我有一个简单的管道描述符
let p = MTLRenderPipelineDescriptor()
...
p.colorAttachments[0].pixelFormat = .bgra8Unorm
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背景为纯蓝色
let bg = MTLClearColor(red: 0, green: 0, blue: 1, alpha: 1)
let pass = MTLRenderPassDescriptor()
pass.colorAttachments[0].loadAction = .clear
pass.colorAttachments[0].clearColor = bg
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我只是在上面画一个多边形,说一个红色的:
fragment half4 fattie_fragment() {
return half4(1,0,0, 1);
}
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还是绿色...
fragment half4 fattie_fragment() {
return half4(0,1,0, 1);
}
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What to do in Metal if you want the triangle color to be transparent?
fragment half4 fattie_fragment() {
return half4(0,1,0, 0.275);
}
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(Note - TBC I don't want the overall view to be transparent. Simply the shader, the drawn triangle.)
配置渲染管线描述符时,启用混合并选择一组合适的混合因子和操作。例如:
let p = MTLRenderPipelineDescriptor()
...
p.colorAttachments[0].isBlendingEnabled = true
p.colorAttachments[0].rgbBlendOperation = .add
p.colorAttachments[0].alphaBlendOperation = .add
p.colorAttachments[0].sourceAlphaBlendFactor = .sourceAlpha
p.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
p.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha
p.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha
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