jav*_*ver 7 c++ arrays handle one-to-many c++17
我有一对多的地图课程- MyMap1N<WeakPtr_Parent,WeakPtr_Children>。
通过设计,应该存储与游戏相关的实例的弱指针。
粗略地说,它被称为:-
MyMap1N<WeakPtr<Room>,WeakPtr<RigidBody>> map;
WeakPtr<Room> room=create<Room>();
WeakPtr<RigidBody> body=create<RigidBody>();
map.add(room,body);
MyArray<WeakPtr<RigidBody>> bodys=map.getAllChildren(room);
Run Code Online (Sandbox Code Playgroud)
通过分析,我发现它std::unordered_map太慢了。
因此,我不得不寻找另一种方法来实现它。
我决定在中创建一个数组(而不是unordered_map)Room。
为了提高查询速度,我还注入indexInArray来存储的每个实例RigidBody(请参见下图)。
有了它indexInArray,就可以进行操作add(room,body)和remove(room,body)获取O(1),并确保Room::bodys占用了每个插槽。
RigidBody删除子级()的某些实例时会出现问题。
MyMap1N甚至都不知道
MyMap1N当某些实例RigidBody被删除时,该如何清理?
注意:(可用工具/限制)
WeakPtr<>为nullptr”的成本非常便宜。 intID。(编辑:澄清)MyMap1N<Something,Something>在许多System-like课堂上都有很多分散的地方。
因此,像这样硬编码是非常难以维持的:
rigidBody->destroy() ===> {
SystemA::mapRoomBody::removeParent(rigidBody) ;
SystemA::mapCatBody::removeParent(rigidBody) ;
SystemB::mapBodyDog::removeAllChildren(rigidBody) ;
} //: Cat and Dog denotes some arbitrary GameObject-type class
Run Code Online (Sandbox Code Playgroud)我会自动将的每个实例注册MyMap1N到中心位置。
如果删除RigidBody,则中央系统将回调到所有相关的MyMap1N。
(要确定a MyMap1N是否相关,
我使用了诸如MyMap1N::Type_Parent和的模板魔术MyMap1N::Type_Children。)
rigidBody->destroy()
===> central->kill(RigidBody*)
===> MyMap1N<WeakPtr<Room>,WeakPtr<RigidBody>>::removeParent(RigidBody*)
... and many other related instances of MyMap1N
Run Code Online (Sandbox Code Playgroud)
它可以工作,但是非常慢。
我相信造成缓存丢失的原因(不确定)。
每当用户想要删除时RigidBody,只需对其进行标记。
在时间步结束时,与解决方法1相同。
它更快。也许是因为计算机喜欢批处理。(例如,较低的vtable成本)
但是,它仍然使用大约整个游戏10-20%的CPU。
如果a RigidBody被删除,则什么也不做。
但是,当我查询时add(room,body)/remove(room,body)/getAllChildren(room)/getParent(body),我必须检查是否WeakPtr<>==nullptr。
很快 删除时的成本为零,每个查询的速度也很快。
缺点是数组Room::bodys会
因为逐渐填充()而永远增长。
我的程序在第200个时间步抛出断言内存失败。 Room::BodysXOccupied but the object was deleted
我正在考虑使用解决方案3,
而且还创建了一个新功能MyMap1N::periodicCleanUp来删除所有Xie,即重新打包它。
该功能应定期调用,也许每10个时间步调用一次。
(就像一个大清洁日)
我觉得这是一个hack,并且高度基于自定义调整(即主观调整)。
从问题和评论中收集到的信息来看,似乎有一些可行的解决方案。
其他人在评论中指出的第一个可能的解决方案是在附加到数组之前使用空闲索引槽。这将涉及Room持有数组的每个或对象RigidBody以具有空闲索引列表,std::forward_list或者std::vector对此很有好处。RigidBody然后,您可以通过首先检查列表中是否有可用插槽来添加。如果有,则从列表中弹出该索引,否则将其追加到数组中。删除RigidBody只需将释放的索引推送到可用槽列表即可。现在,该解决方案要求每个都RigidBody包含父级和索引对的列表。这样,当RigidBody被销毁时,您只需通知每个父对象释放该对象正在使用的索引即可。
O(1)。评论中还讨论了另一种类似类型的解决方案。然而,它并没有RigidBody为每个父级拥有多个索引,而是拥有一个充当索引的唯一 ID。该唯一 ID 应具有已知的最小值和最大值范围。然后,每个父级将分配足够的空间来容纳最大数量的 ID 和 RigidBody。RigidBody 的销毁和删除很简单,因为您只需将 ID/索引传递给每个注册的父级。此外,您还可以使用列表来跟踪免费 ID。
O(1)。您建议的定期清理想法可行。然而,一次性清理所有阵列可能会花费大量时间。因此,可能的调整是在每个时间步结束时部分清除数组。该调整将要求您必须存储上次停止位置的索引。为此,您将使用该索引继续清除数组的部分。一旦数组被完全清除,您可以将该索引重置为 0 并重新开始。仅当移除实体的速率通常大于添加实体的速率时,此解决方案和调整才有效。
另一种解决方案涉及使用刚体的地址或 ID 进行“散列”或将其放入向量数组中。这个向量数组可以通过使用素数作为数组的大小来完成。然后,我们可以使用 RigidBodies ID 或地址,并将其与数组大小取模,将其放入向量中。这使得擦除比法线向量更快。此外,它比大量静态槽阵列使用更少的内存。迭代此结构将涉及迭代每个桶/向量。或者您可以创建一个自定义迭代器来为您执行此操作。
namespace {
template<typename Int>
constexpr bool isPrime(Int num, Int test = 2) {
return (test * test > num ? true : (num % test == 0 ? false : isPrime(num, test + 1)));
}
//Buckets must be a size
