Rik*_*Rik 550
总有System.Web.Security.Membership.GeneratePassword(int length, int numberOfNonAlphanumericCharacters
).
Rad*_*094 106
public string CreatePassword(int length)
{
const string valid = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
StringBuilder res = new StringBuilder();
Random rnd = new Random();
while (0 < length--)
{
res.Append(valid[rnd.Next(valid.Length)]);
}
return res.ToString();
}
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这样做的好处是能够从生成的密码的可用字符列表中进行选择(例如,仅数字,仅大写或仅小写等).
Cod*_*aos 34
我的代码的主要目标是:
第一个属性是通过将64位值模数为字母大小来实现的.对于小字母(例如问题中的62个字符),这会导致可忽略不计的偏差.第二个和第三个属性是通过使用RNGCryptoServiceProvider
而不是System.Random
.
using System;
using System.Security.Cryptography;
public static string GetRandomAlphanumericString(int length)
{
const string alphanumericCharacters =
"ABCDEFGHIJKLMNOPQRSTUVWXYZ" +
"abcdefghijklmnopqrstuvwxyz" +
"0123456789";
return GetRandomString(length, alphanumericCharacters);
}
public static string GetRandomString(int length, IEnumerable<char> characterSet)
{
if (length < 0)
throw new ArgumentException("length must not be negative", "length");
if (length > int.MaxValue / 8) // 250 million chars ought to be enough for anybody
throw new ArgumentException("length is too big", "length");
if (characterSet == null)
throw new ArgumentNullException("characterSet");
var characterArray = characterSet.Distinct().ToArray();
if (characterArray.Length == 0)
throw new ArgumentException("characterSet must not be empty", "characterSet");
var bytes = new byte[length * 8];
new RNGCryptoServiceProvider().GetBytes(bytes);
var result = new char[length];
for (int i = 0; i < length; i++)
{
ulong value = BitConverter.ToUInt64(bytes, i * 8);
result[i] = characterArray[value % (uint)characterArray.Length];
}
return new string(result);
}
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(这是我对如何在C#中生成随机8个字符,字母数字字符串的答案的副本?)
ana*_*der 20
以下是我生成随机令牌的方法:
public string GenerateToken(int length)
{
RNGCryptoServiceProvider cryptRNG = new RNGCryptoServiceProvider();
byte[] tokenBuffer = new byte[length];
cryptRNG.GetBytes(tokenBuffer);
return Convert.ToBase64String(tokenBuffer);
}
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已经注意到,当它返回base-64字符串时,输出长度始终是4的倍数,额外的空间=
用作填充字符.该length
参数指定字节缓冲区的长度,而不是输出字符串(因此可能不是该参数的最佳名称,现在我考虑一下).这可以控制密码将拥有多少字节的熵.但是,因为base-64使用4个字符的块来编码每个3个字节的输入,如果你要求的长度不是3的倍数,那么会有一些额外的"空间",它将=
用于填充额外.
如果您不喜欢因任何原因使用base-64字符串,则Convert.ToBase64String()
可以使用转换为常规字符串或使用任何Encoding
方法替换调用; 例如.Encoding.UTF8.GetString(tokenBuffer)
- 只需确保选择一个字符集,该字符集可以表示RNG中出现的所有值,并且可以生成与您发送或存储的任何位置兼容的字符.例如,使用Unicode往往会产生大量的中文字符.使用base-64可以保证广泛兼容的字符集,只要你使用一个像样的散列算法,这种字符串的特性就不会使它变得不那么安全.
GEO*_*HET 19
这是一个更大的,但我认为它看起来更全面:http: //www.obviex.com/Samples/Password.aspx
///////////////////////////////////////////////////////////////////////////////
// SAMPLE: Generates random password, which complies with the strong password
// rules and does not contain ambiguous characters.
//
// To run this sample, create a new Visual C# project using the Console
// Application template and replace the contents of the Class1.cs file with
// the code below.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
// EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
//
// Copyright (C) 2004 Obviex(TM). All rights reserved.
//
using System;
using System.Security.Cryptography;
/// <summary>
/// This class can generate random passwords, which do not include ambiguous
/// characters, such as I, l, and 1. The generated password will be made of
/// 7-bit ASCII symbols. Every four characters will include one lower case
/// character, one upper case character, one number, and one special symbol
/// (such as '%') in a random order. The password will always start with an
/// alpha-numeric character; it will not start with a special symbol (we do
/// this because some back-end systems do not like certain special
/// characters in the first position).
