将 SDL2 添加到 android 项目时,dlopen 失败(返回 NULL)

Min*_* Gu 3 android sdl cmake

我在 Android Studio3.4 上使用cmake3.6(NDK19)SDL2.0.9添加到我的 Android 项目中,出现此错误:

" E/SDL: nativeRunMain(): Couldn't load library /data/app/org.libsdl.app-eOed871MljqNS6cZDl_DBg==/lib/arm64/libmain.so"
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调试后,我在 SDL2/src/core/androd/SDL_android.c? 中发现了这一行(library_handle 为 NULL

library_handle = dlopen(library_file, RTLD_GLOBAL);
if (library_handle) {
...
} else {
        __android_log_print(ANDROID_LOG_ERROR, "SDL", "nativeRunMain(): Couldn't load library %s", library_file);
}
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下面是我的CMakeLists.txt

cmake_minimum_required(VERSION 3.4.1)

file(GLOB my_source ${CMAKE_SOURCE_DIR}/*.cpp ${CMAKE_SOURCE_DIR}/*.c)

add_library(main
        SHARED
        main.cpp)

include_directories(${CMAKE_SOURCE_DIR}/include)

add_subdirectory(${CMAKE_SOURCE_DIR}/SDL2)
include_directories(${CMAKE_SOURCE_DIR}/SDL2/include)

find_library(log-lib
        log)

target_link_libraries(
        main
        SDL2
        GLESv1_CM
        GLESv2
        -landroid
        ${log-lib})
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和我的main.cpp

#include <android/log.h>

#define LOG_TAG "gmyffplay"
#define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__))
#define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__))
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__))
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__))

#include "SDL.h"

extern "C" {

int main(int argc, char *argv[]) {

    char *video_path = argv[1];
    LOGI("video_path  : %s", video_path);

    SDL_Window *window;
    SDL_Renderer *renderer;
    SDL_Event event;

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        LOGE("Could not initialize SDL - %s", SDL_GetError());
        return 1;
    }

    window = SDL_CreateWindow("SDL_Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 0, 0,
                              SDL_WINDOW_SHOWN);
    renderer = SDL_CreateRenderer(window, -1, 0);
    SDL_Surface *bmp = SDL_LoadBMP("image.bmp");
    SDL_SetColorKey(bmp, SDL_TRUE, 0xffffff);
    SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, bmp);
    SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
    while (1) {
        if (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                break;
            }
        }
        SDL_SetRenderDrawColor(renderer, 0, 133, 119, 255);
        SDL_RenderClear(renderer);
        SDL_RenderCopy(renderer, texture, NULL, NULL);
        SDL_RenderPresent(renderer);
    }
    SDL_FreeSurface(bmp);
    SDL_DestroyTexture(texture);
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();
    return 0;
}
}
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我确定 library_file 存在,apk 中的 libmain.so 和 libSDL2 在 libmain.so 之前加载。

任何人帮助我将不胜感激

编辑 :

这是我的项目架构

在此处输入图片说明

Dar*_*FNM 5

我在android-ndk github 问题上找到了一个解决方案,似乎在寻找用于动态链接libdl.so库的库时存在问题,其中声明了dlopen函数。

所以,你需要改变:
find_library(ANDROID_DL_LIBRARY dl)
find_library(ANDROID_DL_LIBRARY NAMES libdl.so dl)SDL2 /的CMakeLists.txt