tot*_*ner 7 c# entity-component-system
我正在设置一个非常小的Entity-Component-System示例,并且组件池存在一些问题.
目前我的实体只是ID(GUID),这很好.
每个系统都必须实现该ISystem接口
internal interface ISystem
{
void Run();
}
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并存储在KeyedByTypeCollection.此集合确保每个系统都是唯一的.
每个组件都必须实现该IComponent接口.
internal interface IComponent
{
}
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通过这样做,我可以将所有不同的组件类型存储到其匹配的组件池中.每个游泳池都是Dictionary<Guid, IComponent>.键表示实体的ID,值是该实体的组件.每个池都存储在一个池中KeyedByTypeCollection,以确保组件池是唯一的.
目前我的EntityManager类包含核心逻辑.我不知道它是否需要静态但目前我的系统需要从中获取一些信息.
处理组件池的重要核心方法是:
internal static class EntityManager
{
public static List<Guid> activeEntities = new List<Guid>();
private static KeyedByTypeCollection<Dictionary<Guid, IComponent>> componentPools = new KeyedByTypeCollection<Dictionary<Guid, IComponent>>();
public static KeyedByTypeCollection<ISystem> systems = new KeyedByTypeCollection<ISystem>(); // Hold unique Systems
public static Guid CreateEntity() // Add a new GUID and return it
{
Guid entityId = Guid.NewGuid();
activeEntities.Add(entityId);
return entityId;
}
public static void DestroyEntity(Guid entityId) // Remove the entity from every component pool
{
activeEntities.Remove(entityId);
for (int i = 0; i < componentPools.Count; i++)
{
componentPools[i].Remove(entityId);
}
}
public static Dictionary<Guid, TComponent> GetComponentPool<TComponent>() where TComponent : IComponent // get a component pool by its component type
{
return componentPools[typeof(TComponent)];
}
public static void AddComponentPool<TComponent>() where TComponent : IComponent // add a new pool by its component type
{
componentPools.Add(new Dictionary<Guid, TComponent>());
}
public static void RemoveComponentPool<TComponent>() where TComponent : IComponent // remove a pool by its component type
{
componentPools.Remove(typeof(TComponent));
}
public static void AddComponentToEntity(Guid entityId, IComponent component) // add a component to an entity by the component type
{
componentPools[component.GetType()].Add(entityId, component);
}
public static void RemoveComponentFromEntity<TComponent>(Guid entityId) where TComponent : IComponent // remove a component from an entity by the component type
{
componentPools[typeof(TComponent)].Remove(entityId);
}
}
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我为测试目的创建了一个小型移动系统:
internal class Movement : ISystem
{
public void Run()
{
for (int i = 0; i < EntityManager.activeEntities.Count; i++)
{
Guid entityId = EntityManager.activeEntities[i];
if (EntityManager.GetComponentPool<Position>().TryGetValue(entityId, out Position positionComponent)) // Get the position component
{
positionComponent.X++; // Move one to the right and one up ...
positionComponent.Y++;
}
}
}
}
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由于字典查找,这应该没问题.我不确定我是否可以优化它,但我认为我必须先遍历所有实体.
这是问题所在:
我无法使用,KeyedByTypeCollection<Dictionary<Guid, IComponent>>因为我需要有类似的东西
KeyedByTypeCollection<Dictionary<Guid, Type where Type : IComponent>>
我GetComponentPool和AddComponentPool方法抛出错误.
GetComponentPool:无法将IComponent隐式转换为TComponent
在调用时GetComponentPool我必须将字典值转换IComponent为TComponent.
AddComponentPool:无法从TComponent转换为IComponent
致电时AddComponentPool我会投TComponent给IComponent.
我不认为铸造是一种选择,因为这似乎会降低性能.
有人会介意帮我修复类型问题吗?
更新:
在调试时,我使用此代码来测试整个ECS
internal class Program
{
private static void Main(string[] args)
{
EntityManager.AddComponentPool<Position>();
EntityManager.AddComponentPool<MovementSpeed>();
EntityManager.Systems.Add(new Movement());
Guid playerId = EntityManager.CreateEntity();
EntityManager.AddComponentToEntity(playerId, new Position());
EntityManager.AddComponentToEntity(playerId, new MovementSpeed(1));
foreach (ISystem system in EntityManager.Systems)
{
system.Run();
}
}
}
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我已经展示了Movement系统,这里是缺少的组件
internal class Position : IComponent
{
public Position(float x = 0, float y = 0)
{
X = x;
Y = y;
}
public float X { get; set; }
public float Y { get; set; }
}
internal class MovementSpeed : IComponent
{
public MovementSpeed(float value = 0)
{
Value = value;
}
public float Value { get; set; }
}
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问题的核心是,Dictionary<Guid, TComponent>并且Dictionary<Guid, IComponent>完全不相关的类型.他们不能相互转换.这是因为可以读写字典.如果你可以将a转换List<Giraffe>为a,List<Animal>那么你可以存储一个Tiger会打破类型安全的东西.如果你可以转换另一种方式,你可以读取Tiger实例并将它们视为Giraffe再次破坏类型安全性.您可以在网上搜索.net covariance contravariance以查找更多信息.
一个简单的解决方案是改变
KeyedByTypeCollection<Dictionary<Guid, IComponent>> componentPools
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至
Dictionary<Type, object> componentPools
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.
这使您可以Dictionary<Guid, TComponent>在之前无法存储的集合中存储.缺点是你需要现在施法.但是你只需要转换相当便宜的字典实例.您不需要在O(N)时间内转换整个字典.
访问者:
public static Dictionary<Guid, TComponent> GetComponentPool<TComponent>() where TComponent : IComponent // get a component pool by its component type
{
return (Dictionary<Guid, TComponent>)componentPools[typeof(TComponent)]; //cast inserted
}
public static void AddComponentPool<TComponent>() where TComponent : IComponent // add a new pool by its component type
{
componentPools.Add(typeof(TComponent), (object)new Dictionary<Guid, TComponent>()); //unneeded cast inserted for clarity
}
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也许你不喜欢我们需要施放的东西.我无法理解这一点.实践经验表明,当您使用类型系统(泛型,方差)进行详细说明时,您将获得更糟糕的解决方案.所以不要担心.做有用的.
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