jam*_*mes 327 iphone cocoa-touch uiimagepickercontroller uiimage ios
我在iOS 3.1.3 iPhone上测试我的iPhone应用程序.我使用以下方法选择/捕获图像UIImagePickerController:
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
[imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
[imagePicker setDelegate:self];
[self.navigationController presentModalViewController:imagePicker animated:YES];
[imagePicker release];
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
self.image = [info objectForKey:UIImagePickerControllerOriginalImage];
imageView.image = self.image;
[self.navigationController dismissModalViewControllerAnimated:YES];
submitButton.enabled = YES;
}
Run Code Online (Sandbox Code Playgroud)
然后我在某个时候使用ASI类将它发送到我的Web服务器:
ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:[NSURL URLWithString:@"http://example.com/myscript.php"]];
[request setDelegate:self];
[request setStringEncoding:NSUTF8StringEncoding];
[request setShouldContinueWhenAppEntersBackground:YES];
//other post keys/values
[request setFile:UIImageJPEGRepresentation(self.image, 100.0f) withFileName:[NSString stringWithFormat:@"%d.jpg", [[NSDate date] timeIntervalSinceNow]] andContentType:@"image/jpg" forKey:@"imageFile"];
[request startAsynchronous];
Run Code Online (Sandbox Code Playgroud)
问题:当我用iphone拍照同时保持它的风景时,图像会上传到服务器并按照你的预期进行查看.当拍摄手机拍照时,图像会被上传并在旋转90度时被观看.
我的应用程序设置为仅在纵向模式下工作(颠倒和常规).
如何在上传后使图像始终显示正确的方向?
UIImageView中显示的图像看起来是正确的(在拍照后直接显示),但在服务器上查看则另有说明.
Ano*_*mie 510
A UIImage具有属性imageOrientation,该属性指示UIImageView其他UIImage消费者旋转原始图像数据.这个标志很有可能被保存到上传的jpeg图像中的exif数据中,但是用于查看它的程序并没有遵循该标志.
要UIImage在上传时旋转以正确显示,您可以使用以下类别:
的UIImage + fixOrientation.h
@interface UIImage (fixOrientation)
- (UIImage *)fixOrientation;
@end
Run Code Online (Sandbox Code Playgroud)
的UIImage + fixOrientation.m
@implementation UIImage (fixOrientation)
- (UIImage *)fixOrientation {
// No-op if the orientation is already correct
if (self.imageOrientation == UIImageOrientationUp) return self;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (self.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, self.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (self.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, self.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
CGImageGetBitsPerComponent(self.CGImage), 0,
CGImageGetColorSpace(self.CGImage),
CGImageGetBitmapInfo(self.CGImage));
CGContextConcatCTM(ctx, transform);
switch (self.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
@end
Run Code Online (Sandbox Code Playgroud)
an0*_*an0 238
我想出了一个更简单的问题:
- (UIImage *)normalizedImage {
if (self.imageOrientation == UIImageOrientationUp) return self;
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
[self drawInRect:(CGRect){0, 0, self.size}];
UIImage *normalizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return normalizedImage;
}
Run Code Online (Sandbox Code Playgroud)
顺便说一句:@ Anomie的代码没有考虑scale到,因此不能用于2x图像.
pra*_*jna 115
这是@ an0的答案的Swift版本:
func normalizedImage() -> UIImage {
if (self.imageOrientation == UIImageOrientation.Up) {
return self;
}
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale);
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
self.drawInRect(rect)
let normalizedImage : UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext();
return normalizedImage;
}
Run Code Online (Sandbox Code Playgroud)
还有一个更通用的功能:
func fixOrientation(img:UIImage) -> UIImage {
if (img.imageOrientation == UIImageOrientation.Up) {
return img;
}
UIGraphicsBeginImageContextWithOptions(img.size, false, img.scale);
let rect = CGRect(x: 0, y: 0, width: img.size.width, height: img.size.height)
img.drawInRect(rect)
let normalizedImage : UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext();
return normalizedImage;
}
Run Code Online (Sandbox Code Playgroud)
Swift 3版本:
func fixOrientation(img: UIImage) -> UIImage {
if (img.imageOrientation == .up) {
return img
}
UIGraphicsBeginImageContextWithOptions(img.size, false, img.scale)
let rect = CGRect(x: 0, y: 0, width: img.size.width, height: img.size.height)
img.draw(in: rect)
let normalizedImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return normalizedImage
}
Run Code Online (Sandbox Code Playgroud)
Sou*_*rma 41
Swift 3.1的解决方案,用于从摄像头捕获图像时的方向问题.
