Poo*_*Fan 6 c++ ffmpeg h.264 libavformat fmp4
我尝试用原始H264视频数据创建碎片化的MP4,这样我就可以在互联网浏览器的播放器中播放它了.我的目标是创建实时流媒体系统,媒体服务器将片段化的MP4片段发送到浏览器.服务器将缓冲来自RaspberryPi摄像头的输入数据,该摄像头将视频作为H264帧发送.然后它将复用该视频数据并使其可供客户端使用.浏览器将使用Media Source Extensions播放媒体数据(由服务器复制并通过websocket发送).
出于测试目的,我编写了以下代码片段(使用我在intenet中找到的许多示例):
使用avcodec的C++应用程序,它将原始H264视频复用到碎片MP4并将其保存到文件中:
#define READBUFSIZE 4096
#define IOBUFSIZE 4096
#define ERRMSGSIZE 128
#include <cstdint>
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
extern "C"
{
#include <libavformat/avformat.h>
#include <libavutil/error.h>
#include <libavutil/opt.h>
}
enum NalType : uint8_t
{
//NALs containing stream metadata
SEQ_PARAM_SET = 0x7,
PIC_PARAM_SET = 0x8
};
std::vector<uint8_t> outputData;
int mediaMuxCallback(void *opaque, uint8_t *buf, int bufSize)
{
outputData.insert(outputData.end(), buf, buf + bufSize);
return bufSize;
}
std::string getAvErrorString(int errNr)
{
char errMsg[ERRMSGSIZE];
av_strerror(errNr, errMsg, ERRMSGSIZE);
return std::string(errMsg);
}
int main(int argc, char **argv)
{
if(argc < 2)
{
std::cout << "Missing file name" << std::endl;
return 1;
}
std::fstream file(argv[1], std::ios::in | std::ios::binary);
if(!file.is_open())
{
std::cout << "Couldn't open file " << argv[1] << std::endl;
return 2;
}
std::vector<uint8_t> inputMediaData;
do
{
char buf[READBUFSIZE];
file.read(buf, READBUFSIZE);
int size = file.gcount();
if(size > 0)
inputMediaData.insert(inputMediaData.end(), buf, buf + size);
} while(!file.eof());
file.close();
//Initialize avcodec
av_register_all();
uint8_t *ioBuffer;
AVCodec *codec = avcodec_find_decoder(AV_CODEC_ID_H264);
AVCodecContext *codecCtxt = avcodec_alloc_context3(codec);
AVCodecParserContext *parserCtxt = av_parser_init(AV_CODEC_ID_H264);
AVOutputFormat *outputFormat = av_guess_format("mp4", nullptr, nullptr);
AVFormatContext *formatCtxt;
AVIOContext *ioCtxt;
AVStream *videoStream;
int res = avformat_alloc_output_context2(&formatCtxt, outputFormat, nullptr, nullptr);
if(res < 0)
{
std::cout << "Couldn't initialize format context; the error was: " << getAvErrorString(res) << std::endl;
return 3;
}
if((videoStream = avformat_new_stream( formatCtxt, avcodec_find_encoder(formatCtxt->oformat->video_codec) )) == nullptr)
{
std::cout << "Couldn't initialize video stream" << std::endl;
return 4;
}
else if(!codec)
{
std::cout << "Couldn't initialize codec" << std::endl;
return 5;
}
else if(codecCtxt == nullptr)
{
std::cout << "Couldn't initialize codec context" << std::endl;
return 6;
}
else if(parserCtxt == nullptr)
{
std::cout << "Couldn't initialize parser context" << std::endl;
return 7;
}
else if((ioBuffer = (uint8_t*)av_malloc(IOBUFSIZE)) == nullptr)
{
std::cout << "Couldn't allocate I/O buffer" << std::endl;
return 8;
}
else if((ioCtxt = avio_alloc_context(ioBuffer, IOBUFSIZE, 1, nullptr, nullptr, mediaMuxCallback, nullptr)) == nullptr)
{
std::cout << "Couldn't initialize I/O context" << std::endl;
return 9;
}
//Set video stream data
videoStream->id = formatCtxt->nb_streams - 1;
videoStream->codec->width = 1280;
videoStream->codec->height = 720;
videoStream->time_base.den = 60; //FPS
videoStream->time_base.num = 1;
videoStream->codec->flags |= CODEC_FLAG_GLOBAL_HEADER;
formatCtxt->pb = ioCtxt;
//Retrieve SPS and PPS for codec extdata
const uint32_t synchMarker = 0x01000000;
unsigned int i = 0;
int spsStart = -1, ppsStart = -1;
uint16_t spsSize = 0, ppsSize = 0;
while(spsSize == 0 || ppsSize == 0)
{
uint32_t *curr = (uint32_t*)(inputMediaData.data() + i);
if(*curr == synchMarker)
{
unsigned int currentNalStart = i;
i += sizeof(uint32_t);
uint8_t nalType = inputMediaData.data()[i] & 0x1F;
