获取"原因:无法解密安全内容条目:javax.crypto.BadPaddingException:给定最终块未正确填充"

use*_*542 5 android keystore android-keystore badpaddingexception android-studio

我正在尝试测试LibGDX开发,并且我试图在我的Android手机上运行最基本的应用程序时遇到错误,因为我的密钥库存在一些问题或者它是如何被使用的,我不是确切到底是什么问题.

在此之前,我将更详细地描述问题以及我尝试过的内容,我将首先介绍一些有关我的环境的内容:

我在用:

 - `Android Studio 3.1.4,`              with
 - `Gradle 4.6`                         inside of it, my os is
 - `Linux Mint 18.1 (Serena)            (which is based on...
 -  `Ubuntu 16.04`,                     my kernel is 
 -  `Linux 4.4.0-53-generic`.
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在尝试解决这个问题时,我已经生成了一个新的keypass很多时间s, sometimes using the command line, and sometimes through Android Studio's "Build" -> "Generate Signed APK" -> "Create New..."选项.

我生成的最新版本是使用该Build" -> "Generate Signed SPK" -> "Create New..."选项

然后经过了很多努力,我终于意识到我必须将我的密钥库添加到我的gradle文件中,这是我做错的第一件事,我最终偶然发现了"File" -> "Project Structure" -> "android" -> "Signing"选项,点击绿色"+"符号并填写一个名称,"密钥别名","密钥密码","存储文件"和"存储密码",确保它们与我创建的最新密钥通道匹配.

在创建签名之后,我选择了它,然后点击"确定",然后在我的gradle文件中看到了这个,它被添加到我的gradle android模块中

我用我的应用程序重新同步了gradle文件,然后清理了我的应用程序.

但是,当我尝试重建我的应用程序,或者运行它并单击通过我插入的Android手机运行它的选项时,我收到错误消息:

Cause: failed to decrypt safe contents entry: javax.crypto.BadPaddingException: Given final block not properly padded
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我做了一些研究,试图解决这一问题,而一种可能性是,我使用了错误的密码,但因为我已经非常小心,以确保我用正确的密码,并没有解决它.

我做了一些研究之后发现另一种可能性,是有对密码的密钥存储一定的规则,我认为不使用特殊字符是其中之一,所以我确信我遵循的规则.

但我也知道有两个不同的密码,也许他们有不同的规则,但我不确定这是我的问题,我认为这是另一回事.

我非常感谢帮助解决这个签名问题,非常感谢你.

编辑:我将添加一些gradle文件内容:

Gradle Scripts
    - `build.gradle` (Project: MyGDXGame4)
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buildscript {


    repositories {
        //mavenLocal()
        mavenCentral()
        maven { url "https://plugins.gradle.org/m2/" }
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        jcenter()
        google()
    }
    dependencies {
        classpath 'org.wisepersist:gwt-gradle-plugin:1.0.6'
        classpath 'com.android.tools.build:gradle:3.1.4'
        classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.3'
        classpath 'org.multi-os-engine:moe-gradle:1.4.0'


    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = "my-gdx-game4"
        gdxVersion = '1.9.8'
        roboVMVersion = '2.3.3'
        box2DLightsVersion = '1.4'
        ashleyVersion = '1.7.0'
        aiVersion = '1.8.0'
    }

    repositories {
        //mavenLocal()
        mavenCentral()
        jcenter()
        google()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url "https://oss.sonatype.org/content/repositories/releases/" }
    }
}

project(":desktop") {
    apply plugin: "java"


    dependencies {
        implementation project(":core")
        implementation "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
        implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
        implementation "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop"
        implementation "de.tomgrill.gdxfacebook:gdx-facebook-desktop:1.4.1"
        implementation "de.tomgrill.gdxdialogs:gdx-dialogs-desktop:1.2.5"