template<typename data_t, std::size_t PRIME_SIZE, typename = typename std::enable_if<isPrime(PRIME_SIZE)>::type>
class BucketVector
{
public:
constexpr static auto SIZE = PRIME_SIZE;
template<bool is_const>
using BucketIteratorBase = typename std::iterator<std::bidirectional_iterator_tag, typename std::conditional<is_const, const data_t, data_t>::type>;
using uint_t = std::uintptr_t;
using BucketType = std::vector<data_t>;
template<bool is_const>
class BucketIterator : public BucketIteratorBase<is_const> {
public:
using Base = BucketIteratorBase<is_const>;
using BucketOwner = BucketVector<data_t, PRIME_SIZE>;
using typename Base::pointer;
using typename Base::reference;
using typename Base::value_type;
friend class BucketIterator<!is_const>;
std::size_t m_bucket;
pointer m_value;
BucketOwner* m_owner;
public:
BucketIterator(std::size_t bucket, pointer value, BucketOwner* owner)
: m_bucket(bucket),
m_value(value),
m_owner(owner) {
//validateIterator();
}
~BucketIterator() {
}
template<bool value, typename = typename std::enable_if<!value || (value == is_const)>::type>
BucketIterator(const BucketIterator<value>& iterator)
: m_bucket(iterator.m_bucket),
m_value(iterator.m_value),
m_owner(iterator.m_owner) {
}
template<bool value, typename = typename std::enable_if<!value || (value == is_const)>::type>
BucketIterator(BucketIterator<value>&& iterator)
: m_bucket(std::move(iterator.m_bucket)),
m_value(std::move(iterator.m_value)),
m_owner(std::move(iterator.m_owner)) {
}
template<bool value, typename = typename std::enable_if<!value || (value == is_const)>::type>
BucketIterator& operator=(BucketIterator<value>&& iterator) {
m_bucket = std::move(iterator.m_bucket);
m_value = std::move(iterator.m_value);
m_owner = std::move(iterator.m_owner);
return *this;
}
template<bool value, typename = typename std::enable_if<!value || (value == is_const)>::type>
BucketIterator& operator=(const BucketIterator<value>& iterator) {
m_bucket = iterator.m_bucket;
m_value = iterator.m_value;
m_owner = iterator.m_owner;
return *this;
}
BucketIterator& operator++() {
++m_value;
forwardValidate();
return *this;
}
BucketIterator operator++(int) {
BucketIterator copy(*this);
++(*this);
return copy;
}
BucketIterator& operator--() {
backwardValidate();
--m_value;
return *this;
}
BucketIterator operator--(int) {
BucketIterator copy(*this);
--(*this);
return copy;
}
reference operator*() const {
return *m_value;
}
pointer operator->() const {
return m_value;
}
template<bool value>
bool operator==(const BucketIterator<value>& iterator) const {
return m_bucket == iterator.m_bucket && m_owner == iterator.m_owner && m_value == iterator.m_value;
}
template<bool value>
bool operator!=(const BucketIterator<value>& iterator) const {
return !(this->operator==(iterator));
}
BucketOwner* getSystem() const {
return m_owner;
}
inline void backwardValidate() {
while (m_value == m_owner->m_buckets[m_bucket].data() && m_bucket != 0) {
--m_bucket;
m_value = m_owner->m_buckets[m_bucket].data() + m_owner->m_buckets[m_bucket].size();
}
}
inline void forwardValidate() {
