mvi*_*hnu 71 iphone avfoundation audio-streaming avplayer
我正在尝试播放一个MP3传递给UIView前一个文件的文件UIView(存储在一个NSURL *fileURL变量中).
我正在初始化一个AVPlayer:
player = [AVPlayer playerWithURL:fileURL];
NSLog(@"Player created:%d",player.status);
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我想的NSLog印刷品Player created:0,意味着它尚未准备好播放.
当我点击播放时UIButton,我运行的代码是:
-(IBAction)playButtonClicked
{
NSLog(@"Clicked Play. MP3:%@",[fileURL absoluteString]);
if(([player status] == AVPlayerStatusReadyToPlay) && !isPlaying)
// if(!isPlaying)
{
[player play];
NSLog(@"Playing:%@ with %d",[fileURL absoluteString], player.status);
isPlaying = YES;
}
else if(isPlaying)
{
[player pause];
NSLog(@"Pausing:%@",[fileURL absoluteString]);
isPlaying = NO;
}
else {
NSLog(@"Error in player??");
}
}
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当我运行它时,我总是进入Error in player??控制台.然而,如果我用一个简单的...... 替换if检查是否AVPlayer准备播放的条件if(!isPlaying),那么音乐将播放第二次我点击播放UIButton.
控制台日志是:
Clicked Play. MP3:http://www.nimh.nih.gov/audio/neurogenesis.mp3
Playing:http://www.nimh.nih.gov/audio/neurogenesis.mp3 **with 0**
Clicked Play. MP3:http://www.nimh.nih.gov/audio/neurogenesis.mp3
Pausing:http://www.nimh.nih.gov/audio/neurogenesis.mp3
Clicked Play. MP3:http://www.nimh.nih.gov/audio/neurogenesis.mp3
2011-03-23 11:06:43.674 Podcasts[2050:207] Playing:http://www.nimh.nih.gov/audio/neurogenesis.mp3 **with 1**
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我看到第二次,player.status似乎持有1,我猜是AVPlayerReadyToPlay.
第一次点击播放时,我该怎么做才能使播放正常工作UIButton?(也就是说,我怎样才能确保AVPlayer不仅仅是创造了,还准备好了?)
Jil*_*ouc 123
您正在播放远程文件.AVPlayer缓冲足够的数据并准备好播放文件可能需要一些时间(参见AV Foundation编程指南)
但是,在点击播放按钮之前,您似乎还没等待播放器准备就绪.我想要的是禁用此按钮并仅在播放器准备就绪时启用它.
使用KVO,可以通知玩家状态的变化:
playButton.enabled = NO;
player = [AVPlayer playerWithURL:fileURL];
[player addObserver:self forKeyPath:@"status" options:0 context:nil];
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状态更改时将调用此方法:
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object
change:(NSDictionary *)change context:(void *)context {
if (object == player && [keyPath isEqualToString:@"status"]) {
if (player.status == AVPlayerStatusReadyToPlay) {
playButton.enabled = YES;
} else if (player.status == AVPlayerStatusFailed) {
// something went wrong. player.error should contain some information
}
}
}
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Tim*_*ber 30
我在试图弄清楚状态时遇到了很多麻烦AVPlayer.该status属性似乎并不总是非常有用,当我试图处理音频会话中断时,这导致了无尽的挫败感.有时AVPlayer告诉我它准备播放(有AVPlayerStatusReadyToPlay)它实际上似乎没有.我使用了Jilouc的KVO方法,但它并不适用于所有情况.
为了补充,当status属性没有用时,我通过查看's 的loadedTimeRanges属性(这是一个)来查询AVPlayer加载的流的数量.AVPlayercurrentItemAVPlayerItem
这有点令人困惑,但这就是它的样子:
NSValue *val = [[[audioPlayer currentItem] loadedTimeRanges] objectAtIndex:0];
CMTimeRange timeRange;
[val getValue:&timeRange];
CMTime duration = timeRange.duration;
float timeLoaded = (float) duration.value / (float) duration.timescale;
if (0 == timeLoaded) {
// AVPlayer not actually ready to play
} else {
// AVPlayer is ready to play
}
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Jos*_*eld 17
var observer: NSKeyValueObservation?
func prepareToPlay() {
let url = <#Asset URL#>
// Create asset to be played
let asset = AVAsset(url: url)
let assetKeys = [
"playable",
"hasProtectedContent"
]
// Create a new AVPlayerItem with the asset and an
// array of asset keys to be automatically loaded
let playerItem = AVPlayerItem(asset: asset,
automaticallyLoadedAssetKeys: assetKeys)
// Register as an observer of the player item's status property
self.observer = playerItem.observe(\.status, options: [.new, .old], changeHandler: { (playerItem, change) in
if playerItem.status == .readyToPlay {
//Do your work here
}
})
// Associate the player item with the player
player = AVPlayer(playerItem: playerItem)
}
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您也可以通过这种方式使观察者无效
self.observer.invalidate()
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重要提示:必须保留observer变量,否则它将解除分配并且不再调用changeHandler.因此,不要将观察者定义为函数变量,而是将其定义为类似给定示例的实例变量.
