Fil*_*cks 2 flare flutter flutter-layout flutter-animation
我正在尝试在 Flutter 中重新播放 Flare 动画。动画完成后不循环播放。我想要一个动画按需播放,同样的动画。
当我在动画之间切换时,只需交换字符串并调用 setState 即可正常工作。有没有一种简单的方法可以做到这一点。
这就是我目前正在做的事情。
class _FlareDemoState extends State<FlareDemo> {
String animationToPlay = 'activate';
@override
Widget build(BuildContext context) {
print('Animation to play: $animationToPlay');
return Scaffold(
backgroundColor: Colors.purple,
body: GestureDetector(
onTap: () {
setState(() {
});
},
child: FlareActor('assets/button-animation.flr',
animation: animationToPlay)));
}
}
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当我点击动画时我的日志结果
I/flutter (18959): Animation to play: activate
I/flutter (18959): Animation to play: activate
I/chatty (18959): uid=10088(com.example.flare_tutorial) Thread-2 identical 2 lines
I/flutter (18959): Animation to play: activate
I/flutter (18959): Animation to play: activate
I/chatty (18959): uid=10088(com.example.flare_tutorial) Thread-2 identical 7 lines
I/flutter (18959): Animation to play: activate
I/flutter (18959): Animation to play: activate
Reloaded 2 of 495 libraries in 672ms.
I/flutter (18959): Animation to play: activate
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一切都被调用,它第一次播放,但之后动画不会重播。
小智 6
一种更简洁的方法是使用自定义 FlareController。有一个具体的 FlareControls 实现非常适合这个用例。
class _MyHomePageState extends State<MyHomePage> {
// Store a reference to some controls for the Flare widget
final FlareControls controls = FlareControls();
void _playSuccessAnimation() {
// Use the controls to trigger an animation.
controls.play("success");
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: FlareActor("assets/Teddy.flr",
animation: "idle",
fit: BoxFit.contain,
alignment: Alignment.center,
// Make sure you use the controls with the Flare Actor widget.
controller: controls),
floatingActionButton: FloatingActionButton(
onPressed: _playSuccessAnimation,
tooltip: 'Play',
child: Icon(Icons.play_arrow),
),
);
}
}
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请注意,此示例还播放循环的空闲背景动画。对 FlareControls.play 的任何调用都将在此背景空闲动画上混合传入动画。如果您不想要/不需要背景动画,您只需省略 animation: "idle" 参数。
完整示例:https : //github.com/luigi-rosso/flare_controls