Mac*_*ski 24 c# performance memory-management microbenchmark
我想更好地了解内存如何在.NET中运行,所以我正在使用BenchmarkDotNet和诊断器.我通过对数组项进行求和来创建基准比较class和struct性能.我期望求和值类型总是更快.但对于短阵列则不然.有谁能解释一下?
代码:
internal class ReferenceType
{
public int Value;
}
internal struct ValueType
{
public int Value;
}
internal struct ExtendedValueType
{
public int Value;
private double _otherData; // this field is here just to make the object bigger
}
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我有三个数组:
private ReferenceType[] _referenceTypeData;
private ValueType[] _valueTypeData;
private ExtendedValueType[] _extendedValueTypeData;
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我使用相同的随机值初始化.
然后是一个基准测试方法:
[Benchmark]
public int ReferenceTypeSum()
{
var sum = 0;
for (var i = 0; i < Size; i++)
{
sum += _referenceTypeData[i].Value;
}
return sum;
}
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Size是一个基准参数.另外两种基准方法(ValueTypeSum和ExtendedValueTypeSum)是相同的,除了我总结_valueTypeData或_extendedValueTypeData.基准测试的完整代码.
基准测试结果:
DefaultJob:.NET Framework 4.7.2(CLR 4.0.30319.42000),64位RyuJIT-v4.7.3190.0
Method | Size | Mean | Error | StdDev | Ratio | RatioSD |
--------------------- |----- |----------:|----------:|----------:|------:|--------:|
ReferenceTypeSum | 100 | 75.76 ns | 1.2682 ns | 1.1863 ns | 1.00 | 0.00 |
ValueTypeSum | 100 | 79.83 ns | 0.3866 ns | 0.3616 ns | 1.05 | 0.02 |
ExtendedValueTypeSum | 100 | 78.70 ns | 0.8791 ns | 0.8223 ns | 1.04 | 0.01 |
| | | | | | |
ReferenceTypeSum | 500 | 354.78 ns | 3.9368 ns | 3.6825 ns | 1.00 | 0.00 |
ValueTypeSum | 500 | 367.08 ns | 5.2446 ns | 4.9058 ns | 1.03 | 0.01 |
ExtendedValueTypeSum | 500 | 346.18 ns | 2.1114 ns | 1.9750 ns | 0.98 | 0.01 |
| | | | | | |
ReferenceTypeSum | 1000 | 697.81 ns | 6.8859 ns | 6.1042 ns | 1.00 | 0.00 |
ValueTypeSum | 1000 | 720.64 ns | 5.5592 ns | 5.2001 ns | 1.03 | 0.01 |
ExtendedValueTypeSum | 1000 | 699.12 ns | 9.6796 ns | 9.0543 ns | 1.00 | 0.02 |
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核心:.NET Core 2.1.4(CoreCLR 4.6.26814.03,CoreFX 4.6.26814.02),64位RyuJIT
Method | Size | Mean | Error | StdDev | Ratio | RatioSD |
--------------------- |----- |----------:|----------:|----------:|------:|--------:|
ReferenceTypeSum | 100 | 76.22 ns | 0.5232 ns | 0.4894 ns | 1.00 | 0.00 |
ValueTypeSum | 100 | 80.69 ns | 0.9277 ns | 0.8678 ns | 1.06 | 0.01 |
ExtendedValueTypeSum | 100 | 78.88 ns | 1.5693 ns | 1.4679 ns | 1.03 | 0.02 |
| | | | | | |
ReferenceTypeSum | 500 | 354.30 ns | 2.8682 ns | 2.5426 ns | 1.00 | 0.00 |
ValueTypeSum | 500 | 372.72 ns | 4.2829 ns | 4.0063 ns | 1.05 | 0.01 |
ExtendedValueTypeSum | 500 | 357.50 ns | 7.0070 ns | 6.5543 ns | 1.01 | 0.02 |
| | | | | | |
ReferenceTypeSum | 1000 | 696.75 ns | 4.7454 ns | 4.4388 ns | 1.00 | 0.00 |
ValueTypeSum | 1000 | 697.95 ns | 2.2462 ns | 2.1011 ns | 1.00 | 0.01 |
ExtendedValueTypeSum | 1000 | 687.75 ns | 2.3861 ns | 1.9925 ns | 0.99 | 0.01 |
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我已经运行与基准BranchMispredictions和CacheMisses硬件计数器,但没有高速缓存未命中,也没有分支预测失误.我还检查了发布的IL代码,并且基准测试方法的区别仅在于加载引用或值类型变量的指令.
