sin*_*e j 49 wpf image loading dynamic
我对WPF有一个奇怪的问题,我在运行时从磁盘加载图像并将它们添加到StackView容器中.但是,图像未显示.经过一些调试我找到了诀窍,但它确实没有任何意义.我制作了一个小型演示应用程序来识别问题:
创建一个新的WPF项目,并粘贴代码如下:
XAML:
<Window x:Class="wpfBug.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="300" Width="300" Loaded="Window_Loaded">
<StackPanel Name="sp">
</StackPanel>
</Window>
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xaml.cs,粘贴在默认值下面:
namespace wpfBug
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
Image i = new Image();
BitmapImage src = new BitmapImage();
src.BeginInit();
src.UriSource = new Uri("picture.jpg", UriKind.Relative);
src.EndInit();
i.Source = src;
i.Stretch = Stretch.Uniform;
//int q = src.PixelHeight; // Image loads here
sp.Children.Add(i);
}
}
}
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将图像复制到bin/Debug文件夹并将其命名为"picture.jpg"
除非注释行被取消注释,否则此程序不显示任何内容.
任何人都可以解释我做错了什么,或者为什么会这样?如果删除图像并运行程序,它会在'int q = ...'行生成异常.如果该行被注释,即使没有图像存在,程序也会无异常地运行.只有当nesseary有意义时加载图像,但是当我将Image控件添加到StackPanel时,应该加载图像.
任何想法?
编辑:顺便说一句,如果您将图像添加为资源,则不需要'int q = ..'行.
red*_*ong 101
这是因为创造被推迟了.如果您希望立即加载图片,只需将此代码添加到init阶段即可.
src.CacheOption = BitmapCacheOption.OnLoad;
像这样:
src.BeginInit();
src.UriSource = new Uri("picture.jpg", UriKind.Relative);
src.CacheOption = BitmapCacheOption.OnLoad;
src.EndInit();
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Eri*_*let 11
在代码中加载执行程序集中的资源,其中我的图像'Freq.png'位于文件夹"Icons"中并定义为"Resource".
this.Icon = new BitmapImage(new Uri(@"pack://application:,,,/"
+ Assembly.GetExecutingAssembly().GetName().Name
+ ";component/"
+ "Icons/Freq.png", UriKind.Absolute));
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如果有人愿意,我也做了一个功能......
/// <summary>
/// Load a resource WPF-BitmapImage (png, bmp, ...) from embedded resource defined as 'Resource' not as 'Embedded resource'.
/// </summary>
/// <param name="pathInApplication">Path without starting slash</param>
/// <param name="assembly">Usually 'Assembly.GetExecutingAssembly()'. If not mentionned, I will use the calling assembly</param>
/// <returns></returns>
public static BitmapImage LoadBitmapFromResource(string pathInApplication, Assembly assembly = null)
{
if (assembly == null)
{
assembly = Assembly.GetCallingAssembly();
}
if (pathInApplication[0] == '/')
{
pathInApplication = pathInApplication.Substring(1);
}
return new BitmapImage(new Uri(@"pack://application:,,,/" + assembly.GetName().Name + ";component/" + pathInApplication, UriKind.Absolute));
}
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用法:
this.Icon = ResourceHelper.LoadBitmapFromResource("Icons/Freq.png");
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这是一种奇怪的行为,虽然我无法说明为什么会这样,但我可以推荐一些选项.
首先,观察.如果将图像作为内容包含在VS中并将其复制到输出目录,则代码可以正常工作.如果图像在VS中标记为"无"并将其复制,则不起作用.
解决方案1:FileStream
BitmapImage对象接受UriSource或StreamSource作为参数.我们改用StreamSource.
FileStream stream = new FileStream("picture.png", FileMode.Open, FileAccess.Read);
Image i = new Image();
BitmapImage src = new BitmapImage();
src.BeginInit();
src.StreamSource = stream;
src.EndInit();
i.Source = src;
i.Stretch = Stretch.Uniform;
panel.Children.Add(i);
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问题:流保持打开状态.如果在此方法结束时关闭它,图像将不会显示.这意味着该文件在系统上保持写锁定状态.
解决方案2:MemoryStream
这基本上是解决方案1,但是您将文件读入内存流并将该内存流作为参数传递.
MemoryStream ms = new MemoryStream();
FileStream stream = new FileStream("picture.png", FileMode.Open, FileAccess.Read);
ms.SetLength(stream.Length);
stream.Read(ms.GetBuffer(), 0, (int)stream.Length);
ms.Flush();
stream.Close();
Image i = new Image();
BitmapImage src = new BitmapImage();
src.BeginInit();
src.StreamSource = ms;
src.EndInit();
i.Source = src;
i.Stretch = Stretch.Uniform;
panel.Children.Add(i);
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现在,您可以修改系统上的文件,如果这是您需要的.
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