你可以在GCD/dispatch_async中使用cancel/isCancelled吗?

Fat*_*tie 7 iphone multithreading nsoperation grand-central-dispatch ios

我一直在想,你能用你用GCD推出的线程取消/ cancelAllOperations/.isCancelled吗?

目前,我只使用布尔值作为标志来取消后台进程.

假设您希望在后台进行大量处理,同时保持UI响应,以便您可以捕获取消按钮(或动画显示处理器工作的动画).这是我们如何做到的......

@interface AstoundingView : UIView
    {
    BOOL    pleaseAbandonYourEfforts;
    blah
    }
@implementation AstoundingView
//
// these are the foreground routines...
// begin, abandon and all-done
//
-(void)userHasClickedToBuildASpaceship
    {
    [YourUIStateMachine buildShip];
    [self procedurallyBuildEnormousSpaceship];
    }
-(void)userHasClickedToAbandonBuildingTheSpaceship
    {
    [YourUIStateMachine inbetween];
    pleaseAbandonYourEfforts = false; // that's it!
    }
-(void)attentionBGIsAllDone
    {
// you get here when the process finishes, whether by completion
// or if we have asked it to cancel itself.
    [self typically setNeedsDisplay, etc];
    [YourUIStateMachine nothinghappening];
    }
//
// these are the background routines...
// the kickoff, the wrapper, and the guts
//
// The wrapper MUST contain a "we've finished" message to home
// The guts can contain messages to home (eg, progress messages)
//
-(void)procedurallyBuildEnormousSpaceship
    {
    // user has clicked button to build new spaceship
    pleaseAbandonYourEfforts = FALSE;
    dispatch_async(
        dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0),
        ^{ [self actuallyProcedurallyBuildInBackground]; }
        );

    // as an aside, it's worth noting that this does not work if you
    // use the main Q rather than a global Q as shown.
    // Thus, this would not work:
    // dispatch_async(dispatch_get_main_queue(), ^{ ...; });
    }

-(void)actuallyProcedurallyBuildInBackground
    {
    // we are actually in the BG here...

    [self setUpHere];

    // set up any variables, contexts etc you need right here
    // DO NOT open any variables, contexts etc in "buildGuts"

    // when you return back here after buildGuts, CLEAN UP those
    // variables, contexts etc at this level.

    // (using this system, you can nest as deep as you want, and the
    // one CHECKER pseudocall will always take you right out.
    // You can insert CHECKERs anywhere you want.)

    [self buildGuts];

    // Note that any time 'CHECKER' "goes off', you must fall-
    // through to exactly here.  This is the common fall-through point.
    // So we must now tidy-up, to match setUpHere.

    [self wrapUpHere];

    // when you get to here, we have finished (or, the user has cancelled
    // the background operation)

    // Whatever technique you use,
    // MAKE SURE you clean up all your variables/contexts/etc before
    // abandoning the BG process.

    // and then you must do this......

    // we have finished. it's critical to let the foreground know NOW,
    // or else it will sit there for about 4 to 6 seconds (on 4.3/4.2)
    // doing nothing until it realises you are done

    dispatch_sync(
        dispatch_get_main_queue(),
        ^{[self attentionBGIsAllDone];} // would setneedsdisplay, etc
        );

    return;
    }
-(void)buildGuts
    {
    // we are actually in the BG here...

    // Don't open any local variables in here.

    CHECKER
    [self blah blah];
    CHECKER
    [self blah blah];
    CHECKER
    [self blah blah];

    // to get stuff done from time to time on the UI, something like...

    CHECKER
    dispatch_sync(
        dispatch_get_main_queue(),
        ^{[supportStuff pleasePostMidwayImage:
            [UIImage imageWithCGImage:halfOfShip] ];}
        );

    CHECKER
    [self blah blah];
    CHECKER
    [self blah blah];
    CHECKER
    [self blah blah];
    for ( i = 1 to 10^9 )
        {
        CHECKER
        [self blah blah];
        }
    CHECKER
    [self blah blah];
    CHECKER
    [self blah blah];
    CHECKER
    [self blah blah];

    return;
    }
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和CHECKER没有什么比检查标志是真的...

#define CHECKER if ( pleaseAbandonYourEfforts == YES ) \
{NSLog(@"Amazing Interruption System Working!");return;}
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一切都很完美.

但........ 是否可以使用取消/取消AllOperations/.isCancelled与这种类型的GCD使用?