对于更大的数组大小,求和值类型数组总是更快(例如因为值类型占用更少的内存),但我不明白为什么它对于较短的数组来说较慢.我在这里想念什么?为什么制作struct更大的(参见ExtendedValueType)会使得总和更快一些?
----更新----
受到@usr发表的评论的启发,我用LegacyJit重新运行了基准测试.我还添加了@Silver Shroud启发的内存诊断程序(是的,没有堆分配).
Job = LegacyJitX64 Jit = LegacyJit Platform = X64 Runtime = Clr
Method | Size | Mean | Error | StdDev | Ratio | RatioSD | Gen 0/1k Op | Gen 1/1k Op | Gen 2/1k Op | Allocated Memory/Op |
--------------------- |----- |-----------:|-----------:|-----------:|------:|--------:|------------:|------------:|------------:|--------------------:|
ReferenceTypeSum | 100 | 110.1 ns | 0.6836 ns | 0.6060 ns | 1.00 | 0.00 | - | - | - | - |
ValueTypeSum | 100 | 109.5 ns | 0.4320 ns | 0.4041 ns | 0.99 | 0.00 | - | - | - | - |
ExtendedValueTypeSum | 100 | 109.5 ns | 0.5438 ns | 0.4820 ns | 0.99 | 0.00 | - | - | - | - |
| | | | | | | | | | |
ReferenceTypeSum | 500 | 517.8 ns | 10.1271 ns | 10.8359 ns | 1.00 | 0.00 | - | - | - | - |
ValueTypeSum | 500 | 511.9 ns | 7.8204 ns | 7.3152 ns | 0.99 | 0.03 | - | - | - | - |
ExtendedValueTypeSum | 500 | 534.7 ns | 3.0168 ns | 2.8219 ns | 1.03 | 0.02 | - | - | - | - |
| | | | | | | | | | |
ReferenceTypeSum | 1000 | 1,058.3 ns | 8.8829 ns | 8.3091 ns | 1.00 | 0.00 | - | - | - | - |
ValueTypeSum | 1000 | 1,048.4 ns | 8.6803 ns | 8.1196 ns | 0.99 | 0.01 | - | - | - | - |
ExtendedValueTypeSum | 1000 | 1,057.5 ns | 5.9456 ns | 5.5615 ns | 1.00 | 0.01 | - | - | - | - |
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传统的JIT结果与预期相同 - 但比之前的结果慢!这表明RyuJit做了一些神奇的性能改进,在参考类型上做得更好.
----更新2 ----
谢谢你的答案!我学到了很多东西!