if(nalType == SEQ_PARAM_SET)
spsStart = currentNalStart;
else if(nalType == PIC_PARAM_SET)
ppsStart = currentNalStart;
if(spsStart >= 0 && spsSize == 0 && spsStart != i)
spsSize = currentNalStart - spsStart;
else if(ppsStart >= 0 && ppsSize == 0 && ppsStart != i)
ppsSize = currentNalStart - ppsStart;
}
++i;
}
videoStream->codec->extradata = inputMediaData.data() + spsStart;
videoStream->codec->extradata_size = ppsStart + ppsSize;
//Write main header
AVDictionary *options = nullptr;
av_dict_set(&options, "movflags", "frag_custom+empty_moov", 0);
res = avformat_write_header(formatCtxt, &options);
if(res < 0)
{
std::cout << "Couldn't write container main header; the error was: " << getAvErrorString(res) << std::endl;
return 10;
}
//Retrieve frames from input video and wrap them in container
int currentInputIndex = 0;
int framesInSecond = 0;
while(currentInputIndex < inputMediaData.size())
{
uint8_t *frameBuffer;
int frameSize;
res = av_parser_parse2(parserCtxt, codecCtxt, &frameBuffer, &frameSize, inputMediaData.data() + currentInputIndex,
inputMediaData.size() - currentInputIndex, AV_NOPTS_VALUE, AV_NOPTS_VALUE, 0);
if(frameSize == 0) //No more frames while some data still remains (is that even possible?)
{
std::cout << "Some data left unparsed: " << std::to_string(inputMediaData.size() - currentInputIndex) << std::endl;
break;
}
//Prepare packet with video frame to be dumped into container
AVPacket packet;
av_init_packet(&packet);
packet.data = frameBuffer;
packet.size = frameSize;
packet.stream_index = videoStream->index;
currentInputIndex += frameSize;
//Write packet to the video stream
res = av_write_frame(formatCtxt, &packet);
if(res < 0)
{
std::cout << "Couldn't write packet with video frame; the error was: " << getAvErrorString(res) << std::endl;
return 11;
}
if(++framesInSecond == 60) //We want 1 segment per second
{
framesInSecond = 0;
res = av_write_frame(formatCtxt, nullptr); //Flush segment
}
}
res = av_write_frame(formatCtxt, nullptr); //Flush if something has been left
//Write media data in container to file
file.open("my_mp4.mp4", std::ios::out | std::ios::binary);
if(!file.is_open())
{
std::cout << "Couldn't open output file " << std::endl;
return 12;
}
file.write((char*)outputData.data(), outputData.size());
if(file.fail())
{
std::cout << "Couldn't write to file" << std::endl;
return 13;
}
std::cout << "Media file muxed successfully" << std::endl;
return 0;
}
Run Code Online (Sandbox Code Playgroud)
(我硬编码了一些值,例如视频尺寸或帧速率,但正如我所说,这只是一个测试代码.)
使用MSE的简单HTML网页播放我的碎片MP4
<!DOCTYPE html>
<html>
<head>
<title>Test strumienia</title>
</head>
<body>
<video width="1280" height="720" controls>
</video>
</body>
<script>
var vidElement = document.querySelector('video');
if (window.MediaSource) {
var mediaSource = new MediaSource();
vidElement.src = URL.createObjectURL(mediaSource);
mediaSource.addEventListener('sourceopen', sourceOpen);
} else {
console.log("The Media Source Extensions API is not supported.")
}
function sourceOpen(e) {
URL.revokeObjectURL(vidElement.src);
var mime = 'video/mp4; codecs="avc1.640028"';
var mediaSource = e.target;
var sourceBuffer = mediaSource.addSourceBuffer(mime);
var videoUrl = 'my_mp4.mp4';
fetch(videoUrl)
.then(function(response) {
return response.arrayBuffer();
})
.then(function(arrayBuffer) {
sourceBuffer.addEventListener('updateend', function(e) {
if (!sourceBuffer.updating && mediaSource.readyState === 'open') {
mediaSource.endOfStream();
}
});
sourceBuffer.appendBuffer(arrayBuffer);
});
}
</script>
</html>
Run Code Online (Sandbox Code Playgroud)
我的C++应用程序生成的输出MP4文件可以在MPC中播放,但它不能在我测试过的任何Web浏览器中播放.它也没有任何持续时间(MPC保持显示00:00).
