Bex*_*Bex 5 android google-maps openstreetmap osmdroid
我正在使用mapview的自定义版本(OSMDroid版本).我在其中使用自定义图块,我只希望用户能够查看我有自定义图块的区域.有没有办法设置边界lat long,所以当它们平移地图时它不会超过这些边界?
更新:我知道这是一个老问题,但osmdroid现在有一个setScrollableAreaLimit()方法,可以实现你想要的.还有一个setMinZoomLevel()和setMaxZoomLevel()方法可以轻松限制缩放级别.
原始答案:
请密切注意:
http://code.google.com/p/osmdroid/issues/detail?id=209
已经创建了一个补丁,很快就会集成.
万一它对任何人有帮助......
我正在使用一种解决方案,它工作正常,但肯定会更好,因为地图在跳回来之前可能会离屏幕太远!它使用经纬度并计算出地图的位置,我设置了 4 个坐标,大致是地图的 4 个角,我发现如果将它们稍微设置到地图中而不是精确地设置角,效果会更好,然后我计算出是否纬度经度已完全离开屏幕..如果是这样,它会将其弹回一半:
我重写了地图视图和地图的 OnTouch 事件
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_UP) {
// (only works for north of equator)
// * map right side (lat) can't go past the left (lat) of screen
// get geopoints of the 4 corners of the screen
Projection proj = getProjection();
GeoPoint screenTopLeft = proj.fromPixels(0, 0);
GeoPoint screenTopRight = proj.fromPixels(getWidth(), 0);
GeoPoint screenBottomLeft = proj.fromPixels(0, getHeight());
double screenTopLat = screenTopLeft.getLatitudeE6() / 1E6;
double screenBottomLat = screenBottomLeft.getLatitudeE6() / 1E6;
double screenLeftlong = screenTopLeft.getLongitudeE6() / 1E6;
double screenRightlong = screenTopRight.getLongitudeE6() / 1E6;
double mapTopLat = BoundsTopLeftCorner.getLatitudeE6() / 1E6;
double mapBottomLat = BoundsBottomLeftCorner.getLatitudeE6() / 1E6;
double mapLeftlong = BoundsTopLeftCorner.getLongitudeE6() / 1E6;
double mapRightlong = BoundsTopRightCorner.getLongitudeE6() / 1E6;
// screen bottom greater than map top
// screen top less than map bottom
// screen right less than map left
// screen left greater than map right
boolean movedLeft = false;
boolean movedRight = false;
boolean movedUp = false;
boolean movedDown = false;
boolean offscreen = false;
if (screenBottomLat > mapTopLat) {
movedUp = true;
offscreen = true;
}
if (screenTopLat < mapBottomLat) {
movedDown = true;
offscreen = true;
}
if (screenRightlong < mapLeftlong) {
movedLeft = true;
offscreen = true;
}
if (screenLeftlong > mapRightlong) {
movedRight = true;
offscreen = true;
}
if (offscreen) {
// work out on which plane it's been moved off screen (lat/lng)
if (movedLeft || movedRight) {
double newBottomLat = screenBottomLat;
double newTopLat = screenTopLat;
double centralLat = newBottomLat
+ ((newTopLat - newBottomLat) / 2);
if (movedRight)
this.getController().setCenter(
new GeoPoint(centralLat, mapRightlong));
else
this.getController().setCenter(
new GeoPoint(centralLat, mapLeftlong));
}
if (movedUp || movedDown) {
// longs will all remain the same
double newLeftLong = screenLeftlong;
double newRightLong = screenRightlong;
double centralLong = (newRightLong + newLeftLong) / 2;
if (movedUp)
this.getController().setCenter(
new GeoPoint(mapTopLat, centralLong));
else
this.getController().setCenter(
new GeoPoint(mapBottomLat, centralLong));
}
}
}
return super.onTouchEvent(ev);
}}
Run Code Online (Sandbox Code Playgroud)
如果您正在考虑使用此功能,我应该指出以下几点:
如果有人有更好的解决方案或可以改进我的代码,请随时!
归档时间: |
|
查看次数: |
5328 次 |
最近记录: |