我在 Android Studio3.4 上使用cmake3.6(NDK19)将SDL2.0.9添加到我的 Android 项目中,但出现此错误:
" E/SDL: nativeRunMain(): Couldn't load library /data/app/org.libsdl.app-eOed871MljqNS6cZDl_DBg==/lib/arm64/libmain.so"
Run Code Online (Sandbox Code Playgroud)
调试后,我在 SDL2/src/core/androd/SDL_android.c? 中发现了这一行(library_handle 为 NULL)
library_handle = dlopen(library_file, RTLD_GLOBAL);
if (library_handle) {
...
} else {
__android_log_print(ANDROID_LOG_ERROR, "SDL", "nativeRunMain(): Couldn't load library %s", library_file);
}
Run Code Online (Sandbox Code Playgroud)
下面是我的CMakeLists.txt:
cmake_minimum_required(VERSION 3.4.1)
file(GLOB my_source ${CMAKE_SOURCE_DIR}/*.cpp ${CMAKE_SOURCE_DIR}/*.c)
add_library(main
SHARED
main.cpp)
include_directories(${CMAKE_SOURCE_DIR}/include)
add_subdirectory(${CMAKE_SOURCE_DIR}/SDL2)
include_directories(${CMAKE_SOURCE_DIR}/SDL2/include)
find_library(log-lib
log)
target_link_libraries(
main
SDL2
GLESv1_CM
GLESv2
-landroid
${log-lib})
Run Code Online (Sandbox Code Playgroud)
和我的main.cpp:
#include <android/log.h>
#define LOG_TAG "gmyffplay"
#define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__))
#define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__))
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__))
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__))
#include "SDL.h"
extern "C" {
int main(int argc, char *argv[]) {
char *video_path = argv[1];
LOGI("video_path : %s", video_path);
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Event event;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
LOGE("Could not initialize SDL - %s", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("SDL_Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 0, 0,
SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Surface *bmp = SDL_LoadBMP("image.bmp");
SDL_SetColorKey(bmp, SDL_TRUE, 0xffffff);
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, bmp);
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
while (1) {
if (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
break;
}
}
SDL_SetRenderDrawColor(renderer, 0, 133, 119, 255);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
SDL_FreeSurface(bmp);
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
}
Run Code Online (Sandbox Code Playgroud)
我确定 library_file 存在,apk 中的 libmain.so 和 libSDL2 在 libmain.so 之前加载。
任何人帮助我将不胜感激
编辑 :
这是我的项目架构
我在android-ndk github 问题上找到了一个解决方案,似乎在寻找用于动态链接libdl.so库的库时存在问题,其中声明了dlopen函数。
所以,你需要改变:
find_library(ANDROID_DL_LIBRARY dl)
要
find_library(ANDROID_DL_LIBRARY NAMES libdl.so dl)
在SDL2 /的CMakeLists.txt
归档时间: |
|
查看次数: |
830 次 |
最近记录: |