while (m_value == (m_owner->m_buckets[m_bucket].data() + m_owner->m_buckets[m_bucket].size()) && m_bucket != SIZE - 1) {
m_value = m_owner->m_buckets[++m_bucket].data();
}
}
};
using iterator = BucketIterator<false>;
using const_iterator = BucketIterator<true>;
friend class BucketIterator<false>;
friend class BucketIterator<true>;
private:
std::array<BucketType, SIZE> m_buckets;
std::size_t m_size;
public:
BucketVector()
: m_size(0) {
}
~BucketVector() {
}
BucketVector(const BucketVector&) = default;
BucketVector(BucketVector&&) = default;
BucketVector& operator=(const BucketVector&) = default;
BucketVector& operator=(BucketVector&&) = default;
data_t& operator[](std::size_t index) {
const auto bucketIndex = findBucketIndex(index);
return m_buckets[bucketIndex.first][bucketIndex.second];
}
const data_t& operator[](std::size_t index) const {
return static_cast<BucketVector*>(this)->operator[](index);
}
data_t& at(std::size_t index) {
if (index >= m_size) {
throw std::out_of_range("BucketVector::at index out of range");
}
return this->operator[](index);
}
const data_t& at(std::size_t index) const {
return static_cast<BucketVector*>(this)->at(index);
}
void erase(const_iterator iter) {
auto& bucket = m_buckets[iter.m_bucket];
std::size_t index = iter.m_value - bucket.data();
bucket[index] = bucket.back();
bucket.pop_back();
--m_size;
}
void push_back(uint_t id, const data_t& data) {
const auto slot = get_slot(id);
m_buckets[slot].push_back(data);
++m_size;
}
void push_back(uint_t id, data_t&& data) {
const auto slot = get_slot(id);
m_buckets[slot].push_back(std::move(data));
++m_size;
}
template<typename... args>
void emplace_back(uint_t id, args&&... parameters) {
const auto slot = get_slot(id);
m_buckets[slot].emplace_back(std::forward<args>(parameters)...);
++m_size;
}
void pop_back(uint_t index) {
const auto slot = get_slot(index);
m_buckets[slot].pop_back();
--m_size;
}
void pop_front(uint_t index) {
const auto slot = get_slot(index);
m_buckets[slot].pop_front();
--m_size;
}
void reserve(std::size_t size) {
const std::size_t slotSize = size / SIZE + 1;
for (auto& bucket : m_buckets) {
bucket.reserve(slotSize);
}
}
void clear() {
for (auto& bucket : m_buckets) {
bucket.clear();
}
}
bool empty() const {
return m_size != 0;
}
std::size_t size() const {
return m_size;
}
iterator find(uint_t index, const data_t& value) {
const std::size_t slot = get_slot(index);
auto& bucket = m_buckets[slot];
for (auto it = bucket.begin(), end = bucket.end(); it != end; ++it) {
if (*it == value) {
return { slot, &(*it), this };
}
}
return end();
}
template<typename fn_t>
iterator find(uint_t index, const fn_t& fn) {
const std::size_t slot = get_slot(index);
auto& bucket = m_buckets[slot];
for (auto it = bucket.begin(), end = bucket.end(); it != end; ++it) {
if (fn(*it)) {
return { slot, &(*it), this };
}
}
return end();
}
const_iterator find(uint_t index, const data_t& value) const {
return cfind(index, value);
}
const_iterator cfind(uint_t index, const data_t& value) const {
return static_cast<BucketVector*>(this)->find(index, value);
}
iterator begin(uint_t index = 0) {
