颤振:什么时候重建 const 小部件?

lhk*_*lhk 3 dart flutter

我目前正在阅读提供程序包的示例代码:

// ignore_for_file: public_member_api_docs
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

void main() => runApp(MyApp());

class Counter with ChangeNotifier {
  int _count = 0;
  int get count => _count;

  void increment() {
    _count++;
    notifyListeners();
  }
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MultiProvider(
      providers: [
        ChangeNotifierProvider(builder: (_) => Counter()),
      ],
      child: Consumer<Counter>(
        builder: (context, counter, _) {
          return MaterialApp(
            supportedLocales: const [Locale('en')],
            localizationsDelegates: [
              DefaultMaterialLocalizations.delegate,
              DefaultWidgetsLocalizations.delegate,
              _ExampleLocalizationsDelegate(counter.count),
            ],
            home: const MyHomePage(),
          );
        },
      ),
    );
  }
}

class ExampleLocalizations {
  static ExampleLocalizations of(BuildContext context) =>
      Localizations.of<ExampleLocalizations>(context, ExampleLocalizations);

  const ExampleLocalizations(this._count);

  final int _count;

  String get title => 'Tapped $_count times';
}

class _ExampleLocalizationsDelegate
    extends LocalizationsDelegate<ExampleLocalizations> {
  const _ExampleLocalizationsDelegate(this.count);

  final int count;

  @override
  bool isSupported(Locale locale) => locale.languageCode == 'en';

  @override
  Future<ExampleLocalizations> load(Locale locale) =>
      SynchronousFuture(ExampleLocalizations(count));

  @override
  bool shouldReload(_ExampleLocalizationsDelegate old) => old.count != count;
}

class MyHomePage extends StatelessWidget {
  const MyHomePage({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Title()),
      body: const Center(child: CounterLabel()),
      floatingActionButton: const IncrementCounterButton(),
    );
  }
}

class IncrementCounterButton extends StatelessWidget {
  const IncrementCounterButton({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return FloatingActionButton(
      onPressed: Provider.of<Counter>(context).increment,
      tooltip: 'Increment',
      child: const Icon(Icons.add),
    );
  }
}

class CounterLabel extends StatelessWidget {
  const CounterLabel({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    final counter = Provider.of<Counter>(context);
    return Column(
      mainAxisSize: MainAxisSize.min,
      mainAxisAlignment: MainAxisAlignment.center,
      children: <Widget>[
        const Text(
          'You have pushed the button this many times:',
        ),
        Text(
          '${counter.count}',
          style: Theme.of(context).textTheme.display1,
        ),
      ],
    );
  }
}

class Title extends StatelessWidget {
  const Title({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Text(ExampleLocalizations.of(context).title);
  }
}
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起初我看到下面的代码感到很困惑。它是一个 MultiProvider,紧接着是一个 Consumer,位于 Widget 树的顶部:

return MultiProvider(
  providers: [
    ChangeNotifierProvider(builder: (_)=>Counter()),
  ],
  child: Consumer<Counter>(
    builder: (context, counter, _){
      return MaterialApp(
        home: const MyHomePage()
      );
    },
  ),
);
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我想知道:这对性能真的不好吗?每次更新消费者的状态时,都必须重建所有树。然后我意识到const到处都是预选赛。这似乎是一个非常简洁的设置。我决定通过它进行调试,看看何时何地重新构建小部件。

当应用程序第一次启动时,flutter 会沿着树向下并一个一个地构建小部件。这是有道理的。

单击按钮并Counter递增时,builder会在树的最顶部的 Consumer 上调用。之后,build调用CounterLabelIncrementCounterButton

CounterLabel说得通。这不是const而且实际上会改变它的内容。但IncrementCounterButton被标记为const。为什么要重建?

我不清楚为什么有些const小部件会被重建,而另一些则不会。这背后的系统是什么?

Rém*_*let 7

小部件重建的最常见原因是:

  • 它的父级重建(无论是什么原因)
  • Element.markNeedsBuild 已被手动调用(通常使用 setState)
  • 它依赖的继承小部件更新

小部件的 const 实例不受第一个原因的影响,但它们仍受其他两个原因的影响。

这意味着 StatelessWidget 的 const 实例只有在它使用的继承小部件之一更新时才会重建。