在 v4 Bot Framework Bot(C# + .Net Core Web 应用程序)中显示欢迎消息

Ami*_*t C 2 c# botframework

我用 v3 (C#) SDK 创建了一个机器人,并且欢迎信息过去工作得很好,没有任何汗水。它在生产中仍然对我有用。代码在 HandleSystemMessage 中像这样处理 -

.. 为清楚起见,删除了 v3 代码附加代码...

else if (message.Type == ActivityTypes.ConversationUpdate)
{
// Handle conversation state changes, like members being added and removed
// Use Activity.MembersAdded and Activity.MembersRemoved and Activity.Action for info
// Not available in all channels

//Code to show Welcome Message
if (message.MembersAdded.Any(o => o.Id == message.Recipient.Id))
{
var reply = message.CreateReply();
reply.Attachments = new List<Attachment>();
// Create the attachment.
Attachment attachment = new Attachment()
{
ContentType = AdaptiveCard.ContentType,
Content = AdaptiveCardHelper.GetOptionsCard()
};
reply.Attachments.Add(attachment);
ConnectorClient connector = new ConnectorClient(new Uri(message.ServiceUrl));
await connector.Conversations.ReplyToActivityAsync(reply);
}
}
Run Code Online (Sandbox Code Playgroud)

我使用的网络聊天版本是 BotFramework-WebChat-0.11.4,我在其中进行了某些自定义以实现带有评论的 facebook Like/Unlike 功能。

现在我正在将机器人迁移到 v4 SDK(C# + .Net Core Web App),并且我打算使用相同的旧版本网络聊天。但是我苦苦挣扎了两天才能在同一个网络聊天中显示欢迎消息,同时它在模拟器(给定两个 ConversationUpdate)事件上运行良好。

我尝试使用本文提供的解决方案发送消息和事件,并尝试在 Bot 中使用不同的异步方法 OnEventAsync、OnEventActivityAsync、OnMessageActivityAsync 捕获该消息。

https://blog.botframework.com/2018/07/12/how-to-properly-send-a-greeting-message-and-common-issues-from-customers/

V4 代码如下所示:

 protected override async Task OnConversationUpdateActivityAsync(ITurnContext<IConversationUpdateActivity> turnContext, CancellationToken cancellationToken)
        {
            if (turnContext.Activity.MembersAdded != null)
            {
                if (turnContext.Activity.MembersAdded.Any(m => m.Id != turnContext.Activity.Recipient?.Id))
                {
                    //var welcomeCard = CreateAdaptiveCardAttachment();
                    //var response = CreateResponse(turnContext.Activity, welcomeCard);
                    //await turnContext.SendActivityAsync(response, cancellationToken);

                    await Utility.LogTraceAsync("Inside OnConversationUpdateActivityAsync");

                        var eventActivity = turnContext.Activity.AsConversationUpdateActivity();

                        ConnectorClient connector = new ConnectorClient(new Uri(eventActivity.ServiceUrl), Configuration.MicrosoftAppId, Configuration.MicrosoftAppPassword);

                        await Utility.LogTraceAsync("Service URL OnConversationUpdateActivityAsync" + eventActivity.ServiceUrl);

                        await Utility.LogTraceAsync("Recipient ID OnConversationUpdateActivityAsync" + turnContext.Activity.Recipient?.Id);

                        var welcomeCard = CreateAdaptiveCardAttachment();

                        var reply = ((Activity)eventActivity).CreateReply();
                        reply.Attachments.Add(welcomeCard);

                    //var response = CreateResponse(turnContext.Activity, welcomeCard);
                    await connector.Conversations.ReplyToActivityAsync(reply, cancellationToken);// turnContext.SendActivityAsync(response, cancellationToken);

                        await Utility.LogTraceAsync("OnConversationUpdateActivityAsync Response Returned.");

                    await Utility.LogTraceAsync("Exit OnConversationUpdateActivityAsync");
                }
            }
        }

        protected override async Task OnEventActivityAsync(ITurnContext<IEventActivity> turnContext, CancellationToken cancellationToken)
        {
            await Utility.LogTraceAsync("Inside OnEventActivityAsync");
            if (turnContext.Activity.Type == ActivityTypes.Event)
            {
                var eventActivity = turnContext.Activity.AsEventActivity();

                await Utility.LogTraceAsync("Event Activity from WebChat matched.");