我已经更新了jake和Metal Heart给出的解决方案
UIImage扩展
//MARK:- Image Orientation fix
extension UIImage {
func fixOrientation() -> UIImage {
// No-op if the orientation is already correct
if ( self.imageOrientation == UIImageOrientation.up ) {
return self;
}
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
var transform: CGAffineTransform = CGAffineTransform.identity
if ( self.imageOrientation == UIImageOrientation.down || self.imageOrientation == UIImageOrientation.downMirrored ) {
transform = transform.translatedBy(x: self.size.width, y: self.size.height)
transform = transform.rotated(by: CGFloat(Double.pi))
}
if ( self.imageOrientation == UIImageOrientation.left || self.imageOrientation == UIImageOrientation.leftMirrored ) {
transform = transform.translatedBy(x: self.size.width, y: 0)
transform = transform.rotated(by: CGFloat(Double.pi / 2.0))
}
if ( self.imageOrientation == UIImageOrientation.right || self.imageOrientation == UIImageOrientation.rightMirrored ) {
transform = transform.translatedBy(x: 0, y: self.size.height);
transform = transform.rotated(by: CGFloat(-Double.pi / 2.0));
}
if ( self.imageOrientation == UIImageOrientation.upMirrored || self.imageOrientation == UIImageOrientation.downMirrored ) {
transform = transform.translatedBy(x: self.size.width, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
}
if ( self.imageOrientation == UIImageOrientation.leftMirrored || self.imageOrientation == UIImageOrientation.rightMirrored ) {
transform = transform.translatedBy(x: self.size.height, y: 0);
transform = transform.scaledBy(x: -1, y: 1);
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
let ctx: CGContext = CGContext(data: nil, width: Int(self.size.width), height: Int(self.size.height),
bitsPerComponent: self.cgImage!.bitsPerComponent, bytesPerRow: 0,
space: self.cgImage!.colorSpace!,
bitmapInfo: self.cgImage!.bitmapInfo.rawValue)!;
ctx.concatenate(transform)
if ( self.imageOrientation == UIImageOrientation.left ||
self.imageOrientation == UIImageOrientation.leftMirrored ||
self.imageOrientation == UIImageOrientation.right ||
self.imageOrientation == UIImageOrientation.rightMirrored ) {
ctx.draw(self.cgImage!, in: CGRect(x: 0,y: 0,width: self.size.height,height: self.size.width))
} else {
ctx.draw(self.cgImage!, in: CGRect(x: 0,y: 0,width: self.size.width,height: self.size.height))
}
// And now we just create a new UIImage from the drawing context and return it
return UIImage(cgImage: ctx.makeImage()!)
}
}
Run Code Online (Sandbox Code Playgroud)
Swift 2.0
//MARK:- Image Orientation fix
extension UIImage {
func fixOrientation() -> UIImage {
// No-op if the orientation is already correct
if ( self.imageOrientation == UIImageOrientation.Up ) {
return self;
}
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
var transform: CGAffineTransform = CGAffineTransformIdentity
if ( self.imageOrientation == UIImageOrientation.Down || self.imageOrientation == UIImageOrientation.DownMirrored ) {
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height)
transform = CGAffineTransformRotate(transform, CGFloat(M_PI))
}
if ( self.imageOrientation == UIImageOrientation.Left || self.imageOrientation == UIImageOrientation.LeftMirrored ) {
transform = CGAffineTransformTranslate(transform, self.size.width, 0)
transform = CGAffineTransformRotate(transform, CGFloat(M_PI_2))
}
if ( self.imageOrientation == UIImageOrientation.Right || self.imageOrientation == UIImageOrientation.RightMirrored ) {
transform = CGAffineTransformTranslate(transform, 0, self.size.height);
transform = CGAffineTransformRotate(transform, CGFloat(-M_PI_2));
}
if ( self.imageOrientation == UIImageOrientation.UpMirrored || self.imageOrientation == UIImageOrientation.DownMirrored ) {
transform = CGAffineTransformTranslate(transform, self.size.width, 0)
transform = CGAffineTransformScale(transform, -1, 1)
}
if ( self.imageOrientation == UIImageOrientation.LeftMirrored || self.imageOrientation == UIImageOrientation.RightMirrored ) {
transform = CGAffineTransformTranslate(transform, self.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
let ctx: CGContextRef = CGBitmapContextCreate(nil, Int(self.size.width), Int(self.size.height),
CGImageGetBitsPerComponent(self.CGImage), 0,
CGImageGetColorSpace(self.CGImage),
CGImageGetBitmapInfo(self.CGImage).rawValue)!;
CGContextConcatCTM(ctx, transform)
if ( self.imageOrientation == UIImageOrientation.Left ||
self.imageOrientation == UIImageOrientation.LeftMirrored ||
self.imageOrientation == UIImageOrientation.Right ||
self.imageOrientation == UIImageOrientation.RightMirrored ) {
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage)
} else {
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage)
}
// And now we just create a new UIImage from the drawing context and return it
return UIImage(CGImage: CGBitmapContextCreateImage(ctx)!)