    }
}

project(":android") {
    apply plugin: "android"

    configurations { natives }

    dependencies {
        implementation project(":core")
        implementation "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
        implementation "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86_64"
        implementation "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-ai:$aiVersion"
        implementation "com.badlogicgames.ashley:ashley:$ashleyVersion"
        implementation "com.badlogicgames.box2dlights:box2dlights:$box2DLightsVersion"
        implementation "de.tomgrill.gdxfacebook:gdx-facebook-android:1.4.1"
        implementation "de.tomgrill.gdxdialogs:gdx-dialogs-android:1.2.5"

    }
}

project(":ios") {
    apply plugin: "java"
    apply plugin: "robovm"


    dependencies {
        implementation project(":core")
        implementation "com.mobidevelop.robovm:robovm-rt:$roboVMVersion"
        implementation "com.mobidevelop.robovm:robovm-cocoatouch:$roboVMVersion"
        implementation "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
        implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
        implementation "de.tomgrill.gdxfacebook:gdx-facebook-ios:1.4.1"
        implementation "de.tomgrill.gdxdialogs:gdx-dialogs-ios:1.2.5"

    }
}

project(":html") {
    apply plugin: "gwt"
    apply plugin: "war"


    dependencies {
        implementation project(":core")
        implementation "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
        implementation "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
        implementation "com.badlogicgames.gdx:gdx-box2d:$gdxVersion:sources"
        implementation "com.badlogicgames.gdx:gdx-box2d-gwt:$gdxVersion:sources"
        implementation "com.badlogicgames.gdx:gdx-controllers:$gdxVersion:sources"
        implementation "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion:sources"
        implementation "com.badlogicgames.gdx:gdx-ai:$aiVersion:sources"
        implementation "com.badlogicgames.ashley:ashley:$ashleyVersion:sources"
        implementation "com.badlogicgames.box2dlights:box2dlights:$box2DLightsVersion:sources"
        implementation "net.dermetfan.libgdx-utils:libgdx-utils:0.13.4:sources"
        implementation "com.kotcrab.vis:vis-ui:1.3.0:sources"
        implementation "net.dermetfan.libgdx-utils:libgdx-utils:0.13.4:sources"
        implementation "net.dermetfan.libgdx-utils:libgdx-utils-box2d:0.13.4:sources"
        implementation "de.tomgrill.gdxfacebook:gdx-facebook-core:1.4.1:sources"
        implementation "de.tomgrill.gdxfacebook:gdx-facebook-html:1.4.1:sources"
        implementation "de.tomgrill.gdxdialogs:gdx-dialogs-html:1.2.5"
        implementation "de.tomgrill.gdxdialogs:gdx-dialogs-html:1.2.5:sources"
        compile "de.tomgrill.gdxdialogs:gdx-dialogs-core:1.2.5:sources"
        implementation "com.github.czyzby:gdx-kiwi:1.9.1.9.6:sources"
        implementation "com.github.czyzby:gdx-kiwi:1.9.1.9.6:sources"
        implementation "com.github.czyzby:gdx-lml:1.9.1.9.6:sources"
        implementation "com.github.czyzby:gdx-lml-vis:1.9.1.9.6:sources"
        implementation "com.kotcrab.vis:vis-ui:1.3.0:sources"
        implementation "com.github.czyzby:gdx-kiwi:1.9.1.9.6:sources"
        implementation "com.github.czyzby:gdx-lml:1.9.1.9.6:sources"

    }
}

project(":core") {
    apply plugin: "java"


    dependencies {
        implementation "com.badlogicgames.gdx:gdx:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-ai:$aiVersion"
        implementation "com.badlogicgames.ashley:ashley:$ashleyVersion"
        implementation "com.badlogicgames.box2dlights:box2dlights:$box2DLightsVersion"
        implementation "net.dermetfan.libgdx-utils:libgdx-utils:0.13.4"
        implementation "com.kotcrab.vis:vis-ui:1.3.0"
        implementation "net.dermetfan.libgdx-utils:libgdx-utils-box2d:0.13.4"
        implementation "de.tomgrill.gdxfacebook:gdx-facebook-core:1.4.1"
        compile "de.tomgrill.gdxdialogs:gdx-dialogs-core:1.2.5"
        implementation "com.github.czyzby:gdx-kiwi:1.9.1.9.6"
        implementation "com.github.czyzby:gdx-lml-vis:1.9.1.9.6"
        implementation "com.github.czyzby:gdx-lml:1.9.1.9.6"

