").length) {
console.log("The element finally exist and we execute code");
clearTimeout(clearTimeSearchProxy);
}
}, 100);
}
return true;
}
});
$(document).ready(function() {
$("button").on("click", function() {
globalHandler.makeThings = 1;
//This element comes with ajax but I use a setTimeout for this example
setTimeout(function() {
$("#newContent").append("<p>Ajax element</p>");
}, 2000);
});
});
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<body>
<button>New content</button>
<div id="newContent"></div>
</body>
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现在我想知道如何以更简洁、高效和优雅的方式改进代码。我想用的promises
,而不是setInterval
当存在通过AJAX而来的元素来执行代码DOM
。
我怎样才能让它工作?对于这种情况,我应该使用其他 JavaScript 功能而不是promises
?我坚持实现我所需要的承诺,这是我迄今为止尝试过的。
var handler = {
makeThings: 0,
otherStuff: 0
};
var globalHandler = new Proxy(handler, {
set: function(obj, prop, value) {
obj[prop] = value
if (prop == "makeThings") {
var myFirstPromise = new Promise((resolve, reject) => {
if ($("p").length) {
resolve("Exist");
} else {
reject("It doesnt exist.");
}
});
myFirstPromise.then((data) => {
console.log("Done " + data);
}).catch((reason) => {
console.log("Handle rejected promise: " + reason);
});
}
return true;
}
});
$(document).ready(function() {
$("button").on("click", function() {
globalHandler.makeThings = 1;
//This element comes with ajax but I use a setTimeout for this example
setTimeout(function() {
$("#newContent").append("<p>Ajax element</p>");
}, 2000);
});
});
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<body>
<button>New content</button>
<div id="newContent"></div>
</body>
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不要等。而是订阅目标元素更改的通知。
用于监听 DOM 树中变化的 API 是MutationObserver。
MutationObserver 接口提供了监视 DOM 树所做更改的能力。它被设计为替代旧的 Mutation Events 功能,该功能是 DOM3 Events 规范的一部分。
使用它来观察元素的变化,如下所示:
// You selected `$("p")` in your snippet, suggesting you're watching for the inclusion of 'any' `p` element.
// Therefore we'll watch the `body` element in this example
const targetNode = document.body;
// Options for the observer (which mutations to observe)
const config = {
attributes: false,
characterData: false,
childList: true,
subtree: true
};
// Callback function to execute when mutations are observed
const callback = function(mutationsList, observer) {
for(let mutation of mutationsList) {
if ( mutation.type === "childList" ) {
continue;
}
const addedNodes = Array.from( mutation.addedNodes) ;
if ( addedNodes && addedNodes.some( node => node.nodeName === "P" ) ) {
observer.disconnect();
console.log("The element finally exist and we execute code");
}
}
};
// Create an observer instance linked to the callback function
const observer = new MutationObserver(callback);
// Start observing the target node for configured mutations
observer.observe(targetNode, config);
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我终于用MutationObserverinterface
以一种简单的方式而不是用promises
.
var handler = {
makeThings: 0,
otherStuff: 0
};
var globalHandler = new Proxy(handler, {
set: function(obj, prop, value) {
obj[prop] = value
if (prop == "makeThings") {
var observer = new MutationObserver(function(mutations) {
if ($("p").length) {
console.log("Exist, lets do something");
observer.disconnect();
}
});
// start observing
observer.observe(document.body, {
childList: true,
subtree: true
});
}
return true;
}
});
$(document).ready(function() {
$("button").on("click", function() {
$("p").remove();
globalHandler.makeThings = 1;
//This element comes with ajax but I use a setTimeout for this example
setTimeout(function() {
$("#newContent").append("<p>Ajax element</p>");
}, 2000);
});
});
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<body>
<button>New content</button>
<div id="newContent"></div>
</body>
Run Code Online (Sandbox Code Playgroud)