下面是另一个基准的结果.我正在比较最初的基准测试方法,优化的方法,如@usr和@xoofx所建议的:
[Benchmark]
public int ReferenceTypeOptimizedSum()
{
var sum = 0;
var array = _referenceTypeData;
for (var i = 0; i < array.Length; i++)
{
sum += array[i].Value;
}
return sum;
}
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和@AndreyAkinshin建议的展开版本,上面的优化补充说:
[Benchmark]
public int ReferenceTypeUnrolledSum()
{
var sum = 0;
var array = _referenceTypeData;
for (var i = 0; i < array.Length; i += 16)
{
sum += array[i].Value;
sum += array[i + 1].Value;
sum += array[i + 2].Value;
sum += array[i + 3].Value;
sum += array[i + 4].Value;
sum += array[i + 5].Value;
sum += array[i + 6].Value;
sum += array[i + 7].Value;
sum += array[i + 8].Value;
sum += array[i + 9].Value;
sum += array[i + 10].Value;
sum += array[i + 11].Value;
sum += array[i + 12].Value;
sum += array[i + 13].Value;
sum += array[i + 14].Value;
sum += array[i + 15].Value;
}
return sum;
}
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基准测试结果:
BenchmarkDotNet = v0.11.3,OS = Windows 10.0.17134.345(1803/April2018Update/Redstone4)Intel Core i5-6400 CPU 2.70GHz(Skylake),1个CPU,4个逻辑和4个物理内核频率= 2648439 Hz,分辨率= 377.5809 ns,定时器= TSC
DefaultJob:.NET Framework 4.7.2(CLR 4.0.30319.42000),64位RyuJIT-v4.7.3190.0
Method | Size | Mean | Error | StdDev | Ratio | RatioSD |
------------------------------ |----- |---------:|----------:|----------:|------:|--------:|
ReferenceTypeSum | 512 | 344.8 ns | 3.6473 ns | 3.4117 ns | 1.00 | 0.00 |
ValueTypeSum | 512 | 361.2 ns | 3.8004 ns | 3.3690 ns | 1.05 | 0.02 |
ExtendedValueTypeSum | 512 | 347.2 ns | 5.9686 ns | 5.5831 ns | 1.01 | 0.02 |
ReferenceTypeOptimizedSum | 512 | 254.5 ns | 2.4427 ns | 2.2849 ns | 0.74 | 0.01 |
ValueTypeOptimizedSum | 512 | 353.0 ns | 1.9201 ns | 1.7960 ns | 1.02 | 0.01 |
ExtendedValueTypeOptimizedSum | 512 | 280.3 ns | 1.2423 ns | 1.0374 ns | 0.81 | 0.01 |
ReferenceTypeUnrolledSum | 512 | 213.2 ns | 1.2483 ns | 1.1676 ns | 0.62 | 0.01 |
ValueTypeUnrolledSum | 512 | 201.3 ns | 0.6720 ns | 0.6286 ns | 0.58 | 0.01 |
ExtendedValueTypeUnrolledSum | 512 | 223.6 ns | 1.0210 ns | 0.9550 ns | 0.65 | 0.01 |
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And*_*hin 10
在Haswell中,英特尔为小循环引入了分支预测的附加策略(这就是为什么我们无法在IvyBridge上观察到这种情况).似乎特定的分支策略取决于许多因素,包括本机代码对齐.LegacyJIT和RyuJIT之间的区别可以通过方法的不同对齐策略来解释.不幸的是,我无法提供这种性能现象的所有相关细节(英特尔保密实施细节;我的结论仅基于我自己的CPU逆向工程实验),但我可以告诉你如何使这个基准更好.
