使用GL_TRIANGLE_FAN
plop向下中心点,然后使用周边顶点:
void glCircle( float x, float y, float r, bool filled = true, unsigned int subdivs = 20 ) {
if( filled ) {
glBegin( GL_TRIANGLE_FAN );
glVertex2f( x, y );
} else {
glBegin( GL_LINE_STRIP );
}
for( unsigned int i = 0; i <= subdivs; ++i ) {
float angle = i * ((2.0f * 3.14159f) / subdivs);
glVertex2f( x + r * cos(angle), y + r * sin(angle) );
}
glEnd();
}
Run Code Online (Sandbox Code Playgroud)