找不到框架“ .NETFramework,Version = v4.7.1”的参考程序集

Eya*_*yap 4 c# linux mono unity-game-engine omnisharp

我尝试在Linux(Ubuntu 18.10)下使用VSCode打开Unity3D项目。omn​​isharp扩展不会加载项目,表示未找到程序集。

这似乎很愚蠢,但是我还不太习惯.Net,而且我已经在相当长的一段时间里一直停留在此错误上。我一直在尝试重新安装dotnet(甚至使用snap软件包),mono,vscode和omnisharp扩展。

因此,欢迎任何帮助!:)

Unity版本:2018.3.1f1

日志:

dotnet-信息

.NET Core SDK (reflecting any global.json):
 Version:   2.2.103
 Commit:    8edbc2570a

Runtime Environment:
 OS Name:     ubuntu
 OS Version:  18.10
 OS Platform: Linux
 RID:         ubuntu.18.10-x64
 Base Path:   /usr/share/dotnet/sdk/2.2.103/

Host (useful for support):
  Version: 2.2.1
  Commit:  878dd11e62

.NET Core SDKs installed:
  2.2.103 [/usr/share/dotnet/sdk]

.NET Core runtimes installed:
  Microsoft.AspNetCore.All 2.2.1 [/usr/share/dotnet/shared/Microsoft.AspNetCore.All]
  Microsoft.AspNetCore.App 2.2.1 [/usr/share/dotnet/shared/Microsoft.AspNetCore.App]
  Microsoft.NETCore.App 2.2.1 [/usr/share/dotnet/shared/Microsoft.NETCore.App]
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单版本

Mono JIT compiler version 4.6.2 (Debian 4.6.2.7+dfsg-1ubuntu1)
Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
    TLS:           __thread
    SIGSEGV:       altstack
    Notifications: epoll
    Architecture:  amd64
    Disabled:      none
    Misc:          softdebug 
    LLVM:          supported, not enabled.
    GC:            sgen
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完整日志错误:

    Starting OmniSharp server at 1/26/2019, 7:13:55 PM
    Target: /home/eyap/Projects/Unity/TestProject/TestProject.sln

OmniSharp server started.
    Path: /home/eyap/.vscode/extensions/ms-vscode.csharp-1.17.1/.omnisharp/1.32.8/run
    PID: 30136

