是否可以统一序列化精灵?

Mat*_*ert 6 c# unity-game-engine

我正在开发一些游戏,这些游戏应该通过文件相互通信。我试图在游戏之间发送的东西之一是精灵和音频剪辑,但它似乎不起作用。我正在使用以下课程。

[Serializable]
class Data
{
    public Sprite spriteToSend;
    public AudioClip clipToSend;
}
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我还使用 BinaryFormatter 来保存我的数据,如下所示

BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(Application.persistentDataPath +"/Data.dat");
Data data = new ;
bf.Serialize(file, data);
file.Close();
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并像这样加载它

BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(Application.persistentDataPath + "\\Data.dat", FileMode.Open);
Data data = (Data)bf.Deserialize(file);
file.Close();
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但是当我运行它时,我收到一个错误,提示精灵和音频剪辑无法序列化。

我做错了什么或者我该如何解决这个问题?

小智 6

如果你想序列化,那么你需要用纹理来完成

public class TEST : MonoBehaviour {

[SerializeField]
Sprite m_InSprite;

SerializeTexture exportObj = new SerializeTexture();
SerializeTexture importObj = new SerializeTexture();

[ContextMenu("serialize")]
public void SerializeTest()
{
    Texture2D tex = m_InSprite.texture;
    exportObj.x = tex.width;
    exportObj.y = tex.height;
    exportObj.bytes = ImageConversion.EncodeToPNG(tex);
    string text = JsonConvert.SerializeObject(exportObj);
    File.WriteAllText(@"d:\test.json", text);
}
[ContextMenu("deserialize")]
public void DeSerializeTest()
{
    string text = File.ReadAllText(@"d:\test.json");
    importObj = JsonConvert.DeserializeObject<SerializeTexture>(text);
    Texture2D tex = new Texture2D(importObj.x, importObj.y);
    ImageConversion.LoadImage(tex,importObj.bytes);
    Sprite mySprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), Vector2.one);
    GetComponent<Image>().sprite = mySprite;
}
[Serializable]
public class SerializeTexture
{
    [SerializeField]
    public int x;
    [SerializeField]
    public int y;
    [SerializeField]
    public byte[] bytes;
}
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}