我在qnx momemntics上运行以下代码.
#define BILLION 1000000000L;
struct timespec start_time;
struct timespec stop_time;
void start MyTestFunc() {
//Initialize the Test Start time
clock_gettime(CLOCK_REALTIME,&start_time)
// ... additonal code.
cout << "The exectuion time of func "<< calculateExecutionTime();
}
double calculateExecutionTime ()
{
clock_gettime(CLOCK_REALTIME,&stop_time);
double dSeconds = (stop_time.tv_sec - start_time.tv_sec);
double dNanoSeconds = (double)( stop_time.tv_nsec - start_time.tv_nsec ) / BILLION;
return dSeconds + dNanoSeconds;
}
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现在我想将代码移植到Windows上.任何人都可以提供示例代码.
谢谢!
小智 36
您可以为windows实现clock_gettime()替换,如下所示:
LARGE_INTEGER
getFILETIMEoffset()
{
SYSTEMTIME s;
FILETIME f;
LARGE_INTEGER t;
s.wYear = 1970;
s.wMonth = 1;
s.wDay = 1;
s.wHour = 0;
s.wMinute = 0;
s.wSecond = 0;
s.wMilliseconds = 0;
SystemTimeToFileTime(&s, &f);
t.QuadPart = f.dwHighDateTime;
t.QuadPart <<= 32;
t.QuadPart |= f.dwLowDateTime;
return (t);
}
int
clock_gettime(int X, struct timeval *tv)
{
LARGE_INTEGER t;
FILETIME f;
double microseconds;
static LARGE_INTEGER offset;
static double frequencyToMicroseconds;
static int initialized = 0;
static BOOL usePerformanceCounter = 0;
if (!initialized) {
LARGE_INTEGER performanceFrequency;
initialized = 1;
usePerformanceCounter = QueryPerformanceFrequency(&performanceFrequency);
if (usePerformanceCounter) {
QueryPerformanceCounter(&offset);
frequencyToMicroseconds = (double)performanceFrequency.QuadPart / 1000000.;
} else {
offset = getFILETIMEoffset();
frequencyToMicroseconds = 10.;
}
}
if (usePerformanceCounter) QueryPerformanceCounter(&t);
else {
GetSystemTimeAsFileTime(&f);
t.QuadPart = f.dwHighDateTime;
t.QuadPart <<= 32;
t.QuadPart |= f.dwLowDateTime;
}
t.QuadPart -= offset.QuadPart;
microseconds = (double)t.QuadPart / frequencyToMicroseconds;
t.QuadPart = microseconds;
tv->tv_sec = t.QuadPart / 1000000;
tv->tv_usec = t.QuadPart % 1000000;
return (0);
}
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Asa*_*vic 11
避免PerformanceCounter混乱,简单的代码:
struct timespec { long tv_sec; long tv_nsec; }; //header part
int clock_gettime(int, struct timespec *spec) //C-file part
{ __int64 wintime; GetSystemTimeAsFileTime((FILETIME*)&wintime);
wintime -=116444736000000000i64; //1jan1601 to 1jan1970
spec->tv_sec =wintime / 10000000i64; //seconds
spec->tv_nsec =wintime % 10000000i64 *100; //nano-seconds
return 0;
}
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...是快速,可靠和正确的移植解决方案,具有令人印象深刻的100ns精度(1ms/10000).
而基于QPC的解决方案,其精度可能会更高(有些甚至更高):
struct timespec { long tv_sec; long tv_nsec; }; //header part
#define exp7 10000000i64 //1E+7 //C-file part
#define exp9 1000000000i64 //1E+9
#define w2ux 116444736000000000i64 //1.jan1601 to 1.jan1970
void unix_time(struct timespec *spec)
{ __int64 wintime; GetSystemTimeAsFileTime((FILETIME*)&wintime);
wintime -=w2ux; spec->tv_sec =wintime / exp7;
spec->tv_nsec =wintime % exp7 *100;
}
int clock_gettime(int, timespec *spec)
{ static struct timespec startspec; static double ticks2nano;
static __int64 startticks, tps =0; __int64 tmp, curticks;
QueryPerformanceFrequency((LARGE_INTEGER*)&tmp); //some strange system can
if (tps !=tmp) { tps =tmp; //init ~~ONCE //possibly change freq ?
