在iOS上使用CGContextRef.
WavyView.h
#import <UIKit/UIKit.h>
@interface WavyView : UIView {
}
@end
WavyView.m
#import "WavyView.h"
@implementation WavyView
- (id)initWithFrame:(CGRect)frame {
    self = [super initWithFrame:frame];
    return self;
}
- (void)drawRect:(CGRect)rect {
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetLineWidth(context, 2.0);
    CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    CGContextBeginPath(context);
    CGContextMoveToPoint(context, 100, 100);
    CGContextAddCurveToPoint(context,125,150,175,150,200,100);
    CGContextAddCurveToPoint(context,225,50,275,75,300,200);
    CGContextStrokePath(context);
}
- (void)dealloc {
    [super dealloc];
}
@end
结果:

例:
- (void)drawRect:(NSRect)rect
{
    NSBezierPath *curve = [NSBezierPath bezierPath];
    [curve moveToPoint:NSMakePoint(0,50)];
    [curve relativeCurveToPoint:NSMakePoint(150,50) controlPoint1:NSMakePoint(50,100) controlPoint2:NSMakePoint(100,0)]; 
    [[NSColor redColor] set];
    [curve stroke];
}
结果:

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