Isu*_*uru 1 position uiview ios autolayout swift
我正在尝试创建一个个人资料图片视图,看起来像下面的模型。它带有一个小绿点,表示用户的在线状态。
我正在以编程方式创建视图,因此可以重用它。下面是到目前为止的代码。
import UIKit
@IBDesignable
class ProfileView: UIView {
fileprivate var imageView: UIImageView!
fileprivate var onlineStatusView: UIView!
fileprivate var onlineStatusDotView: UIView!
@IBInspectable
var image: UIImage? {
get { return imageView.image }
set { imageView.image = newValue }
}
@IBInspectable
var shouldShowStatusDot: Bool = true
override init(frame: CGRect) {
super.init(frame: frame)
initialize()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initialize()
}
private func initialize() {
backgroundColor = .clear
imageView = UIImageView(frame: bounds)
imageView.backgroundColor = .lightGray
imageView.clipsToBounds = true
imageView.layer.cornerRadius = imageView.frame.height / 2
addSubview(imageView)
onlineStatusView = UIView(frame: CGRect(x: 0, y: 0, width: (bounds.height / 5), height: (bounds.height / 5)))
onlineStatusView.backgroundColor = .white
onlineStatusView.clipsToBounds = true
onlineStatusView.layer.cornerRadius = onlineStatusView.frame.height / 2
addSubview(onlineStatusView)
onlineStatusDotView = UIView(frame: CGRect(x: 0, y: 0, width: (onlineStatusView.bounds.height / 1.3), height: (onlineStatusView.bounds.height / 1.3)))
onlineStatusDotView.center = onlineStatusView.center
onlineStatusDotView.backgroundColor = UIColor(red: 0.17, green: 0.71, blue: 0.45, alpha: 1.0)
onlineStatusDotView.clipsToBounds = true
onlineStatusDotView.layer.cornerRadius = onlineStatusDotView.frame.height / 2
onlineStatusView.addSubview(onlineStatusDotView)
}
}
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我丢失的是如何将绿色圆点视图固定在图像视图右上角的圆形边缘上。显然,视图的框架不是圆形的,因此我无法弄清楚在这种情况下要使用哪些自动布局约束。而且我也不想对值进行硬编码,因为它必须根据图像视图的大小移动。
我必须设置哪些自动布局约束才能将其放置在正确的位置?
我也在这里上传了一个演示项目。
要将小绿色圆圈放在大圆圈的右上角:
.centerX,其中小圆的等于.trailinga multiplier的大圆的约束0.8536。.centerY,其中小圆的等于.bottoma multiplier的大圆的约束0.1464。注意:这两个multiplier小号使用计算三角通过查看单位圆并计算比率:(distance from top of square containing unit circle)/(height of unit circle)和(distance from left edge of square containing unit circle)/(width of unit circle)。在下面的示例代码中,我提供了一个func被调用的对象computeMultipliers(angle:),可以计算任何angle度数的乘数。避免角度正好90和180,因为这可以创造乘数的0其自动布局不喜欢。
这是一个独立的示例:
class ViewController: UIViewController {
var bigCircle: UIView!
var littleCircle: UIView!
override func viewDidLoad() {
super.viewDidLoad()
bigCircle = UIView()
bigCircle.translatesAutoresizingMaskIntoConstraints = false
bigCircle.backgroundColor = .red
view.addSubview(bigCircle)
bigCircle.widthAnchor.constraint(equalToConstant: 240).isActive = true
bigCircle.heightAnchor.constraint(equalToConstant: 240).isActive = true
littleCircle = UIView()
littleCircle.translatesAutoresizingMaskIntoConstraints = false
littleCircle.backgroundColor = .green
bigCircle.addSubview(littleCircle)
bigCircle.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
bigCircle.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
littleCircle.widthAnchor.constraint(equalToConstant: 60).isActive = true
littleCircle.heightAnchor.constraint(equalToConstant: 60).isActive = true
let (hMult, vMult) = computeMultipliers(angle: 45)
// position the little green circle using a multiplier on the right and bottom
NSLayoutConstraint(item: littleCircle!, attribute: .centerX, relatedBy: .equal, toItem: bigCircle!, attribute: .trailing, multiplier: hMult, constant: 0).isActive = true
NSLayoutConstraint(item: littleCircle!, attribute: .centerY, relatedBy: .equal, toItem: bigCircle!, attribute: .bottom, multiplier: vMult, constant: 0).isActive = true
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
bigCircle.layer.cornerRadius = 0.5 * bigCircle.frame.height
littleCircle.layoutIfNeeded()
littleCircle.layer.cornerRadius = 0.5 * littleCircle.frame.height
}
func computeMultipliers(angle: CGFloat) -> (CGFloat, CGFloat) {
let radians = angle * .pi / 180
let h = (1.0 + cos(radians)) / 2
let v = (1.0 - sin(radians)) / 2
return (h, v)
}
}
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这是您代码的修改版本。我添加的约束来设定的小圆圈的大小和移动它设置的代码cornerRadius到layoutSubviews():
class ProfilePictureView: UIView {
var bigCircle: UIView!