                ConnectorClient connector = new ConnectorClient(new Uri(eventActivity.ServiceUrl), Configuration.MicrosoftAppId, Configuration.MicrosoftAppPassword);

                await Utility.LogTraceAsync("Service URL " + eventActivity.ServiceUrl);

                var welcomeCard = CreateAdaptiveCardAttachment();

                var reply = ((Activity)eventActivity).CreateReply();
                reply.Attachments.Add(welcomeCard);

                var members = await connector.Conversations.GetConversationMembersAsync(eventActivity.Conversation.Id.ToString());
                var membernames = "";
                foreach (var member in members) {
                    membernames += member.Name + ",";
                }

                await Utility.LogTraceAsync(membernames);

                await connector.Conversations.SendToConversationAsync(reply, cancellationToken);

                await connector.Conversations.ReplyToActivityAsync(reply, cancellationToken);// turnContext.SendActivityAsync(response, cancellationToken);

                await Utility.LogTraceAsync("Event Response Returned.");
            }

            await Utility.LogTraceAsync("Exit OnEventActivityAsync");
        }
Run Code Online (Sandbox Code Playgroud)

但它似乎根本不起作用。我正在拔毛,但不知道如何处理 .Net Core App。我很高兴知道是否有人解决了这个问题。

更新 - 我在客户端使用了@tdurnford 提供的 JS 代码,在 Bot Side 有以下两种方法 -

//Required to Show Welcome Message on Emulator
protected override async Task OnMembersAddedAsync(IList<ChannelAccount> membersAdded, ITurnContext<IConversationUpdateActivity> turnContext, CancellationToken cancellationToken)
        {
            foreach (var member in membersAdded ?? Array.Empty<ChannelAccount>())
            {
                // Greet anyone that was not the target (recipient) of this message.
                // To learn more about Adaptive Cards, see https://aka.ms/msbot-adaptivecards for more details.
                if (member.Id != turnContext.Activity.Recipient.Id)
                {
                    Activity reply = ((Activity)turnContext.Activity).CreateReply();
                    AdaptiveCard card = AdaptiveCardHelper.GetWelcomeCard();
                    Attachment attachment = new Attachment()
                    {
                        ContentType = AdaptiveCard.ContentType,
                        Content = card
                    };
                    reply.Attachments.Add(attachment);
                    await turnContext.SendActivityAsync(reply, cancellationToken);
                }
            }
        }

//Required to Show Welcome Message on Web Chat
        protected override async Task OnEventActivityAsync(ITurnContext<IEventActivity> turnContext, CancellationToken cancellationToken)
        {
            if (turnContext.Activity.Name == "webchat/join")
            {
                Activity reply = ((Activity)turnContext.Activity).CreateReply();
                AdaptiveCard card = AdaptiveCardHelper.GetWelcomeCard();
                Attachment attachment = new Attachment()
                {
                    ContentType = AdaptiveCard.ContentType,
                    Content = card
                };
                reply.Attachments.Add(attachment);
                await turnContext.SendActivityAsync(reply, cancellationToken);
            }
        }
Run Code Online (Sandbox Code Playgroud)

使用这两种方法,聊天窗口中都会显示两条欢迎消息 -

带有两条欢迎消息的机器人窗口

然后我在 C# 中注释了 OnEventActivityAsync 方法并再次部署。现在它只显示一条从 OnMembersAddedAsync 返回的欢迎消息,如窗口中所示。

只有一条欢迎消息的机器人窗口

如果我在网络聊天代码中评论以下代码行,即不发送后期活动 -

botConnection.postActivity({
    from: {
        id: 'myUserId',
        name: 'myUserName'
    },
    type: 'event',
    name: 'webchat/join',
    value: {
        locale: 'en-US'
    }
}).subscribe(
    id => console.log("Posted welcome event, assigned ID ", id),
    error => console.log("Error posting activity", error)
);
Run Code Online (Sandbox Code Playgroud)