auto bucketIndex = findBucketIndex(index);
iterator it{ bucketIndex.first, m_buckets[bucketIndex.first].data() + bucketIndex.second, this };
it.forwardValidate();
return it;
}
iterator end(uint_t index = 0) {
iterator it{ SIZE - 1, m_buckets.back().data() + m_buckets.back().size(), this };
return it;
}
const_iterator begin(uint_t index = 0) const {
auto bucketIndex = findBucketIndex(index);
const_iterator it{ bucketIndex.first, m_buckets[bucketIndex.first].data() + bucketIndex.second, this };
it.forwardValidate();
return it;
}
const_iterator end(uint_t index = 0) const {
const_iterator it{ SIZE - 1, m_buckets.back().data() + m_buckets.back().size(), this };
return it;
}
std::size_t get_slot(uint_t id) {
return id % SIZE;
}
private:
inline std::pair<std::size_t, std::size_t> findBucketIndex(std::size_t index) {
std::size_t bucket = 0;
std::size_t count = 0;
while (index >= m_buckets[bucket].size() + count) {
count += m_buckets[bucket].size();
++bucket;
}
return { bucket, index - count };
}
};
}
Run Code Online (Sandbox Code Playgroud)
O(1).RigidBody属于父级。您可以使用此程序测试各种输入,例如要删除的值的大小和数量,以查看性能。
#include <chrono>
#include <iostream>
#include <vector>
#include <algorithm>
#include <random>
#include <set>
#include <iomanip>
#include <unordered_set>
#include <array>
#include <vector>
#include <iterator>
#include <type_traits>
template<typename mclock_t = typename std::conditional<std::chrono::high_resolution_clock::is_steady, std::chrono::high_resolution_clock, std::chrono::steady_clock>::type>
class Benchmarker {
public:
using ClockType = mclock_t;
using TimePoint = std::chrono::time_point<ClockType>;
private:
TimePoint m_start;
TimePoint m_end;
bool m_running;
public:
Benchmarker(bool run = false) {
m_running = run;
if (m_running) {
start();
}
}
Benchmarker& start() {
m_start = ClockType::now();
m_running = true;
return *this;
}
Benchmarker& stop() {
m_end = ClockType::now();
m_running = false;
return *this;
}
template<typename T = std::chrono::microseconds>
Benchmarker& printDuration(std::ostream& out) {
out << std::chrono::duration_cast<T>(m_end - m_start).count();
return *this;
}
template<typename T = std::chrono::microseconds>
long long getDurationCount() {
return std::chrono::duration_cast<T>(m_end - m_start).count();
}
friend std::ostream& operator<<(std::ostream& out, Benchmarker& benchmarker) {
out << std::chrono::duration_cast<std::chrono::microseconds>(benchmarker.m_end - benchmarker.m_start).count();
return out;
}
TimePoint getDuration() {
return m_end - m_start;
}
TimePoint getStartTime() {
return m_start;
}
TimePoint getEndTime() {
return m_end;
}
bool isRunning() {
return m_running;
}
};
namespace {
template<typename Int>
constexpr bool isPrime(Int num, Int test = 2) {
return (test * test > num ? true : (num % test == 0 ? false : isPrime(num, test + 1)));
}
//Buckets must be a size
template<typename data_t, std::size_t PRIME_SIZE, typename = typename std::enable_if<isPrime(PRIME_SIZE)>::type>
class BucketVector
{
public:
constexpr static auto SIZE = PRIME_SIZE;
template<bool is_const>