}
}
Run Code Online (Sandbox Code Playgroud)
在您的代码中使用此UIImage扩展:
let fixOrientationImage = chosenImage.fixOrientation()
把它放在像这样的图像选择器的委托方法中
Swift 3.1
//MARK: Image Picker Delegates
func imagePickerController(
_ picker: UIImagePickerController,
didFinishPickingMediaWithInfo info: [String : Any]){
let chosenImage = info[UIImagePickerControllerOriginalImage] as! UIImage
profileImg.contentMode = .scaleAspectFill
let fixOrientationImage=chosenImage.fixOrientation()
profileImg.image = fixOrientationImage
dismiss(animated: true, completion: nil)
}
Run Code Online (Sandbox Code Playgroud)
Swift 2.0
//MARK: Image Picker Delegates
func imagePickerController(
picker: UIImagePickerController,
didFinishPickingMediaWithInfo info: [String : AnyObject])
{
let chosenImage = info[UIImagePickerControllerOriginalImage] as! UIImage
profileImg.contentMode = .ScaleAspectFill
**//Fix the image orientation**
let fixOrientationImage=chosenImage.fixOrientation()
profileImg.image = fixOrientationImage
dismissViewControllerAnimated(true, completion: nil)
}
Run Code Online (Sandbox Code Playgroud)
Met*_*003 24
在迅速;)
更新SWIFT 3.0:D
func sFunc_imageFixOrientation(img:UIImage) -> UIImage {
// No-op if the orientation is already correct
if (img.imageOrientation == UIImageOrientation.up) {
return img;
}
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
var transform:CGAffineTransform = CGAffineTransform.identity
if (img.imageOrientation == UIImageOrientation.down
|| img.imageOrientation == UIImageOrientation.downMirrored) {
transform = transform.translatedBy(x: img.size.width, y: img.size.height)
transform = transform.rotated(by: CGFloat(M_PI))
}
if (img.imageOrientation == UIImageOrientation.left
|| img.imageOrientation == UIImageOrientation.leftMirrored) {
transform = transform.translatedBy(x: img.size.width, y: 0)
transform = transform.rotated(by: CGFloat(M_PI_2))
}
if (img.imageOrientation == UIImageOrientation.right
|| img.imageOrientation == UIImageOrientation.rightMirrored) {
transform = transform.translatedBy(x: 0, y: img.size.height);
transform = transform.rotated(by: CGFloat(-M_PI_2));
}
if (img.imageOrientation == UIImageOrientation.upMirrored
|| img.imageOrientation == UIImageOrientation.downMirrored) {
transform = transform.translatedBy(x: img.size.width, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
}
if (img.imageOrientation == UIImageOrientation.leftMirrored
|| img.imageOrientation == UIImageOrientation.rightMirrored) {
transform = transform.translatedBy(x: img.size.height, y: 0);
transform = transform.scaledBy(x: -1, y: 1);
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
let ctx:CGContext = CGContext(data: nil, width: Int(img.size.width), height: Int(img.size.height),
bitsPerComponent: img.cgImage!.bitsPerComponent, bytesPerRow: 0,
space: img.cgImage!.colorSpace!,
bitmapInfo: img.cgImage!.bitmapInfo.rawValue)!
