qui*_*mmo 4 javascript algorithm ecmascript-6
我正在编写一个计算物体深度的函数.
这是我的递归版本,似乎按预期工作:
function findDepth(obj, firstCall = true) {
if (firstCall && typeof obj !== "object") {
return -1;
}
return Object.keys(obj).reduce((max, k) => {
if (typeof obj[k] === "object" && obj[k] !== null) {
const val = findDepth(obj[k], false) + 1;
if (val > max) {
max = val;
}
}
return max;
}, 1);
}
const input1 = {
a: {
b: "test",
c: {
d: {
e: {
f: [1, 2, 3],
g: {
a: null,
z: {
d: "casdsadasdsa",
q: {
z: {
i: undefined
}
}
}
}
}
},
c: {
a: "sad"
}
},
d: {
e: 5
}
},
b: {
c: {
d: "dsada"
}
}
};
const input2 = {
w: {
d: "hello",
f: {
g: "dsadas",
z: {
b: "dsajkdasjldk",
q: {
w: {
z: "dsajkdasjdla"
}
}
},
h: "dsiaodsiad"
}
},
a: "test",
b: "test2",
c: {
d: "hello",
f: {
g: "dsadas",
z: {
b: "dsajkdasjldk"
},
h: "dsiaodsiad"
}
},
e: "bye"
};
console.log(findDepth(input1));
console.log(findDepth(input2));Run Code Online (Sandbox Code Playgroud)
现在我正在尝试编写迭代版本,但我找不到使循环工作的最佳方法.
function findDepthIterative(obj) {
if (typeof obj !== "object") {
return -1;
}
let max = 1;
let copy = Object.assign({}, obj);
let keys = Object.keys(copy);
while (keys.length) {
if (typeof copy[keys[0]] !== "object" && copy[keys[0]] !== null) {
delete copy[keys[0]];
keys = Object.keys(copy);
} else {
max++;
copy = Object.assign({}, copy[keys[0]]);
keys = Object.keys(copy);
}
}
return max;
}
const input1 = {
a: {
b: "test",
c: {
d: {
e: {
f: [1, 2, 3],
g: {
a: null,
z: {
d: "casdsadasdsa",
q: {
z: {
i: undefined
}
}
}
}
}
},
c: {
a: "sad"
}
},
d: {
e: 5
}
},
b: {
c: {
d: "dsada"
}
}
};
const input2 = {
w: {
d: "hello",
f: {
g: "dsadas",
z: {
b: "dsajkdasjldk",
q: {
w: {
z: "dsajkdasjdla"
}
}
},
h: "dsiaodsiad"
}
},
a: "test",
b: "test2",
c: {
d: "hello",
f: {
g: "dsadas",
z: {
b: "dsajkdasjldk"
},
h: "dsiaodsiad"
}
},
e: "bye"
};
console.log(findDepthIterative(input1));
console.log(findDepthIterative(input2));Run Code Online (Sandbox Code Playgroud)
从输出和代码中可以看出,它只需要循环内的第一个属性:
while (keys.length) {
if (typeof copy[keys[0]] !== "object" && copy[keys[0]] !== null) {
delete copy[keys[0]];
keys = Object.keys(copy);
} else {
max++;
copy = Object.assign({}, copy[keys[0]]);
keys = Object.keys(copy);
}
}
Run Code Online (Sandbox Code Playgroud)
我的想法是每次迭代删除属性,但我没有以正确的方式.我试图改变它,copy[keys[keys.length - 1]]但这样只需要最后一个属性.实际上问题是如何在所有深度级别上循环所有键,就像在递归版本中一样.
有关如何以迭代方式实现此算法的任何建议?
甚至关于如何改进递归的(或者如果我遗漏了某些东西)的任何建议都非常受欢迎.
ps NO LOADASH,UNDERSCORE,RAMDA等等.Just Vanilla JS
您只需要保持堆叠并将孩子推入其中,同时跟踪当前深度.您可以通过将一个数组推[depth, obj]入堆栈然后pop()在推送子项之前将一个添加到深度来跟踪它.
const input1 = {w: {d: "hello",f: {g: "dsadas",z: {b: "dsajkdasjldk",q: {w: {z: "dsajkdasjdla"}}},h: "dsiaodsiad"}},a: "test",b: "test2",c: {d: "hello",f: {g: "dsadas",z: {b: "dsajkdasjldk"},h: "dsiaodsiad"}},e: "bye"};
function findDepthIterative(obj) {
if (typeof obj !== "object") {
return -1;
}
let max = 0;
// current depth, children
let stack = [[0, Object.values(obj)]];
while(stack.length){
let [depth, cur] = stack.pop()
if (depth > max) max = depth
if (typeof cur === "object" && cur !== null){
Object.values(cur).forEach(c => stack.push([depth+1, c]))
}
}
return max
}
console.log(findDepthIterative(input1))
// sanity check:
const depth0 = {}
const depth1 = {a:1}
const depth2 = {a:{b:2}}
console.log(findDepthIterative(depth0))
console.log(findDepthIterative(depth1))
console.log(findDepthIterative(depth2))Run Code Online (Sandbox Code Playgroud)