Jim*_*ans 5 c# websocket task-parallel-library
我正在System.Net.WebSockets.ClientWebSocket创建一个 C# WebSocket 客户端来连接到服务器,但我不拥有该服务器的源代码。到目前为止一切正常,但我希望“正确”断开我的客户端。这是我的源代码的缩写版本:
public class Client : IDisposable
{
private ClientWebSocket socket;
private string endpoint;
private Task receiveTask;
public Client(string endpoint)
{
this.endpoint = endpoint;
this.socket = new ClientWebSocket();
}
public async Task Initialize()
{
byte[] contentBuffer = Encoding.UTF8.GetBytes("notify message");
// Connect to the server, and send a message to notify
// it of the client's availability to receive data.
await OpenConnection();
await socket.SendAsync(new ArraySegment<byte>(contentBuffer), WebSocketMessageType.Text, true, CancellationToken.None);
}
private async Task OpenConnection()
{
if (socket.State != WebSocketState.Open)
{
await socket.ConnectAsync(new Uri(endpoint), CancellationToken.None);
receiveTask = Task.Run(async () => await Receive());
}
}
private async Task Receive()
{
while (socket.State == WebSocketState.Open)
{
byte[] buffer = new byte[1024];
var result = await m_sessionSocket.ReceiveAsync(new ArraySegment<byte>(buffer), cancellationToken);
if (result.MessageType == WebSocketMessageType.Close)
{
break;
}
else
{
using (var stream = new MemoryStream())
{
stream.Write(buffer, 0, result.Count);
while (!result.EndOfMessage)
{
result = await socket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
stream.Write(buffer, 0, result.Count);
}
stream.Seek(0, SeekOrigin.Begin);
using (var reader = new StreamReader(stream, Encoding.UTF8))
{
string message = reader.ReadToEnd();
// Do stuff with received message
}
}
}
}
}
public void Dispose()
{
// NOTE: This is a gross oversimplification. Assume in the
// actual project that a proper implementation of the Dispose
// pattern has been created.
if (socket.State == WebSocketState.Open)
{
// How do I notify the server of disconnection?
// The below has some sort of race condition, whereby
// it hangs the client.
Task.Run(async () => await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None)).Wait();
}
if (receiveTask != null)
{
receiveTask.Dispose();
}
socket.Dispose()
}
}
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现在我面临的挑战。Task在完成之前我无法处理正在运行的数据接收。该任务被阻止等待从服务器接收。CloseAsync尝试从内部调用Dispose似乎会遇到某种僵局,因此这可能不是正确的方法。
显然,我可以使用 aCancellationTokenSource将 a 传递CancellationToken给该Receive方法,然后将其传递给ReceiveAsyncWebSocket 的方法。如果我这样做并告诉令牌源标记该令牌,它将释放该块,并且我可以IsCancellationRequested在接收方法内检查该令牌的标志,并在看到该标志时退出。但是,如果我这样做,它会抛出异常。我真的需要在 Dispose 方法中捕获异常(哎呀!)只是为了取消任务吗?另外,如果我取消任务,是否会正确通知服务器断开连接?或者我只是通过长时间运行(非等待)Task运行该ReceiveAsync方法而一开始就做错了?
Dav*_*SFT -1
在这种情况下,您不应使用 IDisposable。优雅地关闭 websocket 连接涉及异步 I/O。它需要一个干净的“关闭握手”,即发送方发送 CLOSE 帧并且接收方发回 CLOSE 帧。只有这样,连接才会转换为干净的套接字关闭(使用 FIN 而不是 RST)。
如果您需要“IDisposable”语义,您可以查看最新 .NET Core 中引入的新 IAsyncDisposable 模式。但一般来说,使用同步 Dispose() 模式并不是一个好主意。