改善结果的主要技巧是手动循环展开,这对Haswell +与RyuJIT的纳米章程至关重要.上述现象仅影响小循环,因此我们可以通过庞大的循环体来解决问题.事实上,当你有一个像基准测试
[Benchmark]
public void MyBenchmark()
{
Foo();
}
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BenchmarkDotNet生成以下循环:
for (int i = 0; i < N; i++)
{
Foo(); Foo(); Foo(); Foo();
Foo(); Foo(); Foo(); Foo();
Foo(); Foo(); Foo(); Foo();
Foo(); Foo(); Foo(); Foo();
}
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您可以通过控制此循环中的内部调用次数UnrollFactor.如果您在基准测试中有自己的小循环,则应以相同的方式展开它:
[Benchmark(Baseline = true)]
public int ReferenceTypeSum()
{
var sum = 0;
for (var i = 0; i < Size; i += 16)
{
sum += _referenceTypeData[i].Value;
sum += _referenceTypeData[i + 1].Value;
sum += _referenceTypeData[i + 2].Value;
sum += _referenceTypeData[i + 3].Value;
sum += _referenceTypeData[i + 4].Value;
sum += _referenceTypeData[i + 5].Value;
sum += _referenceTypeData[i + 6].Value;
sum += _referenceTypeData[i + 7].Value;
sum += _referenceTypeData[i + 8].Value;
sum += _referenceTypeData[i + 9].Value;
sum += _referenceTypeData[i + 10].Value;
sum += _referenceTypeData[i + 11].Value;
sum += _referenceTypeData[i + 12].Value;
sum += _referenceTypeData[i + 13].Value;
sum += _referenceTypeData[i + 14].Value;
sum += _referenceTypeData[i + 15].Value;
}
return sum;
}
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另一个技巧是积极的预热(例如,30次迭代).这就是我的机器上的预热阶段的样子:
WorkloadWarmup 1: 4194304 op, 865744000.00 ns, 206.4095 ns/op
WorkloadWarmup 2: 4194304 op, 892164000.00 ns, 212.7085 ns/op
WorkloadWarmup 3: 4194304 op, 861913000.00 ns, 205.4961 ns/op
WorkloadWarmup 4: 4194304 op, 868044000.00 ns, 206.9578 ns/op
WorkloadWarmup 5: 4194304 op, 933894000.00 ns, 222.6577 ns/op
WorkloadWarmup 6: 4194304 op, 890567000.00 ns, 212.3277 ns/op
WorkloadWarmup 7: 4194304 op, 923509000.00 ns, 220.1817 ns/op
WorkloadWarmup 8: 4194304 op, 861953000.00 ns, 205.5056 ns/op
WorkloadWarmup 9: 4194304 op, 862454000.00 ns, 205.6251 ns/op
WorkloadWarmup 10: 4194304 op, 862565000.00 ns, 205.6515 ns/op
WorkloadWarmup 11: 4194304 op, 867301000.00 ns, 206.7807 ns/op
WorkloadWarmup 12: 4194304 op, 841892000.00 ns, 200.7227 ns/op
WorkloadWarmup 13: 4194304 op, 827717000.00 ns, 197.3431 ns/op
WorkloadWarmup 14: 4194304 op, 828257000.00 ns, 197.4719 ns/op
WorkloadWarmup 15: 4194304 op, 812275000.00 ns, 193.6615 ns/op
WorkloadWarmup 16: 4194304 op, 792011000.00 ns, 188.8301 ns/op
WorkloadWarmup 17: 4194304 op, 792607000.00 ns, 188.9722 ns/op
WorkloadWarmup 18: 4194304 op, 794428000.00 ns, 189.4064 ns/op
WorkloadWarmup 19: 4194304 op, 794879000.00 ns, 189.5139 ns/op
WorkloadWarmup 20: 4194304 op, 794914000.00 ns, 189.5223 ns/op
WorkloadWarmup 21: 4194304 op, 794061000.00 ns, 189.3189 ns/op
WorkloadWarmup 22: 4194304 op, 793385000.00 ns, 189.1577 ns/op
WorkloadWarmup 23: 4194304 op, 793851000.00 ns, 189.2688 ns/op
WorkloadWarmup 24: 4194304 op, 793456000.00 ns, 189.1747 ns/op
WorkloadWarmup 25: 4194304 op, 794194000.00 ns, 189.3506 ns/op
WorkloadWarmup 26: 4194304 op, 793980000.00 ns, 189.2996 ns/op
WorkloadWarmup 27: 4194304 op, 804402000.00 ns, 191.7844 ns/op
WorkloadWarmup 28: 4194304 op, 801002000.00 ns, 190.9738 ns/op
WorkloadWarmup 29: 4194304 op, 797860000.00 ns, 190.2246 ns/op
WorkloadWarmup 30: 4194304 op, 802668000.00 ns, 191.3710 ns/op
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默认情况下,BenchmarkDotNet会尝试检测此类情况并增加预热迭代次数.不幸的是,它并不总是可能的(假设我们希望在"简单"情况下具有"快速"预热阶段).
