Mih*_*ian 10 iphone objective-c grand-central-dispatch objective-c-blocks
假设我运行此代码:
__block int step = 0;
__block dispatch_block_t myBlock;
myBlock = ^{
if(step == STEPS_COUNT)
{
return;
}
step++;
dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC / 2);
dispatch_after(delay, dispatch_get_current_queue(), myBlock);
};
dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC / 2);
dispatch_after(delay, dispatch_get_current_queue(), myBlock);
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该块从外部调用一次.到达内部调用时,程序崩溃,没有任何细节.如果我在所有地方使用直接调用而不是GCD调度,一切正常.
我也尝试使用块的副本调用dispatch_after.我不知道这是否是朝着正确方向迈出的一步,但这还不足以让它发挥作用.
想法?
Ber*_*rik 16
在尝试解决此问题时,我发现了一段代码,解决了许多与递归块相关的问题.我再也找不到源了,但仍然有代码:
// in some imported file
dispatch_block_t RecursiveBlock(void (^block)(dispatch_block_t recurse)) {
return ^{ block(RecursiveBlock(block)); };
}
// in your method
dispatch_block_t completeTaskWhenSempahoreOpen = RecursiveBlock(^(dispatch_block_t recurse) {
if ([self isSemaphoreOpen]) {
[self completeTask];
} else {
double delayInSeconds = 0.3;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), recurse);
}
});
completeTaskWhenSempahoreOpen();
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RecursiveBlock允许非参数块.可以为单个或多个参数块重写它.使用此构造简化了内存管理,例如,没有保留周期的可能性.
我的解决方案完全来自Berik的,所以他在这里得到了所有的荣誉.我只是觉得"递归块"问题空间(我还没有在其他地方找到)需要一个更通用的框架,包括异步情况,这里介绍.
使用这三个第一个定义使得第四个和第五个方法 - 这些只是示例 - 成为可能,这是一种非常简单,万无一失的,并且(我相信)以内存安全的方式将任何块递归到任意限制.
dispatch_block_t RecursiveBlock(void (^block)(dispatch_block_t recurse)) {
return ^() {
block(RecursiveBlock(block));
};
}
void recurse(void(^recursable)(BOOL *stop))
{
// in your method
__block BOOL stop = NO;
RecursiveBlock(^(dispatch_block_t recurse) {
if ( !stop ) {
//Work
recursable(&stop);
//Repeat
recurse();
}
})();
}
void recurseAfter(void(^recursable)(BOOL *stop, double *delay))
{
// in your method
__block BOOL stop = NO;
__block double delay = 0;
RecursiveBlock(^(dispatch_block_t recurse) {
if ( !stop ) {
//Work
recursable(&stop, &delay);
//Repeat
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delay * NSEC_PER_SEC)), dispatch_get_main_queue(), recurse);
}
})();
}
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您将注意到,在以下两个示例中,与递归机制交互的机制非常轻量级,基本上相当于必须包含一个块,recurse并且该块必须采用一个BOOL *stop变量,应该在某个点设置退出递归(一些Cocoa块迭代器中熟悉的模式).
- (void)recurseTo:(int)max
{
__block int i = 0;
void (^recursable)(BOOL *) = ^(BOOL *stop) {
//Do
NSLog(@"testing: %d", i);
//Criteria
i++;
if ( i >= max ) {
*stop = YES;
}
};
recurse(recursable);
}
+ (void)makeSizeGoldenRatio:(UIView *)view
{
__block CGFloat fibonacci_1_h = 1.f;
__block CGFloat fibonacci_2_w = 1.f;
recurse(^(BOOL *stop) {
//Criteria
if ( fibonacci_2_w > view.superview.bounds.size.width || fibonacci_1_h > view.superview.bounds.size.height ) {
//Calculate
CGFloat goldenRatio = fibonacci_2_w/fibonacci_1_h;
//Frame
CGRect newFrame = view.frame;
newFrame.size.width = fibonacci_1_h;
newFrame.size.height = goldenRatio*newFrame.size.width;
view.frame = newFrame;
//Done
*stop = YES;
NSLog(@"Golden Ratio %f -> %@ for view", goldenRatio, NSStringFromCGRect(view.frame));
} else {
//Iterate
CGFloat old_fibonnaci_2 = fibonacci_2_w;
fibonacci_2_w = fibonacci_2_w + fibonacci_1_h;
fibonacci_1_h = old_fibonnaci_2;
NSLog(@"Fibonnaci: %f %f", fibonacci_1_h, fibonacci_2_w);
}
});
}
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recurseAfter虽然我不会在这里提供一个人为的例子,但效果大致相同.我正在使用所有这三个没有问题,取代我的旧-performBlock:afterDelay:模式.
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