bei*_*rad 4 android custom-view android-custom-view android-canvas
但它们并不相同。角的笔划不同。
我使用 2 个分隔线Path来绘制顶部形状:第一个用于黄色背景:
private val paint = Paint().apply {
isAntiAlias = false // pass true does not make change
color = Color.YELLOW
style = Paint.Style.FILL_AND_STROKE // pass only FILL does not make change
}
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第二个是:
private val strokePaint = Paint().apply {
isAntiAlias = false // pass true does not make change
color = Color.BLACK
strokeWidth = 2.toPx().toFloat()
style = Paint.Style.STROKE
}
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在onDraw()函数中我用它们来绘制:
override fun onDraw(canvas: Canvas) {
drawPath()
canvas.drawPath(path, paint)
canvas.drawPath(path, strokePaint)
// at the end, draw text and default things to avoid overlapping with background
super.onDraw(canvas)
}
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并使用此路径进行绘制:
private fun drawPath() {
path.run {
moveTo(left + radius, top)
if (_side == SIDE_TOP) {
lineTo(pointerX - pointerSize / 2, top)
lineTo(pointerX, rect.top)
lineTo(pointerX + pointerSize / 2, top)
}
lineTo(right - radius, top)
arcTo(topRightRect, 270F, 90F, false)
lineTo(right, bottom - radius)
arcTo(bottomRightRect, 0F, 90F, false)
if (_side == SIDE_BOTTOM) {
lineTo(pointerX + pointerSize / 2, bottom)
lineTo(pointerX, rect.bottom)
lineTo(pointerX - pointerSize / 2, bottom)
}
lineTo(left + radius, bottom)
arcTo(bottomLeftRect, 90F, 90F, false)
lineTo(left, top + radius)
arcTo(topLeftRect, 180F, 90F, false)
close()
}
}
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Canvas有一些预定义的方法用于绘制圆形和矩形等常见形状。在您的场景中,您可以使用drawRoundRectwhich need aRectF来绘制矩形。
这是一个例子:
class RoundedRect @JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
private val roundCorner = 32f
private val paint = Paint().apply {
color = Color.YELLOW
style = Paint.Style.FILL
isAntiAlias = true
}
private val strokePaint = Paint().apply {
color = Color.BLACK
strokeWidth = 4f
style = Paint.Style.STROKE
isAntiAlias = true
}
private var rect = RectF(0f, 0f, 0f, 0f)
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
rect = RectF(0f, 0f, w.toFloat(), h.toFloat())
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
canvas.drawRoundRect(rect, roundCorner, roundCorner, paint)
canvas.drawRoundRect(rect, roundCorner, roundCorner, strokePaint)
}
}
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顺便说一句,如果你想使用路径绘制圆角,你必须pathEffect设置CornerPathEffect。
class RoundedRectUsingPath @JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
private val roundCorner = 32f
private val paint = Paint().apply {
color = Color.YELLOW
isAntiAlias = true
pathEffect = CornerPathEffect(roundCorner)
strokeCap = Paint.Cap.ROUND
}
private val strokePaint = Paint().apply {
color = Color.BLACK
strokeWidth = 4f
isAntiAlias = true
style = Paint.Style.STROKE
pathEffect = CornerPathEffect(roundCorner)
}
private var path = Path()
private val offset = 50f
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
path = Path().apply {
moveTo(offset, offset)
lineTo(w.toFloat() - offset, offset)
lineTo(w.toFloat() - offset, h.toFloat() - offset)
lineTo(offset, h.toFloat() - offset)
}
path.close()
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
canvas.drawPath(path, paint)
canvas.drawPath(path, strokePaint)
}
}
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小智 5
我花了相当长的时间才弄清楚那里发生了什么。
请注意,我的解决方案仅绘制圆角矩形,而不使用路径,而是使用
drawRoundRect预定义的方法Canvas。
我正在创建一个带有边框/描边的自定义进度条。我首先想到的是创建一个Paint实例,将绘画风格设置为Paint.Style.STROKE,然后绘制一个圆角矩形。
override fun dispatchDraw(canvas: Canvas?) {
// I do the actual initialisations outside of dispatchDraw(). This is just an example.
val paint: Paint = Paint()
val strokeWidth = 4f
val cornerRadius = 10f
val strokeColor = Color.RED
val strokeRect = RectF().apply {
set(0f, 0f, width.toFloat(), height.toFloat())
}
paint.style = Paint.Style.STROKE
paint.strokeWidth = strokeWidth
paint.color = strokeColor
canvas?.drawRoundRect(strokeRect, cornerRadius, cornerRadius, paint)
}
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注意:上面的代码只绘制了描边,如果你想在里面也绘制进度,你可以创建一个新的矩形并设置paint的样式
Paint.Style.FILL。做起来应该非常简单。
首先,我认为角没有正确绘制,我也许应该增加角半径,但这不是解决方案。在做了一些研究和测试不同的实现之后,我发现问题与角落无关,而是与视图本身有关。我的中风刚刚被切断,不完全可见。
添加插图是解决我的问题的关键,而且做起来非常简单。
这是修改后的代码:
override fun dispatchDraw(canvas: Canvas?) {
// I do the actual initialisations outside of dispatchDraw(). This is just an example.
val paint: Paint = Paint()
val strokeWidth = 2f
val cornerRadius = 10f
val strokeColor = Color.RED
val strokeRect = RectF().apply {
set(0f, 0f, width.toFloat(), height.toFloat())
inset(paint.strokeWidth / 2, paint.strokeWidth / 2)
}
paint.style = Paint.Style.STROKE
paint.strokeWidth = strokeWidth
paint.color = strokeColor
canvas?.drawRoundRect(strokeRect, cornerRadius, cornerRadius, paint)
}
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我仅添加了一条线,将插图设置为笔画宽度的一半,这是剪切的确切尺寸。
inset(paint.strokeWidth / 2, paint.strokeWidth / 2)
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我还对其进行了
strokeWidth一些修改,使其看起来不错(2f而不是4f)。您可以稍后更改它以满足您的设计要求。
瞧,你就中风了,这正是你所期望的。
希望我的解决方案能够帮助您节省时间和精力!
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