/// </summary>
public class RandomPassword
{
// Define default min and max password lengths.
private static int DEFAULT_MIN_PASSWORD_LENGTH = 8;
private static int DEFAULT_MAX_PASSWORD_LENGTH = 10;
// Define supported password characters divided into groups.
// You can add (or remove) characters to (from) these groups.
private static string PASSWORD_CHARS_LCASE = "abcdefgijkmnopqrstwxyz";
private static string PASSWORD_CHARS_UCASE = "ABCDEFGHJKLMNPQRSTWXYZ";
private static string PASSWORD_CHARS_NUMERIC= "23456789";
private static string PASSWORD_CHARS_SPECIAL= "*$-+?_&=!%{}/";
/// <summary>
/// Generates a random password.
/// </summary>
/// <returns>
/// Randomly generated password.
/// </returns>
/// <remarks>
/// The length of the generated password will be determined at
/// random. It will be no shorter than the minimum default and
/// no longer than maximum default.
/// </remarks>
public static string Generate()
{
return Generate(DEFAULT_MIN_PASSWORD_LENGTH,
DEFAULT_MAX_PASSWORD_LENGTH);
}
/// <summary>
/// Generates a random password of the exact length.
/// </summary>
/// <param name="length">
/// Exact password length.
/// </param>
/// <returns>
/// Randomly generated password.
/// </returns>
public static string Generate(int length)
{
return Generate(length, length);
}
/// <summary>
/// Generates a random password.
/// </summary>
/// <param name="minLength">
/// Minimum password length.
/// </param>
/// <param name="maxLength">
/// Maximum password length.
/// </param>
/// <returns>
/// Randomly generated password.
/// </returns>
/// <remarks>
/// The length of the generated password will be determined at
/// random and it will fall with the range determined by the
/// function parameters.
/// </remarks>
public static string Generate(int minLength,
int maxLength)
{
// Make sure that input parameters are valid.
if (minLength <= 0 || maxLength <= 0 || minLength > maxLength)
return null;
// Create a local array containing supported password characters
// grouped by types. You can remove character groups from this
// array, but doing so will weaken the password strength.
char[][] charGroups = new char[][]
{
PASSWORD_CHARS_LCASE.ToCharArray(),
PASSWORD_CHARS_UCASE.ToCharArray(),
PASSWORD_CHARS_NUMERIC.ToCharArray(),
PASSWORD_CHARS_SPECIAL.ToCharArray()
};
// Use this array to track the number of unused characters in each
// character group.
int[] charsLeftInGroup = new int[charGroups.Length];
// Initially, all characters in each group are not used.
for (int i=0; i<charsLeftInGroup.Length; i++)
charsLeftInGroup[i] = charGroups[i].Length;
// Use this array to track (iterate through) unused character groups.
int[] leftGroupsOrder = new int[charGroups.Length];
// Initially, all character groups are not used.
for (int i=0; i<leftGroupsOrder.Length; i++)
leftGroupsOrder[i] = i;
// Because we cannot use the default randomizer, which is based on the
// current time (it will produce the same "random" number within a
// second), we will use a random number generator to seed the
// randomizer.
// Use a 4-byte array to fill it with random bytes and convert it then
// to an integer value.
byte[] randomBytes = new byte[4];
// Generate 4 random bytes.
RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider();
rng.GetBytes(randomBytes);
// Convert 4 bytes into a 32-bit integer value.
int seed = BitConverter.ToInt32(randomBytes, 0);
// Now, this is real randomization.
Random random = new Random(seed);
// This array will hold password characters.
char[] password = null;
// Allocate appropriate memory for the password.
if (minLength < maxLength)
password = new char[random.Next(minLength, maxLength+1)];
else
password = new char[minLength];
// Index of the next character to be added to password.
int nextCharIdx;
// Index of the next character group to be processed.
int nextGroupIdx;
// Index which will be used to track not processed character groups.
int nextLeftGroupsOrderIdx;
// Index of the last non-processed character in a group.
int lastCharIdx;
// Index of the last non-processed group.
int lastLeftGroupsOrderIdx = leftGroupsOrder.Length - 1;
// Generate password characters one at a time.