var borderCircle: UIView!
var littleCircle: UIView!
override init(frame: CGRect) {
super.init(frame: frame)
initialize()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initialize()
}
private func initialize() {
bigCircle = UIView(frame: bounds)
bigCircle.backgroundColor = .red
addSubview(bigCircle)
borderCircle = UIView()
borderCircle.translatesAutoresizingMaskIntoConstraints = false
borderCircle.backgroundColor = .white
bigCircle.addSubview(borderCircle)
borderCircle.widthAnchor.constraint(equalTo: bigCircle.widthAnchor, multiplier: 1/3).isActive = true
borderCircle.heightAnchor.constraint(equalTo: bigCircle.heightAnchor, multiplier: 1/3).isActive = true
littleCircle = UIView()
littleCircle.translatesAutoresizingMaskIntoConstraints = false
littleCircle.backgroundColor = .green
borderCircle.addSubview(littleCircle)
littleCircle.widthAnchor.constraint(equalTo: borderCircle.widthAnchor, multiplier: 1/1.3).isActive = true
littleCircle.heightAnchor.constraint(equalTo: borderCircle.heightAnchor, multiplier: 1/1.3).isActive = true
littleCircle.centerXAnchor.constraint(equalTo: borderCircle.centerXAnchor).isActive = true
littleCircle.centerYAnchor.constraint(equalTo: borderCircle.centerYAnchor).isActive = true
let (hMult, vMult) = computeMultipliers(angle: 45)
// position the border circle using a multiplier on the right and bottom
NSLayoutConstraint(item: borderCircle!, attribute: .centerX, relatedBy: .equal, toItem: bigCircle!, attribute: .trailing, multiplier: hMult, constant: 0).isActive = true
NSLayoutConstraint(item: borderCircle!, attribute: .centerY, relatedBy: .equal, toItem: bigCircle!, attribute: .bottom, multiplier: vMult, constant: 0).isActive = true
}
override func layoutSubviews() {
super.layoutSubviews()
bigCircle.layer.cornerRadius = bigCircle.frame.height / 2
borderCircle.layoutIfNeeded()
borderCircle.layer.cornerRadius = borderCircle.frame.height / 2
littleCircle.layoutIfNeeded()
littleCircle.layer.cornerRadius = littleCircle.frame.height / 2
}
private func computeMultipliers(angle: CGFloat) -> (CGFloat, CGFloat) {
let radians = angle * .pi / 180
let h = (1.0 + cos(radians)) / 2
let v = (1.0 - sin(radians)) / 2
return (h, v)
}
}
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computeMultipliers(angle:)的想法computeMultipliers(angle:)是应该计算水平约束的乘数和垂直约束的乘数。这些值是一个比例,范围从0到到1,其中垂直约束的圆0的顶部0是水平约束的圆的左边缘。同样,对于垂直约束,是圆1的底部,对于水平约束,是圆1的右边缘。
通过查看三角学中的单位圆来计算乘数。单位圆是以坐标系1为中心的半径的圆(0, 0)。关于单位圆(根据定义)的好处是,圆上的点(从原点开始)与圆相交的点(cos(angle), sin(angle))是从正数开始测量的角度,该角度从x-axis与圆相交的线逆时针开始。请注意,单位圆的宽度和高度均为2。
sin(angle)并且cos(angle)每个都从-1到更改1。
等式:
1 + cos(angle)
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从0到2取决于角度。由于我们正在寻找从0到的值1,因此我们将其除以2:
// compute the horizontal multiplier based upon the angle
let h = (1.0 + cos(radians)) / 2
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在垂直方向上,我们首先注意到坐标系是从数学意义上翻转的。在iOS中,y向下增长,但在数学上,y向上增长。为了解决这个问题,垂直计算使用负号-代替+:
1 - sin(angle)
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同样,由于sin从-1到变化1,该计算将从0到2,因此我们除以2:
// compute the vertical multiplier based upon the angle
let h = (1.0 - sin(radians)) / 2
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这给了我们想要的结果。当该角度90度(或.pi/2弧度),sin是1的,所以垂直乘数会0。当角度为270度(或3*.pi/2弧度)时,sin为-1,垂直乘数将为1。
为什么要使用弧度? 一旦了解弧度,弧度就会很直观。它们只是沿单位圆的圆周的弧长。圆的周长公式为circumference = 2 * .pi * radius,因此单位圆的周长为2 * .pi。所以360度数是2 * .pi弧度。
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