遇到预期的“;”问题 在行中
“Vector2 视图 - 新的 Vector2(水平、垂直);”
想知道有没有人知道我为什么会遇到这个问题?
public class Cam_FPS : MonoBehaviour{
Vector2 Camview;
public float sensitivity;
GameObject mainplayer;
// Start is called before the first frame update
void Start()
{
mainplayer = this.transform.parent.gameObject;
}
// Update is called once per frame
void Update()
{
float horizontal = Input.GetAxis ("Mouse X");
float vertical = Input.GetAxis ("Mouse Y");
Vector2 view - new Vector2 (horizontal, vertical);
Camview +- view * sensitivity;
Camview.y = Mathf.Clamp (Camview.y, -80f, 80);
transform.localRotation - Quaternion.AngleAxis(-Camview.y, Vector3.right);
mainplayer.transform.localRotation - Quaternion.AngleAxis(Camview.x, mainplayer.transform.up);
}
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}
你正在遭受代码盲症
Vector2 view - new Vector2 (horizontal, vertical);
你的意思是
Vector2 view = new Vector2 (horizontal, vertical);
注意等号..你不能声明一个变量,也不能从一个未制作的容器中减去任何东西:)
同为Camview +- view * sensitivity;和transform.localRotation - Quaternion.AngleAxis(-Camview.y, Vector3.right);和mainplayer.transform.localRotation - Quaternion.AngleAxis(Camview.x, mainplayer.transform.up); 你没有平均值“ - ”你的意思是“=”(最有可能)
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