Sel*_*Dot 3 python canvas tkinter
我正在 Tkinter 画布中开发一个游戏,其中点在屏幕上移动。我将每个点放在一个位置,tkinter.Canvas.create_oval(...)
然后用 移动这些点tkinter.Canvas.move(pointID,delta_x,delta_y)
。
我的问题是这些点在移动时似乎会留下痕迹。我做了一个简单的例子来演示我的问题。
from tkinter import Canvas,mainloop,Tk
import numpy as np
import random
import traceback
import threading
import time
from queue import Queue
class Point:
def __init__(self,the_canvas,uID):
self.uID = uID
self.location = np.ones((2)) * 200
self.color = "#"+"".join([random.choice('0123456789ABCDEF') for j in range(6)])
self.the_canvas = the_canvas
self.the_canvas.create_oval(200,200,200,200,
fill=self.color,outline=self.color,width=6,
tags=('runner'+str(self.uID),'runner'))
def move(self):
delta = (np.random.random((2))-.5)*20
self.the_canvas.move('runner'+str(self.uID),delta[0],delta[1])
def queue_func():
while True:
time.sleep(.25)
try:
next_action = the_queue.get(False)
next_action()
except Exception as e:
if str(e) != "":
print(traceback.format_exc())
the_queue = Queue()
the_thread = threading.Thread(target=queue_func)
the_thread.daemon = True
the_thread.start()
window = Tk()
window.geometry('400x400')
the_canvas = Canvas(window,width=400,height=400,background='black')
the_canvas.grid(row=0,column=0)
points = {}
for i in range(100):
points[i] = Point(the_canvas,i)
def random_movement():
while True:
for point in points.values():
point.move()
the_queue.put(random_movement)
mainloop()
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结果是这样的:
我需要能够干净利落地移动 Points,而不会留下任何东西。
move()
函数,以便根据其标记删除每个点并在新位置重新绘制,但这会导致相同的问题。fill=''
和也outline=''
的Canvas.oval
配置,但是这并不能帮助。time.sleep(.2)
从运动循环中删除,这似乎使问题更加明显。canvas.delete("all")
,所以到目前为止,我唯一的解决方案是删除所有内容并不断重绘所有内容。这对我来说似乎不是一个很好的解决方案。避免这些“像素轨迹”的好方法是什么?这对我来说真的只是一个错误,但也许我在某个地方犯了一个错误。
经过一番挖掘,我在这里找到了这篇文章:Python3 tkinter.Canvas.move() method make artifacts on screen
问题是椭圆的边界。所以我所做的是去除边界并使椭圆形稍大以进行补偿,看起来这就是诀窍。
如果您更改此行:
self.the_canvas.create_oval(200, 200, 200, 200,
fill=self.color, outline=self.color, width=6,
tags=('runner' + str(self.uID), 'runner'))
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对此:
self.the_canvas.create_oval(200,200,206,206,
fill=self.color,outline='', width=0,
tags=('runner'+str(self.uID),'runner'))
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无论是否穿线,问题都应该消失。
如果你想看看你的代码在没有线程的情况下会是什么样子,这里是一个例子:
import tkinter as tk
import numpy as np
import random
class Point:
def __init__(self, the_canvas, uID):
self.uID = uID
self.location = np.ones((2)) * 200
self.color = "#"+"".join([random.choice('0123456789ABCDEF') for j in range(6)])
self.the_canvas = the_canvas
self.the_canvas.create_oval(200, 200, 206, 206,
fill=self.color, outline='', width=0,
tags=('runner'+str(self.uID), 'runner'))
def move(self):
delta = (np.random.random((2))-.5)*20
self.the_canvas.move('runner'+str(self.uID), delta[0], delta[1])
window = tk.Tk()
window.geometry('400x400')
the_canvas = tk.Canvas(window, width=400, height=400, background='black')
the_canvas.grid(row=0, column=0)
points = {}
for i in range(100):
points[i] = Point(the_canvas, i)
def random_movement():
for point in points.values():
point.move()
window.after(50, random_movement)
random_movement()
window.mainloop()
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结果:
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