Abd*_*yum 4 uilabel ios uitapgesturerecognizer programmatically-created swift4
我试图在 swift 4 的函数中为动态创建的 UILabel 添加点击手势,但它没有触发 UITapGestureRecognizer 函数。当我从 viewDidLoad 函数添加点击手势时它正在工作,但我必须从其他函数添加点击手势。
这是代码
override func viewDidLoad() {
super.viewDidLoad()
createLabel()
}
func createLabel() {
let label = UILabel()
label.text = "abc"
label.numberOfLines = 0
label.frame.size.width = self.otherlinksStack.bounds.width
label.font = label.font.withSize(17) // my UIFont extension
label.sizeToFit()
label.tag = 1
self.otherlinksStack.addSubview(label)
let labelTapGesture = UITapGestureRecognizer(target:self,action:#selector(self.doSomethingOnTap))
label.isUserInteractionEnabled = true
label.addGestureRecognizer(labelTapGesture)
}
@objc func doSomethingOnTap() {
print("tapped")
}
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你做错了几件事......
// your code
label.frame.size.width = self.otherlinksStack.bounds.width
label.sizeToFit()
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如果要将标签添加到 stackView,则无需设置其框架 - 让 stack 视图处理它。如果您的 stackView 的对齐设置为.fill它,无论如何都会将标签拉伸到其宽度。如果未设置为填充,标签将根据其文本根据需要水平扩展。所以,也不需要打电话.sizeToFit()。
// your code
self.otherlinksStack.addSubview(label)
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将视图添加到堆栈视图时,请使用.addArrangedSubview,否则它将添加到堆栈视图中的另一个视图之上。
这应该可以正常工作(在我的快速测试中确实如此):
func createLabel() {
let label = UILabel()
label.text = "abc"
label.numberOfLines = 0
label.font = label.font.withSize(17) // my UIFont extension
label.tag = 1
// give the label a background color so we can see it
label.backgroundColor = .cyan
// enable user interaction on the label
label.isUserInteractionEnabled = true
// add the label as an Arranged Subview to the stack view
self.otherlinksStack.addArrangedSubview(label)
// create the gesture recognizer
let labelTapGesture = UITapGestureRecognizer(target:self,action:#selector(self.doSomethingOnTap))
// add it to the label
label.addGestureRecognizer(labelTapGesture)
}
@objc func doSomethingOnTap() {
print("tapped")
}
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