suv*_*san 15
您应该修改代码所遵循的摄像机捕获的图像方向,默认情况下摄像机图像的方向不正确
- (UIImage *)fixrotation:(UIImage *)image
{
if (image.imageOrientation == UIImageOrientationUp) return image;
CGAffineTransform transform = CGAffineTransformIdentity;
switch (image.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, image.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (image.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, image.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
CGImageGetBitsPerComponent(image.CGImage), 0,
CGImageGetColorSpace(image.CGImage),
CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
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-[UIImage imageOrientation]可能有帮助:)
\n\n\n\n\n图像方向影响绘制时图像数据的显示方式。默认情况下,图像以 \xe2\x80\x9cup\xe2\x80\x9d 方向显示。但是,如果图像具有关联的元数据(例如 EXIF 信息),则此属性包含该元数据指示的方向。有关此属性的可能值的列表,请参阅 \xe2\x80\x9cUIImageOrientation。\xe2\x80\x9d
\n
由于该属性是只读的,并且根据您想要执行的操作,可能的(但丑陋的)解决方案可能是:
\n\nUIImage *sourceImage = [arrayImage objectAtIndex:0];\nNSData *data = UIImagePNGRepresentation(sourceImage);\nUIImage *tmp = [UIImage imageWithData:data];\nUIImage *fixed = [UIImage imageWithCGImage:tmp.CGImage\n scale:sourceImage.scale\n orientation:sourceImage.imageOrientation];\n
Run Code Online (Sandbox Code Playgroud)\n\n(未经测试,可能/必须有更干净的东西)
\n\n编辑:第一部分是对你问题的回答,更多的是解释而不是修复。
\n\n这个和这个 (旧的?)博客文章可能对您来说是有趣的读物。奇怪的是,当我使用UIImageJPEGRepresentation
将图像发送到服务器时,我从未遇到过这个问题...您正在使用什么 iOS 版本?这可能是一个旧的 SDK 错误?
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