这是什么故事?干杯.


PS - 适用于使用此"六部分"背景模板的任何初学者.

请注意,正如下面BJ所述,每当你突破bg进程时...

你必须清理你打开的任何变量!

在我的习语中,你必须分配所有变量,上下文,内存等,特别是在"setUpHere"中.你必须在"wrapUpH​​ere"中释放它们.(如果你在BG中越走越深,这个成语继续有效.)

或者,正如BJ在他的例子中所展示的那样.(如果你使用BJ的方法,如果你更深入,要小心.)

无论使用何种方法,当您退出BG流程时,必须清理已打开的任何变量/上下文/内存.希望有时帮助某人!

BJ *_*mer 18

GCD没有内置的取消支持; 如果能够取消你的后台任务很重要,那么检查你所展示的标志是一个可以接受的解决方案.但是,您可能想要评估取消需要响应的速度; 如果这些方法中的一些调用相当短,那么您可以更频繁地检查.

您询问是否可以使用NSOperation标志来支持取消.答案是不.GCD不是基于NSOperation.事实上,在Snow Leopard中,NSOperation和NSOperationQueue被重新实施以在内部使用GCD.所以依赖是另一种方式.NSOperation是一个比GCD更高层次的构造.但是,即使你要使用NSOperation,你的取消实现也会大致相同; 你还需要self.isCancelled定期检查你是否应该放弃太空船的建造.

我对CHECKER宏实现的唯一顾虑是它实现了一个意外的return.因此,您必须小心内存泄漏.如果您在后台线程上设置了自己的NSAutoreleasePool,则需要drain在返回之前使用它.如果您alloc编辑或retain编辑了任何对象,则可能需要release在返回之前使用它们.

由于所有清理工作都需要在每次检查时进行,因此您可能需要考虑转向单一返回点.一种方法是将每个方法调用包装在一个if (pleaseAbandonYourEfforts == NO) { }块中.这可以让您在请求取消后快速进入方法的最后,并将清理保存在一个位置.另一种选择,虽然有些人可能不喜欢它,但是要进行宏使用调用goto cleanup;cleanup:在方法结尾附近定义一个标签,在该方法中你释放需要释放的东西.有些人不喜欢goto以近乎宗教的方式使用,但我发现向这样的清理标签向前跳转通常比替代方案更清晰.如果您不喜欢它,将一切包装在一个if块中也同样适用.


编辑

我觉得有必要进一步澄清我之前关于单一回归点的陈述.使用CHECKER上面定义的宏,该-buildGuts方法可以在使用该宏的任何点返回.如果该方法存在任何本地保留对象,则必须在返回之前清除它们.例如,想象一下这种非常合理的修改-buildGuts方法:

-(void)buildGuts
{
    // we are actually in the BG here...

    NSDateFormatter *formatter = [[NSDateFormatter alloc] init];

    CHECKER
    [self blah blah];
    CHECKER
    [self blah blah];
    CHECKER
    [self recordSerialNumberUsingFormatter:formatter];

    // ... etc ...

    [formatter release];

    return;
}
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请注意,在这种情况下,如果CHECKER宏导致我们在方法结束之前返回,则对象in formatter将不会被释放并将被泄露.虽然[self quickly wrap up in a bow]调用可以处理通过实例变量或全局指针可到达的任何对象的清理,但它不能释放仅在buildGuts方法中本地可用的对象.这就是为什么我建议goto cleanup实现,看起来像这样:

#define CHECKER if ( pleaseAbandonYourEfforts == YES ) { goto cleanup; }

-(void)buildGuts
{
    // we are actually in the BG here...

    NSDateFormatter *formatter = [[NSDateFormatter alloc] init];

    CHECKER
    [self blah blah];
    CHECKER
    [self blah blah];
    CHECKER
    [self recordSerialNumberUsingFormatter:formatter];

    // ... etc ...

cleanup: 
    [formatter release];

    return;
}
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在此实现下formatter,无论何时取消,都将始终发布.

简而言之,每当你制作一个可能导致你从方法返回的宏时,你需要非常确定在你过早返回之前,所有的内存管理都已经得到了解决.使用导致返回的宏来干净利落是很难的.

  • 嗨BJ - 感谢您解释GCD及其与NSOperation等的关系.神奇!所以再次如你所说**GCD没有内置支持取消**.如果是这样,并且没有真正的成语,那么我认为最好只做一个人的自我.非常感谢. (2认同)