QueryPerformanceCounter((LARGE_INTEGER*)&startticks);
unix_time(&startspec); ticks2nano =(double)exp9 / tps; }
QueryPerformanceCounter((LARGE_INTEGER*)&curticks); curticks -=startticks;
spec->tv_sec =startspec.tv_sec + (curticks / tps);
spec->tv_nsec =startspec.tv_nsec + (double)(curticks % tps) * ticks2nano;
if (!(spec->tv_nsec < exp9)) { spec->tv_sec++; spec->tv_nsec -=exp9; }
return 0;
}
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我需要单调和实时。
对于单调性,我只采用性能计数器,因为挂钟基线毫无意义。
#define MS_PER_SEC 1000ULL // MS = milliseconds
#define US_PER_MS 1000ULL // US = microseconds
#define HNS_PER_US 10ULL // HNS = hundred-nanoseconds (e.g., 1 hns = 100 ns)
#define NS_PER_US 1000ULL
#define HNS_PER_SEC (MS_PER_SEC * US_PER_MS * HNS_PER_US)
#define NS_PER_HNS (100ULL) // NS = nanoseconds
#define NS_PER_SEC (MS_PER_SEC * US_PER_MS * NS_PER_US)
int clock_gettime_monotonic(struct timespec *tv)
{
static LARGE_INTEGER ticksPerSec;
LARGE_INTEGER ticks;
if (!ticksPerSec.QuadPart) {
QueryPerformanceFrequency(&ticksPerSec);
if (!ticksPerSec.QuadPart) {
errno = ENOTSUP;
return -1;
}
}
QueryPerformanceCounter(&ticks);
tv->tv_sec = (long)(ticks.QuadPart / ticksPerSec.QuadPart);
tv->tv_nsec = (long)(((ticks.QuadPart % ticksPerSec.QuadPart) * NS_PER_SEC) / ticksPerSec.QuadPart);
return 0;
}
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和挂钟,基于 GMT,与诱人且类似的 _ftime() 函数不同。
int clock_gettime_realtime(struct timespec *tv)
{
FILETIME ft;
ULARGE_INTEGER hnsTime;
GetSystemTimePreciseAsFileTime(&ft);
hnsTime.LowPart = ft.dwLowDateTime;
hnsTime.HighPart = ft.dwHighDateTime;
// To get POSIX Epoch as baseline, subtract the number of hns intervals from Jan 1, 1601 to Jan 1, 1970.
hnsTime.QuadPart -= (11644473600ULL * HNS_PER_SEC);
// modulus by hns intervals per second first, then convert to ns, as not to lose resolution
tv->tv_nsec = (long) ((hnsTime.QuadPart % HNS_PER_SEC) * NS_PER_HNS);
tv->tv_sec = (long) (hnsTime.QuadPart / HNS_PER_SEC);
return 0;
}
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然后是 POSIX 兼容函数...有关 typedef 和宏,请参阅 POSIX 标头。
int clock_gettime(clockid_t type, struct timespec *tp)
{
if (type == CLOCK_MONOTONIC)
{
return clock_gettime_monotonic(tp);
}
else if (type == CLOCK_REALTIME)
{
return clock_gettime_realtime(tp);
}
errno = ENOTSUP;
return -1;
}
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mingw-w64 中的全功能且经过全面测试的实现clock_gettime()
已经存在很多年了。您必须使用带有 mingw64/msys2 的工具链才能使用它,并带有标头#include <time.h>
(在 Windows 上)。<time.h>
如果您正在编写可在 linux 和 windows 之间移植的代码库,并且在linux 版本3中找不到clock_gettime() ,我建议您尝试使用#include <pthread_time.h>
进行编译-pthread
或使用 进行链接-lrt
。
另请参阅有关 Windows 版本的问题60020968 ;以及33846055、538609用于您的 Linux 版本。