为了比较我从上面描述的C++应用程序获得的输出MP4文件,我还使用FFMPEG从具有原始H264流的相同源文件创建碎片化的MP4文件.我使用以下命令:
ffmpeg -r 60 -i input.h264 -c:v copy -f mp4 -movflags empty_moov+default_base_moof+frag_keyframe test.mp4
Run Code Online (Sandbox Code Playgroud)
FFMPEG生成的此文件由我用于测试的每个Web浏览器正确播放.它也有正确的持续时间(但它也有尾随原子,无论如何都不会出现在我的直播中,因为我需要一个实时流,它首先不会有任何固定的持续时间).
两个文件的MP4原子看起来非常相似(肯定会有相同的avcc部分).有趣的是(但不确定它是否有任何重要性),两个文件都具有与输入文件不同的NAL格式(RPI摄像机以附件B格式生成视频流,而输出MP4文件包含AVCC格式的NAL ......或者至少它看起来就像我将mdat原子与输入H264数据进行比较一样.
我假设我需要为avcodec设置一些字段(或几个字段),以使其生成可由浏览器播放器正确解码和播放的视频流.但是我需要设置哪些字段?或者问题可能在其他地方?我没有想法了.
编辑1: 正如所建议的那样,我使用十六进制编辑器调查了两个MP4文件的二进制内容(由我的应用程序和FFMPEG工具生成).我能确认的是:
所以我猜我的代码中的extradata创建没有任何问题 - avcodec正确地处理它,即使我只是用SPS和PPS NAL提供它.它自己转换它们,所以我不需要手工完成它.不过,我原来的问题仍然存在.
编辑2:我取得了部分成功 - 我的应用程序生成的MP4现在可以在Firefox中播放.我将此行添加到代码中(以及其他流初始化):
videoStream->codec->time_base = videoStream->time_base;
Run Code Online (Sandbox Code Playgroud)
所以现在我的代码的这一部分看起来像这样:
//Set video stream data
videoStream->id = formatCtxt->nb_streams - 1;
videoStream->codec->width = 1280;
videoStream->codec->height = 720;
videoStream->time_base.den = 60; //FPS
videoStream->time_base.num = 1;
videoStream->codec->time_base = videoStream->time_base;
videoStream->codec->flags |= CODEC_FLAG_GLOBAL_HEADER;
formatCtxt->pb = ioCtxt;
Run Code Online (Sandbox Code Playgroud)
我终于找到了解决方案。我的 MP4 现在可以在 Chrome 中播放(同时仍在其他经过测试的浏览器中播放)。
在 Chrome 中chrome://media-internals/显示 MSE 日志(某种)。当我查看那里时,我发现了一些针对我的测试玩家的以下警告:
ISO-BMFF container metadata for video frame indicates that the frame is not a keyframe, but the video frame contents indicate the opposite.
Run Code Online (Sandbox Code Playgroud)
这让我思考并鼓励我设置AV_PKT_FLAG_KEY带有关键帧的数据包。我将以下代码添加到具有填充AVPacket结构的部分:
//Check if keyframe field needs to be set
int allowedNalsCount = 3; //In one packet there would be at most three NALs: SPS, PPS and video frame
packet.flags = 0;
for(int i = 0; i < frameSize && allowedNalsCount > 0; ++i)
{
uint32_t *curr = (uint32_t*)(frameBuffer + i);
if(*curr == synchMarker)
{
uint8_t nalType = frameBuffer[i + sizeof(uint32_t)] & 0x1F;
if(nalType == KEYFRAME)
{
std::cout << "Keyframe detected at frame nr " << framesTotal << std::endl;
packet.flags = AV_PKT_FLAG_KEY;
break;
}
else
i += sizeof(uint32_t) + 1; //We parsed this already, no point in doing it again
--allowedNalsCount;
}
}
Run Code Online (Sandbox Code Playgroud)
KEYFRAME在我的例子中,结果是一个常数0x5(Slice IDR)。
| 归档时间: |
|
| 查看次数: |
1044 次 |
| 最近记录: |