[info]: OmniSharp.Stdio.Host
        Starting OmniSharp on ubuntu 18.10 (x64)
[info]: OmniSharp.Services.DotNetCliService
        DotNetPath set to dotnet
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
        Located 1 MSBuild instance(s)
            1: StandAlone 15.0 - "/home/eyap/.vscode/extensions/ms-vscode.csharp-1.17.1/.omnisharp/1.32.8/omnisharp/msbuild/15.0/Bin"
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
        MSBUILD_EXE_PATH environment variable set to '/home/eyap/.vscode/extensions/ms-vscode.csharp-1.17.1/.omnisharp/1.32.8/omnisharp/msbuild/15.0/Bin/MSBuild.dll'
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
        Registered MSBuild instance: StandAlone 15.0 - "/home/eyap/.vscode/extensions/ms-vscode.csharp-1.17.1/.omnisharp/1.32.8/omnisharp/msbuild/15.0/Bin"
            MSBuildExtensionsPath = /home/eyap/.vscode/extensions/ms-vscode.csharp-1.17.1/.omnisharp/1.32.8/omnisharp/msbuild
            BypassFrameworkInstallChecks = true
            CscToolPath = /home/eyap/.vscode/extensions/ms-vscode.csharp-1.17.1/.omnisharp/1.32.8/omnisharp/msbuild/15.0/Bin/Roslyn
            CscToolExe = csc.exe
            MSBuildToolsPath = /home/eyap/.vscode/extensions/ms-vscode.csharp-1.17.1/.omnisharp/1.32.8/omnisharp/msbuild/15.0/Bin
            TargetFrameworkRootPath = /usr/lib/mono/xbuild-frameworks
[info]: OmniSharp.Cake.CakeProjectSystem
        Detecting Cake files in '/home/eyap/Projects/Unity/TestProject'.
[info]: OmniSharp.Cake.CakeProjectSystem
        Could not find any Cake files
[info]: OmniSharp.WorkspaceInitializer
        Project system 'OmniSharp.DotNet.DotNetProjectSystem' is disabled in the configuration.
[info]: OmniSharp.MSBuild.ProjectSystem
        Detecting projects in '/home/eyap/Projects/Unity/TestProject/TestProject.sln'.
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/home/eyap/Projects/Unity/TestProject/Assembly-CSharp.csproj'
[info]: OmniSharp.Script.ScriptProjectSystem
        Detecting CSX files in '/home/eyap/Projects/Unity/TestProject'.
[info]: OmniSharp.Script.ScriptProjectSystem
        Could not find any CSX files
[info]: OmniSharp.WorkspaceInitializer
        Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpWorkspaceOptionsProvider
[info]: OmniSharp.WorkspaceInitializer
        Configuration finished.
[info]: OmniSharp.Stdio.Host
        Omnisharp server running using Stdio at location '/home/eyap/Projects/Unity/TestProject' on host 30056.
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /home/eyap/Projects/Unity/TestProject/Assembly-CSharp.csproj
[fail]: OmniSharp.MSBuild.ProjectLoader
        The reference assemblies for framework ".NETFramework,Version=v4.7.1" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
[warn]: OmniSharp.MSBuild.ProjectManager
        Failed to load project file '/home/eyap/Projects/Unity/TestProject/Assembly-CSharp.csproj'.
/home/eyap/Projects/Unity/TestProject/Assembly-CSharp.csproj
/home/eyap/.vscode/extensions/ms-vscode.csharp-1.17.1/.omnisharp/1.32.8/omnisharp/msbuild/15.0/Bin/Microsoft.Common.CurrentVersion.targets(1195,5): Error: The reference assemblies for framework ".NETFramework,Version=v4.7.1" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.

[fail]: OmniSharp.MSBuild.ProjectManager
        Attemped to update project that is not loaded: /home/eyap/Projects/Unity/TestProject/Assembly-CSharp.csproj
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小智 43

尝试了这里提到的步骤,没有解决错误。不得不将omnisharp.useGlobalMono选项更改为always. 这对C# extension for VS Code=1.23.2.

来源:Reddit 帖子

您的错误输出告诉我您正在使用 VS Code 的官方 C# 扩展。所述扩展的最新版本 1.23.2 在其更新日志中有这样的说法:

For Mono-based development (e.g. Unity) that requires full .NET framework, you need to set "omnisharp.useGlobalMono": "always". This
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在 Mono 升级其捆绑的 MSBuild 版本之前需要

默认设置自动不起作用。将其切换为始终并重新启动扩展。或者,您可以降级到 1.23.1。

  • 在 Mac 上 -> 代码 -> 首选项 -> 设置 -> 输入“使用全局单声道”,将配置更新为始终。 (3认同)

小智 23

我处于同样的情况,我在这里找到了一个解决方法:https : //github.com/Microsoft/msbuild/issues/2728

您必须这样做export FrameworkPathOverride=/lib/mono/4.5,然后会找到 .NETFramework。

  • 这对我有用:`export FrameworkPathOverride=/Library/Frameworks/Mono.framework/Versions/Current` (8认同)
  • 您在哪里输入该导出行?Unity 或 VS Code 如何知道如何找到该导出? (5认同)

小智 10

我遇到了同样的问题,这是我修复它的方法。

  1. 这里下载最新的稳定版 Mono并安装。

  2. 将 FrameworkPathOverride 添加到 .bash_profile

export FrameworkPathOverride=/Library/Frameworks/Mono.framework/Versions/Current
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重启 VSCode 就可以了。


小智 9

我在OSX上也遇到了同样的问题。安装最新版本的Mono可以清除缺少的.net v4.7.1框架参考。

我从https://www.mono-project.com/download/stable/安装了Mono V5.18.0

希望对你有效。

  • 我有最新的 Mono,但仍然遇到这个问题。 (3认同)