ctx.concatenate(transform)
if (img.imageOrientation == UIImageOrientation.left
|| img.imageOrientation == UIImageOrientation.leftMirrored
|| img.imageOrientation == UIImageOrientation.right
|| img.imageOrientation == UIImageOrientation.rightMirrored
) {
ctx.draw(img.cgImage!, in: CGRect(x:0,y:0,width:img.size.height,height:img.size.width))
} else {
ctx.draw(img.cgImage!, in: CGRect(x:0,y:0,width:img.size.width,height:img.size.height))
}
// And now we just create a new UIImage from the drawing context
let cgimg:CGImage = ctx.makeImage()!
let imgEnd:UIImage = UIImage(cgImage: cgimg)
return imgEnd
}
Run Code Online (Sandbox Code Playgroud)
Min*_*int 13
@an0的解决方案的Swift 4.x / 5.0版本:
extension UIImage {
func upOrientationImage() -> UIImage? {
switch imageOrientation {
case .up:
return self
default:
UIGraphicsBeginImageContextWithOptions(size, false, scale)
draw(in: CGRect(origin: .zero, size: size))
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return result
}
}
}
Run Code Online (Sandbox Code Playgroud)
Err*_*ous 12
我在设计拍摄照片的应用程序时使用了此页面,我发现以下方法将纠正方向并使用比以前的答案更少的内存和处理器:
CGImageRef cgRef = image.CGImage;
image = [[UIImage alloc] initWithCGImage:cgRef scale:1.0 orientation:UIImageOrientationUp];
Run Code Online (Sandbox Code Playgroud)
这基本上只是用新方向重新绘制实际图像数据.我正在使用@ an0的代码,但它在内存中创建了一个新图像,这可能会对您从相机获得的3264x2448图像造成负担.
Jon*_*Jon 10
如果启用编辑,则编辑后的图像(与原始图像相对)将按预期方向定向:
UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.allowsEditing = YES;
// set delegate and present controller
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *photo = [info valueForKey:UIImagePickerControllerEditedImage];
// do whatever
}
Run Code Online (Sandbox Code Playgroud)
启用编辑允许用户在点击"使用照片"之前调整图像大小并移动图像
这是我找到的修复方向问题
UIImage *initialImage = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
NSData *data = UIImagePNGRepresentation(self.initialImage);
UIImage *tempImage = [UIImage imageWithData:data];
UIImage *fixedOrientationImage = [UIImage imageWithCGImage:tempImage.CGImage
scale:initialImage.scale
orientation:self.initialImage.imageOrientation];
initialImage = fixedOrientationImage;
Run Code Online (Sandbox Code Playgroud)
编辑:
UIImage *initialImage = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
NSData *data = UIImagePNGRepresentation(self.initialImage);
initialImage = [UIImage imageWithCGImage:[UIImage imageWithData:data].CGImage
scale:initialImage.scale
orientation:self.initialImage.imageOrientation];
Run Code Online (Sandbox Code Playgroud)
小智 5
我通过写下面几行代码来实现这一点
extension UIImage {
public func correctlyOrientedImage() -> UIImage {
guard imageOrientation != .up else { return self }
UIGraphicsBeginImageContextWithOptions(size, false, scale)
draw(in: CGRect(origin: .zero, size: size))
let normalizedImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return normalizedImage
}
}
Run Code Online (Sandbox Code Playgroud)
这是一个不会改变原始图像色彩空间的解决方案。如果您想对灰度图像的方向进行归一化,那么基于UIGraphicsBeginImageContextWithOptions它的所有解决方案都不走运,因为它会在 RGB 颜色空间中创建上下文。相反,您必须创建一个与原始图像具有相同属性的上下文并绘制:
extension UIImage {
static let rotatedOrentations: [UIImage.Orientation] = [.left, .leftMirrored, .right, .rightMirrored]
func normalizedImage() -> UIImage {
if imageOrientation == .up {
return self
}
let image = self.cgImage!
let swapOrientation = UIImage.rotatedOrentations.contains(imageOrientation)
let width = swapOrientation ? image.height : image.width
let height = swapOrientation ? image.width : image.height
let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: image.bitsPerComponent, bytesPerRow: image.bytesPerRow, space: image.colorSpace!, bitmapInfo: image.bitmapInfo.rawValue)!
let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: CGFloat(height));
context.concatenate(flipVertical)
UIGraphicsPushContext(context)
self.draw(at: .zero)
UIGraphicsPopContext()
return UIImage(cgImage: context.makeImage()!)
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
131026 次 |
| 最近记录: |