for (int i=0; i<password.Length; i++)
{
// If only one character group remained unprocessed, process it;
// otherwise, pick a random character group from the unprocessed
// group list. To allow a special character to appear in the
// first position, increment the second parameter of the Next
// function call by one, i.e. lastLeftGroupsOrderIdx + 1.
if (lastLeftGroupsOrderIdx == 0)
nextLeftGroupsOrderIdx = 0;
else
nextLeftGroupsOrderIdx = random.Next(0,
lastLeftGroupsOrderIdx);
// Get the actual index of the character group, from which we will
// pick the next character.
nextGroupIdx = leftGroupsOrder[nextLeftGroupsOrderIdx];
// Get the index of the last unprocessed characters in this group.
lastCharIdx = charsLeftInGroup[nextGroupIdx] - 1;
// If only one unprocessed character is left, pick it; otherwise,
// get a random character from the unused character list.
if (lastCharIdx == 0)
nextCharIdx = 0;
else
nextCharIdx = random.Next(0, lastCharIdx+1);
// Add this character to the password.
password[i] = charGroups[nextGroupIdx][nextCharIdx];
// If we processed the last character in this group, start over.
if (lastCharIdx == 0)
charsLeftInGroup[nextGroupIdx] =
charGroups[nextGroupIdx].Length;
// There are more unprocessed characters left.
else
{
// Swap processed character with the last unprocessed character
// so that we don't pick it until we process all characters in
// this group.
if (lastCharIdx != nextCharIdx)
{
char temp = charGroups[nextGroupIdx][lastCharIdx];
charGroups[nextGroupIdx][lastCharIdx] =
charGroups[nextGroupIdx][nextCharIdx];
charGroups[nextGroupIdx][nextCharIdx] = temp;
}
// Decrement the number of unprocessed characters in
// this group.
charsLeftInGroup[nextGroupIdx]--;
}
// If we processed the last group, start all over.
if (lastLeftGroupsOrderIdx == 0)
lastLeftGroupsOrderIdx = leftGroupsOrder.Length - 1;
// There are more unprocessed groups left.
else
{
// Swap processed group with the last unprocessed group
// so that we don't pick it until we process all groups.
if (lastLeftGroupsOrderIdx != nextLeftGroupsOrderIdx)
{
int temp = leftGroupsOrder[lastLeftGroupsOrderIdx];
leftGroupsOrder[lastLeftGroupsOrderIdx] =
leftGroupsOrder[nextLeftGroupsOrderIdx];
leftGroupsOrder[nextLeftGroupsOrderIdx] = temp;
}
// Decrement the number of unprocessed groups.
lastLeftGroupsOrderIdx--;
}
}
// Convert password characters into a string and return the result.
return new string(password);
}
}
/// <summary>
/// Illustrates the use of the RandomPassword class.
/// </summary>
public class RandomPasswordTest
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
// Print 100 randomly generated passwords (8-to-10 char long).
for (int i=0; i<100; i++)
Console.WriteLine(RandomPassword.Generate(8, 10));
}
}
//
// END OF FILE
///////////////////////////////////////////////////////////////////////////////
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我知道这是一个旧线程,但我有一个相当简单的解决方案供某人使用.易于实施,易于理解且易于验证.
考虑以下要求:
我需要生成一个随机密码,其中包含至少2个小写字母,2个大写字母和2个数字.密码长度也必须至少为8个字符.
以下正则表达式可以验证此情况:
^(?=\b\w*[a-z].*[a-z]\w*\b)(?=\b\w*[A-Z].*[A-Z]\w*\b)(?=\b\w*[0-9].*[0-9]\w*\b)[a-zA-Z0-9]{8,}$
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这超出了这个问题的范围 - 但正则表达式基于前瞻/后视和外观.
以下代码将创建符合此要求的随机字符集:
public static string GeneratePassword(int lowercase, int uppercase, int numerics) {
string lowers = "abcdefghijklmnopqrstuvwxyz";
string uppers = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
string number = "0123456789";
Random random = new Random();
string generated = "!";
for (int i = 1; i <= lowercase; i++)
generated = generated.Insert(
random.Next(generated.Length),
lowers[random.Next(lowers.Length - 1)].ToString()
);
for (int i = 1; i <= uppercase; i++)
generated = generated.Insert(
random.Next(generated.Length),
uppers[random.Next(uppers.Length - 1)].ToString()
);
for (int i = 1; i <= numerics; i++)
generated = generated.Insert(
random.Next(generated.Length),
number[random.Next(number.Length - 1)].ToString()
);
return generated.Replace("!", string.Empty);
}
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要满足上述要求,只需拨打以下电话:
String randomPassword = GeneratePassword(3, 3, 3);
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代码以无效字符("!"