using BucketIteratorBase = typename std::iterator<std::bidirectional_iterator_tag, typename std::conditional<is_const, const data_t, data_t>::type>;
using uint_t = std::uintptr_t;
using BucketType = std::vector<data_t>;
template<bool is_const>
class BucketIterator : public BucketIteratorBase<is_const> {
public:
using Base = BucketIteratorBase<is_const>;
using BucketOwner = BucketVector<data_t, PRIME_SIZE>;
using typename Base::pointer;
using typename Base::reference;
using typename Base::value_type;
friend class BucketIterator<!is_const>;
std::size_t m_bucket;
pointer m_value;
BucketOwner* m_owner;
public:
BucketIterator(std::size_t bucket, pointer value, BucketOwner* owner)
: m_bucket(bucket),
m_value(value),
m_owner(owner) {
//validateIterator();
}
~BucketIterator() {
}
template<bool value, typename = typename std::enable_if<!value || (value == is_const)>::type>
BucketIterator(const BucketIterator<value>& iterator)
: m_bucket(iterator.m_bucket),
m_value(iterator.m_value),
m_owner(iterator.m_owner) {
}
template<bool value, typename = typename std::enable_if<!value || (value == is_const)>::type>
BucketIterator(BucketIterator<value>&& iterator)
: m_bucket(std::move(iterator.m_bucket)),
m_value(std::move(iterator.m_value)),
m_owner(std::move(iterator.m_owner)) {
}
template<bool value, typename = typename std::enable_if<!value || (value == is_const)>::type>
BucketIterator& operator=(BucketIterator<value>&& iterator) {
m_bucket = std::move(iterator.m_bucket);
m_value = std::move(iterator.m_value);
m_owner = std::move(iterator.m_owner);
return *this;
}
template<bool value, typename = typename std::enable_if<!value || (value == is_const)>::type>
BucketIterator& operator=(const BucketIterator<value>& iterator) {
m_bucket = iterator.m_bucket;
m_value = iterator.m_value;
m_owner = iterator.m_owner;
return *this;
}
BucketIterator& operator++() {
++m_value;
forwardValidate();
return *this;
}
BucketIterator operator++(int) {
BucketIterator copy(*this);
++(*this);
return copy;
}
BucketIterator& operator--() {
backwardValidate();
--m_value;
return *this;
}
BucketIterator operator--(int) {
BucketIterator copy(*this);
--(*this);
return copy;
}
reference operator*() const {
return *m_value;
}
pointer operator->() const {
return m_value;
}
template<bool value>
bool operator==(const BucketIterator<value>& iterator) const {
return m_bucket == iterator.m_bucket && m_owner == iterator.m_owner && m_value == iterator.m_value;
}
template<bool value>
bool operator!=(const BucketIterator<value>& iterator) const {
return !(this->operator==(iterator));
}
BucketOwner* getSystem() const {
return m_owner;
}
inline void backwardValidate() {
while (m_value == m_owner->m_buckets[m_bucket].data() && m_bucket != 0) {
--m_bucket;
m_value = m_owner->m_buckets[m_bucket].data() + m_owner->m_buckets[m_bucket].size();
}
}
inline void forwardValidate() {
while (m_value == (m_owner->m_buckets[m_bucket].data() + m_owner->m_buckets[m_bucket].size()) && m_bucket != SIZE - 1) {
m_value = m_owner->m_buckets[++m_bucket].data();
}
}
};
using iterator = BucketIterator<false>;
using const_iterator = BucketIte