Objective-C中UIImage的平均颜色值

Sim*_*mon 9 objective-c iphone-sdk-3.0

我需要目标c中图像的平均颜色值.我想创建它的颜色渐变.有人有想法吗?

Alk*_*ake 16

这是一个我还没有测试过的实验代码.

struct pixel {
    unsigned char r, g, b, a;
};

- (UIColor*) getDominantColor:(UIImage*)image
{
    NSUInteger red = 0;
    NSUInteger green = 0;
    NSUInteger blue = 0;


    // Allocate a buffer big enough to hold all the pixels

    struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel));
    if (pixels != nil)
    {

        CGContextRef context = CGBitmapContextCreate(
                                                 (void*) pixels,
                                                 image.size.width,
                                                 image.size.height,
                                                 8,
                                                 image.size.width * 4,
                                                 CGImageGetColorSpace(image.CGImage),
                                                 kCGImageAlphaPremultipliedLast
                                                 );

        if (context != NULL)
        {
            // Draw the image in the bitmap

            CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage);

            // Now that we have the image drawn in our own buffer, we can loop over the pixels to
            // process it. This simple case simply counts all pixels that have a pure red component.

            // There are probably more efficient and interesting ways to do this. But the important
            // part is that the pixels buffer can be read directly.

            NSUInteger numberOfPixels = image.size.width * image.size.height;
            for (int i=0; i<numberOfPixels; i++) {
                red += pixels[i].r;
                green += pixels[i].g;
                blue += pixels[i].b;
            }


            red /= numberOfPixels;
            green /= numberOfPixels;
            blue/= numberOfPixels;


            CGContextRelease(context);
        }

        free(pixels);
    }
    return [UIColor colorWithRed:red/255.0f green:green/255.0f blue:blue/255.0f alpha:1.0f];
}
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你可以使用这种方法,例如;

-(void)doSomething
{
    UIImage *image = [UIImage imageNamed:@"someImage.png"];
    UIColor *dominantColor = [self getDominantColor:image];
}
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我希望这对你有用.

您也可以在UIImage中使用类别实现.为对象编写一些实用程序的更好方法:)

编辑:修复了错误while().

  • 有关优化方法,请参阅[此答案](http://stackoverflow.com/questions/12147779/how-do-i-release-a-cgimageref-in-ios/12148136#12148136).它快了四倍. (3认同)