    }
}

project(":ios-moe") {
    apply plugin: "moe"

    configurations { natives }

    dependencies {
        implementation project(":core")
        implementation "com.badlogicgames.gdx:gdx-backend-moe:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
        implementation "de.tomgrill.gdxfacebook:gdx-facebook-ios-moe:1.4.1"
        implementation "de.tomgrill.gdxdialogs:gdx-dialogs-ios-moe:1.2.5"

    }
}

tasks.eclipse.doLast {
    delete ".project"
}
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  • build.gradle (Module: android)

(请注意,我已将key_pass keyAlias,keyPassword,storeFile和storePassword替换为'*****',在实际的gradle文件中,它们是不同的


android {
    signingConfigs {
        key_pass {
            keyAlias '*****'
            keyPassword '******'
            storeFile file('*****')
            storePassword '*****'
        }
    }
    buildToolsVersion "27.0.3"
    compileSdkVersion 27
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
            jniLibs.srcDirs = ['libs']
        }

    }
    packagingOptions {
        exclude 'META-INF/robovm/ios/robovm.xml'
    }
    defaultConfig {
        applicationId "com.mygdx.game4"
        minSdkVersion 19
        targetSdkVersion 27
        versionCode 1
        versionName "1.0"
    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
    productFlavors {
    }
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/arm64-v8a/").mkdirs();
    file("libs/x86_64/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
        if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
        if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if (jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
        if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if (outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}
task run(type: Exec) {
    def path
    def localProperties = project.file("../local.properties")
    if (localProperties.exists()) {
        Properties properties = new Properties()
        localProperties.withInputStream { instr ->
            properties.load(instr)
        }
        def sdkDir = properties.getProperty('sdk.dir')
        if (sdkDir) {
            path = sdkDir
        } else {
            path = "$System.env.ANDROID_HOME"
        }
    } else {
        path = "$System.env.ANDROID_HOME"
    }

    def adb = path + "/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.mygdx.game4/com.mygdx.game4.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [project.configurations.compile]
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}
// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [COMPILE: [plus: [project.configurations.compile]]]

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value: "true")
                        }
                    }
                }
            }
        }
    }
}
dependencies {
}
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 - `build.gradle (Module: core)`
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apply plugin: "java"

sourceCompatibility = 1.6
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'

sourceSets.main.java.srcDirs = [ "src/" ]


eclipse.project {
    name = appName + "-core"
}
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 - `gradle-wrapper.properties (Gradel Version)`
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#Sun Dec 30 13:51:33 EST 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.6-all.zip
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- `proguard-rules.pro`
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# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
#   http://developer.android.com/guide/developing/tools/proguard.html

# Add any project specific keep options here:

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
#   public *;
#}

-verbose

-dontwarn android.support.**
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
-dontwarn com.badlogic.gdx.utils.GdxBuild
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild

-keep class com.badlogic.gdx.controllers.android.AndroidControllers

-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
   <init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
}

-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
   boolean contactFilter(long, long);
   void    beginContact(long);
   void    endContact(long);
   void    preSolve(long, long);
   void    postSolve(long, long);
   boolean reportFixture(long);
   float   reportRayFixture(long, float, float, float, float, float);
}
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 - `gradle.properties`
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org.gradle.daemon=true
org.gradle.jvmargs=-Xms128m -Xmx1500m
org.gradle.configureondemand=false
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 - `settings.gradle`
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include 'desktop', 'android', 'ios', 'html', 'core', 'ios-moe'
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 - `local.properties`
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# Location of the android SDK
sdk.dir=/home/Android/Sdk
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use*_*542 6

好吧,我发现了问题,我只是缺少一个额外的步骤,我必须进入“项目属性”->模块:android下的“构建类型”,然后选择密钥库,我以为我已经选择了,通过在下面突出显示它签名。