这个键值观察器语法是Swift 4的新功能.
jos*_*405 11
在研究了很多并尝试了许多方法后,我注意到通常情况下status观察者在AVPlayer对象准备好玩的时候并不是更好,因为对象可以准备好玩,但这并不意味着它会立即发挥.
了解这一点的好主意是loadedTimeRanges.
对于注册观察员
[playerClip addObserver:self forKeyPath:@"currentItem.loadedTimeRanges" options:NSKeyValueObservingOptionNew context:nil];
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听观察者说
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if (object == playerClip && [keyPath isEqualToString:@"currentItem.loadedTimeRanges"]) {
NSArray *timeRanges = (NSArray*)[change objectForKey:NSKeyValueChangeNewKey];
if (timeRanges && [timeRanges count]) {
CMTimeRange timerange=[[timeRanges objectAtIndex:0]CMTimeRangeValue];
float currentBufferDuration = CMTimeGetSeconds(CMTimeAdd(timerange.start, timerange.duration));
CMTime duration = playerClip.currentItem.asset.duration;
float seconds = CMTimeGetSeconds(duration);
//I think that 2 seconds is enough to know if you're ready or not
if (currentBufferDuration > 2 || currentBufferDuration == seconds) {
// Ready to play. Your logic here
}
} else {
[[[UIAlertView alloc] initWithTitle:@"Alert!" message:@"Error trying to play the clip. Please try again" delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil] show];
}
}
}
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对于删除观察者(dealloc,viewWillDissapear或寄存器观察者之前),它是一个被调用的好地方
- (void)removeObserverForTimesRanges
{
@try {
[playerClip removeObserver:self forKeyPath:@"currentItem.loadedTimeRanges"];
} @catch(id anException){
NSLog(@"excepcion remove observer == %@. Remove previously or never added observer.",anException);
//do nothing, obviously it wasn't attached because an exception was thrown
}
}
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小智 7
private var playbackLikelyToKeepUpContext = 0
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对于登记观察员
avPlayer.addObserver(self, forKeyPath: "currentItem.playbackLikelyToKeepUp",
options: .new, context: &playbackLikelyToKeepUpContext)
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听观察者说
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if context == &playbackLikelyToKeepUpContext {
if avPlayer.currentItem!.isPlaybackLikelyToKeepUp {
// loadingIndicatorView.stopAnimating() or something else
} else {
// loadingIndicatorView.startAnimating() or something else
}
}
}
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删除观察者
deinit {
avPlayer.removeObserver(self, forKeyPath: "currentItem.playbackLikelyToKeepUp")
}
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代码中的关键点是实例属性isPlaybackLikelyToKeepUp.
基于Tim Camber的答案,这是我使用的Swift函数:
private func isPlayerReady(_ player:AVPlayer?) -> Bool {
guard let player = player else { return false }
let ready = player.status == .readyToPlay
let timeRange = player.currentItem?.loadedTimeRanges.first as? CMTimeRange
guard let duration = timeRange?.duration else { return false } // Fail when loadedTimeRanges is empty
let timeLoaded = Int(duration.value) / Int(duration.timescale) // value/timescale = seconds
let loaded = timeLoaded > 0
return ready && loaded
}
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或者,作为扩展
extension AVPlayer {
var ready:Bool {
let timeRange = currentItem?.loadedTimeRanges.first as? CMTimeRange
guard let duration = timeRange?.duration else { return false }
let timeLoaded = Int(duration.value) / Int(duration.timescale) // value/timescale = seconds
let loaded = timeLoaded > 0
return status == .readyToPlay && loaded
}
}
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我没有收到任何回调的问题。
事实证明,这取决于您如何创建流。在我的情况下,我使用playerItem进行初始化,因此必须将观察者添加到该项目中。
例如:
- (void) setup
{
...
self.playerItem = [AVPlayerItem playerItemWithAsset:asset];
self.player = [AVPlayer playerWithPlayerItem:self.playerItem];
...
// add callback
[self.player.currentItem addObserver:self forKeyPath:@"status" options:0 context:nil];
}
// the callback method
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object
change:(NSDictionary *)change context:(void *)context
{
NSLog(@"[VideoView] player status: %i", self.player.status);
if (object == self.player.currentItem && [keyPath isEqualToString:@"status"])
{
if (self.player.currentItem.status == AVPlayerStatusReadyToPlay)
{
//do stuff
}
}
}
// cleanup or it will crash
-(void)dealloc
{
[self.player.currentItem removeObserver:self forKeyPath:@"status"];
}
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var player:AVPlayer!
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self,
selector: #selector(playerItemDidReadyToPlay(notification:)),
name: .AVPlayerItemNewAccessLogEntry,
object: player?.currentItem)
}
@objc func playerItemDidReadyToPlay(notification: Notification) {
if let _ = notification.object as? AVPlayerItem {
// player is ready to play now!!
}
}
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