Luk*_*asz 19 c# poco entity-framework-4.1
我有两个实体引用了一对多.当实体框架创建表时,它会创建两个外键,一个用于我用Fluent接口指定的键,另一个用于ICollection.如何摆脱重复的外键?
public class Person
{
public long RecordId { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string Email { get; set; }
public string Username { get; set; }
public long DepartmentId { get; set; }
public virtual Department Department { get; set; }
}
public class Department
{
public long RecordId { get; set; }
public string Name { get; set; }
public virtual ICollection<Person> People { get; set; }
}
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<Person>()
.HasRequired(p => p.Department)
.WithMany()
.HasForeignKey(p => p.DepartmentId)
.WillCascadeOnDelete(false);
}
Run Code Online (Sandbox Code Playgroud)
谢谢!
Sla*_*uma 26
您必须明确指定关联的多端:
modelBuilder.Entity<Person>()
.HasRequired(p => p.Department)
.WithMany(d => d.People)
.HasForeignKey(p => p.DepartmentId)
.WillCascadeOnDelete(false);
Run Code Online (Sandbox Code Playgroud)
否则,EF将假定存在两个关联:一个未Department与Fluent代码中定义的类中的外键DepartmentId和导航属性一起公开- 另一个属于公开的导航属性但另一个未公开的关联结束并由EF自动创建外键.这是您在数据库中看到的另一个键.DepartmentPersonPeoplePerson
默认的Code First约定检测您的DepartmentId外键,因为它是传统的.我认为你应该删除Fluent定义:
modelBuilder.Entity<Person>()
.HasRequired(p => p.Department)
.WithMany()
.WillCascadeOnDelete(false);
Run Code Online (Sandbox Code Playgroud)