只是Flutter的新手,但印象深刻。如果通过Firebase“ onMessage”到达PushNotification,我想显示一个对话框。
但是每次我得到一个异常“找不到MaterialLocalizations”。如果试图显示我的对话框。为了进行测试,我添加了一个RaisedButton来显示此警报,但是同样的问题。也许有人可以帮助我。非常感谢!!!
这是小应用程序的全部代码:
import 'dart:async';
import 'package:firebase_messaging/firebase_messaging.dart';
import 'package:flutter/material.dart';
void main() => runApp(Main());
class Main extends StatefulWidget {
@override
_MainState createState() => _MainState();
}
class _MainState extends State<Main> {
final FirebaseMessaging _firebaseMessaging = FirebaseMessaging();
Widget _buildDialog(BuildContext context) {
print("_buildDialog");
return AlertDialog(
content: Text("Item has been updated"),
actions: <Widget>[
FlatButton(
child: const Text('CLOSE'),
onPressed: () {
Navigator.pop(context, false);
},
),
FlatButton(
child: const Text('SHOW'),
onPressed: () {
Navigator.pop(context, true);
},
),
],
);
}
void _showPushDialog() {
print("DIALOG");
showDialog<bool>(
context: context,
builder: (_) => _buildDialog(context),
).then((bool shouldNavigate) {
if (shouldNavigate == true) {
_navigateToPushDetail();
}
});
}
void _navigateToPushDetail() {
print("TODO: Goto...");
}
@override
void initState() {
super.initState();
_firebaseMessaging.configure(
onMessage: (Map<String, dynamic> message) async {
print("onMessage: $message");
//_neverSatisfied();
_showPushDialog();
},
onLaunch: (Map<String, dynamic> message) async {
print("onLaunch: $message");
_navigateToPushDetail();
},
onResume: (Map<String, dynamic> message) async {
print("onResume: $message");
_navigateToPushDetail();
},
);
_firebaseMessaging.requestNotificationPermissions(
const IosNotificationSettings(sound: true, badge: true, alert: true));
_firebaseMessaging.onIosSettingsRegistered
.listen((IosNotificationSettings settings) {
print("Settings registered: $settings");
});
_firebaseMessaging.getToken().then((String token) {
assert(token != null);
print("Push Messaging token: $token");
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Welcome to Flutter',
home: Scaffold(
appBar: AppBar(
title: Text('Welcome to Flutter'),
),
body: new Material(
child: Column(children: <Widget>[
Center(
child: Text('Hello World'),
),
RaisedButton(
onPressed: () {
print("pushed?");
_showPushDialog();
},
child: Text("press me"),
)
]),
),
),
);
}
}
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Ale*_*ano 12
此解决方案适用于StatelessWidget小部件和StatefulWidget小部件。
在顶部,在您的声明中,您可以创建一个 static navKey:
class MyApp extends StatefulWidget {
final String title; // sample var you want to pass to your widget
static final navKey = new GlobalKey<NavigatorState>();
const MyApp({Key navKey, this.title}) : super(key: navKey);
@override
State<StatefulWidget> createState() => _MyAppState();
}
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在布局部分,您应该使用键:
return MaterialApp(
navigatorKey:MyApp.navKey,
title: widget.title,
...
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因此,当您需要对话框或其他小部件的当前上下文时,在状态部分您可以执行以下操作:
@override
void initState() {
final context = MyApp.navKey.currentState.overlay.context;
showMyCustomDialog(context);
...
super.initState();
}
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为了修复错误。您需要将Call MainClass作为Home参数,MaterialApp如Like Like。
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Welcome to Flutter',
debugShowCheckedModeBanner: false,
home: Main(),
);
}
}
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Main并将您的Build方法在Class中更新为:
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Welcome to Flutter'),
),
body: Column(children: <Widget>[
Center(
child: Text('Hello World'),
),
RaisedButton(
onPressed: () {
print("pushed?");
_showPushDialog(context);
},
child: Text("press me"),
)
]),
);
}
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