)开头- 这样字符串就有一个可以注入新字符的长度.
然后它从1循环到所需的小写字符数,并在每次迭代时,从小写列表中抓取一个随机项,并将其注入字符串中的随机位置.
然后它重复循环以获得大写字母和数字.
这将返回长度为=的字符串,lowercase + uppercase + numerics
其中所需计数的小写,大写和数字字符以随机顺序放置.
我创建了这个使用RNGCryptoServiceProvider的类,它很灵活.例:
var generator = new PasswordGenerator(minimumLengthPassword: 8,
maximumLengthPassword: 15,
minimumUpperCaseChars: 2,
minimumNumericChars: 3,
minimumSpecialChars: 2);
string password = generator.Generate();
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对于这种密码,我倾向于使用一个可能生成更容易"使用"密码的系统.简短,通常由可发音的片段和一些数字组成,没有字符间歧义(是0还是O?A 1还是I?).就像是
string[] words = { 'bur', 'ler', 'meh', 'ree' };
string word = "";
Random rnd = new Random();
for (i = 0; i < 3; i++)
word += words[rnd.Next(words.length)]
int numbCount = rnd.Next(4);
for (i = 0; i < numbCount; i++)
word += (2 + rnd.Next(7)).ToString();
return word;
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(直接键入浏览器,因此仅用作指南.另外,添加更多单词).
我不喜欢Membership.GeneratePassword()创建的密码,因为它们太难看并且有太多特殊字符.
此代码生成一个10位数的不太丑的密码.
string password = Guid.NewGuid().ToString("N").ToLower()
.Replace("1", "").Replace("o", "").Replace("0","")
.Substring(0,10);
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当然,我可以使用正则表达式来完成所有替换,但这是更易读和可维护的IMO.
我将在锅中添加另一个不明智的答案。
我有一个用例,我需要随机密码进行机器-机器通信,所以我对人类可读性没有任何要求。我也无权访问Membership.GeneratePassword
我的项目,也不想添加依赖项。
我相当肯定Membership.GeneratePassword
正在做类似的事情,但在这里您可以调整要从中提取的字符池。
public static class PasswordGenerator
{
private readonly static Random _rand = new Random();
public static string Generate(int length = 24)
{
const string lower = "abcdefghijklmnopqrstuvwxyz";
const string upper = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
const string number = "1234567890";
const string special = "!@#$%^&*_-=+";
// Get cryptographically random sequence of bytes
var bytes = new byte[length];
new RNGCryptoServiceProvider().GetBytes(bytes);
// Build up a string using random bytes and character classes
var res = new StringBuilder();
foreach(byte b in bytes)
{
// Randomly select a character class for each byte
switch (_rand.Next(4))
{
// In each case use mod to project byte b to the correct range
case 0:
res.Append(lower[b % lower.Count()]);
break;
case 1:
res.Append(upper[b % upper.Count()]);
break;
case 2:
res.Append(number[b % number.Count()]);
break;
case 3:
res.Append(special[b % special.Count()]);
break;
}
}
return res.ToString();
}
}
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和一些示例输出:
PasswordGenerator.Generate(12)
"pzY=64@-ChS$"
"BG0OsyLbYnI_"
"l9#5^2&adj_i"
"#++Ws9d$%O%X"
"IWhdIN-#&O^s"
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先发制人对使用的抱怨Random
:随机性的主要来源仍然是加密 RNG。即使您可以确定性地预先确定Random
(假设它只产生1
)的序列,您仍然不知道将选择的下一个字符(尽管这会限制可能性的范围)。
一种简单的扩展是为不同的字符集增加权重,这可能就像增加最大值并添加失败案例以增加权重一样简单。
switch (_rand.Next(6))
{
// Prefer letters 2:1
case 0:
case 1:
res.Append(lower[b % lower.Count()]);
break;
case 2:
case 3:
res.Append(upper[b % upper.Count()]);
break;
case 4:
res.Append(number[b % number.Count()]);
break;
case 5:
res.Append(special[b % special.Count()]);
break;
}
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对于更人性化的随机密码生成器,我曾经使用EFF dice-word list实现了一个提示系统。
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