在这种情况下,不会显示欢迎消息。@tdurnford,请检查您是否能够复制此行为。

虽然这种方式还有一个问题,当用户在机器人中输入问题时,会再次显示欢迎消息。 Bot 窗口显示两条欢迎消息,一条是在加载时,另一条是在第一个问题之后

tdu*_*ord 7

通常,通道在对话初始化时发送两个对话更新事件 - 一个用于机器人,另一个用于用户。第二个 - 用户事件 - 旨在触发欢迎消息。与其他一些频道不同,网络聊天会等待发送第二个对话更新事件,直到用户向机器人发送消息。显然,在第一条消息之后才会发送欢迎消息。要解决此问题,开发人员可以在建立 DirectLine 连接时向机器人发送反向通道欢迎事件,并从 onEventAsync 处理程序而不是 onMembersAdded 发送欢迎消息。有关更多详细信息,请查看下面的代码片段。

机器人聊天代码

<!DOCTYPE html>
<html>
  <head>
    <link href="https://cdn.botframework.com/botframework-webchat/0.11.4/botchat.css" rel="stylesheet" />
    <style>
      #webchat {
        height: 100%;
        width: 100%;
      }
    </style>

  </head>
  <body>
    <div style="display: flex">
      <div style="position: relative; height: 500px; width: 500px"><div id="bot" ></div></div>
    </div>


    <script src="https://cdn.botframework.com/botframework-webchat/0.11.4/botchat.js"></script>

    <script>

      (async function() {

        const res = await fetch('/directline/token', { method: 'POST' });
        const { token }  = await res.json();

        var userinfo = {
              id: 'user-id',
              name: 'user name',
              locale: 'es'
          };

        var botConnection = new window.BotChat.DirectLine({ token });

        botConnection.connectionStatus$
          .subscribe(connectionStatus => {
              switch(connectionStatus) {
                  case window.BotChat.ConnectionStatus.Online:
                    botConnection.postActivity({
                        from: { id: 'myUserId', name: 'myUserName' },
                        type: 'event',
                        name: 'webchat/join',
                        value: { locale: 'en-US' }
                    }).subscribe(
                        id => console.log("Posted welcome event, assigned ID ", id),
                        error => console.log("Error posting activity", error)
                    );
                    break;
              }
          });


        BotChat.App({
          botConnection: botConnection,
          user: userinfo,
          bot: { id: 'botid' },
          resize: 'detect'
        }, document.getElementById("bot"));

      })().catch(err => console.log(err));

    </script>
  </body>
</html>
Run Code Online (Sandbox Code Playgroud)

机器人代码 - C#

protected override async Task OnEventActivityAsync(ITurnContext<IEventActivity> turnContext, CancellationToken cancellationToken)
{
    if (turnContext.Activity.Name == "webchat/join") {
      await turnContext.SendActivityAsync("Welcome Message!");
    }
}

protected override async Task OnMembersAddedAsync(IList<ChannelAccount> membersAdded, ITurnContext<IConversationUpdateActivity> turnContext, CancellationToken cancellationToken)
{
    if (turnContext.Activity.ChannelId != "webchat" && turnContext.Activity.ChannelId != "directline") {

        foreach (var member in membersAdded)
        {
            if (member.Id != turnContext.Activity.Recipient.Id)
            {
                await turnContext.SendActivityAsync($"Hi there - {member.Name}. {WelcomeMessage}", cancellationToken: cancellationToken);
                await turnContext.SendActivityAsync(InfoMessage, cancellationToken: cancellationToken);
                await turnContext.SendActivityAsync(PatternMessage, cancellationToken: cancellationToken);
            }
        }
    }
}
Run Code Online (Sandbox Code Playgroud)

屏幕截图

在此处输入图片说明

另请注意,网络聊天 v0.11.4 被称为机器人聊天或网络聊天 v3。对不起,我被绊倒了。

希望这可以帮助!