Sau*_*ani 3 go visual-studio-code vscode-debugger
我在 Golang 中创建了一个示例项目:
sampleapp/
sampleapp/main.go
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其中有以下代码:
package main
import (
"flag"
"fmt"
)
func main() {
var name = flag.String("name", "user1", "user name")
var age = flag.Int("age", 20, "user age")
fmt.Println(*name)
fmt.Println(*age)
}
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我按照https://code.visualstudio.com/docs/editor/debugging并创建了以下 launch.json
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch file",
"type": "go",
"request": "launch",
"mode": "auto",
"program": "${workspaceFolder}/main.go",
"env": {},
"args": []
},
{
"name": "Launch exec",
"type": "go",
"request": "launch",
"mode": "exec",
"program": "${workspaceFolder}/sampleapp",
"env": {},
"args": []
}
]
}
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当我使用启动文件调试模式在主程序上设置断点时,我能够单步执行程序,并且可以看到用户名和年龄的值,如下所示:
但是当我在构建应用程序后使用Launch exec调试模式时,如下所示:
go build
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我可以单步执行代码,但本地部分挂起,并且旋转器连续运行,并且不显示任何本地变量,如下所示:
我必须做一个重新加载窗口来摆脱悬挂的本地变量微调器。我检查了 vscode 问题并看到https://github.com/microsoft/vscode-go/issues/2444但在这种情况下,当出现恐慌时,变量不会显示。但就我而言,我只是打印 2 个变量。
我认为这可能是我的dlv安装的问题,但是当我使用dlv和可执行文件进行调试时,我能够获取这些值(从dlv输出中删除不必要的行):
dlv exec sampleapp
Type 'help' for list of commands.
(dlv) break main.main
Breakpoint 1 set at 0x109e1f3 for main.main() ./main.go:8
(dlv) s
> main.main() ./main.go:8 (hits goroutine(1):1 total:1) (PC: 0x109e1f3)
Warning: debugging optimized function
3: import (
4: "flag"
5: "fmt"
6: )
7:
=> 8: func main() {
9: var name = flag.String("name", "user1", "user name")
10: var age = flag.Int("age", 20, "user age")
11: fmt.Println(*name)
12: fmt.Println(*age)
13: }
(dlv) s
> main.main() ./main.go:9 (PC: 0x109e202)
Warning: debugging optimized function
4: "flag"
5: "fmt"
6: )
7:
8: func main() {
=> 9: var name = flag.String("name", "user1", "user name")
10: var age = flag.Int("age", 20, "user age")
11: fmt.Println(*name)
12: fmt.Println(*age)
13: }
(dlv) s
> main.main() ./main.go:11 (PC: 0x109e29f)
Warning: debugging optimized function
6: )
7:
8: func main() {
9: var name = flag.String("name", "user1", "user name")
10: var age = flag.Int("age", 20, "user age")
=> 11: fmt.Println(*name)
12: fmt.Println(*age)
13: }
(dlv) stepout
user1
> main.main() ./main.go:12 (PC: 0x109e31a)
Warning: debugging optimized function
7:
8: func main() {
9: var name = flag.String("name", "user1", "user name")
10: var age = flag.Int("age", 20, "user age")
11: fmt.Println(*name)
=> 12: fmt.Println(*age)
13: }
(dlv) p name
*"user1"
(dlv) p age
*20
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我在这里缺少一些非常基本的东西吗?
小智 5
我最初可以重现您的问题,但在升级到 VSCode 版本 1.35.1(我使用的是 MacOSX)后,问题就消失了。我可以在调试过程中使用“Launch exec”看到变量值
我认为编译器优化造成了问题。对于使用以下命令构建的可执行文件应该可以正常工作
go build -gcflags=all="-N -l"
-N: disable optimization
-l: disable inlining
Golang官方也建议了: https: //golang.org/doc/gdb
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