以下是我的结果(您可以在此处找到更新基准的完整列表:https://gist.github.com/AndreyAkinshin/4c9e0193912c99c0b314359d5c5d0a4e):
BenchmarkDotNet=v0.11.3, OS=macOS Mojave 10.14.1 (18B75) [Darwin 18.2.0]
Intel Core i7-4870HQ CPU 2.50GHz (Haswell), 1 CPU, 8 logical and 4 physical cores
.NET Core SDK=3.0.100-preview-009812
[Host] : .NET Core 2.0.5 (CoreCLR 4.6.0.0, CoreFX 4.6.26018.01), 64bit RyuJIT
Job-IHBGGW : .NET Core 2.0.5 (CoreCLR 4.6.0.0, CoreFX 4.6.26018.01), 64bit RyuJIT
IterationCount=30 WarmupCount=30
Method | Size | Mean | Error | StdDev | Median | Ratio | RatioSD |
--------------------- |----- |---------:|----------:|----------:|---------:|------:|--------:|
ReferenceTypeSum | 256 | 180.7 ns | 0.4514 ns | 0.6474 ns | 180.8 ns | 1.00 | 0.00 |
ValueTypeSum | 256 | 154.4 ns | 1.8844 ns | 2.8205 ns | 153.3 ns | 0.86 | 0.02 |
ExtendedValueTypeSum | 256 | 183.1 ns | 2.2283 ns | 3.3352 ns | 181.1 ns | 1.01 | 0.02 |
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这确实是一种非常奇怪的行为.
为引用类型生成的核心循环代码如下:
M00_L00:
mov r9,rcx
cmp edx,[r9+8]
jae ArrayOutOfBound
movsxd r10,edx
mov r9,[r9+r10*8+10h]
add eax,[r9+8]
inc edx
cmp edx,r8d
jl M00_L00
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而对于值类型循环:
M00_L00:
mov r9,rcx
cmp edx,[r9+8]
jae ArrayOutOfBound
movsxd r10,edx
add eax,[r9+r10*4+10h]
inc edx
cmp edx,r8d
jl M00_L00
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所以区别归结为:
供参考类型:
mov r9,[r9+r10*8+10h]
add eax,[r9+8]
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对于值类型:
add eax,[r9+r10*4+10h]
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使用一条指令而没有间接内存访问,值类型应该更快......
我试图通过英特尔架构代码分析器运行它,参考类型的IACA输出是:
Throughput Analysis Report
--------------------------
Block Throughput: 1.72 Cycles Throughput Bottleneck: Dependency chains
Loop Count: 35
Port Binding In Cycles Per Iteration:
--------------------------------------------------------------------------------------------------
| Port | 0 - DV | 1 | 2 - D | 3 - D | 4 | 5 | 6 | 7 |
--------------------------------------------------------------------------------------------------
| Cycles | 1.0 0.0 | 1.0 | 1.5 1.5 | 1.5 1.5 | 0.0 | 1.0 | 1.0 | 0.0 |
--------------------------------------------------------------------------------------------------
DV - Divider pipe (on port 0)
D - Data fetch pipe (on ports 2 and 3)
F - Macro Fusion with the previous instruction occurred
* - instruction micro-ops not bound to a port
^ - Micro Fusion occurred
# - ESP Tracking sync uop was issued
@ - SSE instruction followed an AVX256/AVX512 instruction, dozens of cycles penalty is expected
X - instruction not supported, was not accounted in Analysis
| Num Of | Ports pressure in cycles | |
| Uops | 0 - DV | 1 | 2 - D | 3 - D | 4 | 5 | 6 | 7 |
-----------------------------------------------------------------------------------------
| 1* | | | | | | | | | mov r9, rcx
| 2^ | | | 0.5 0.5 | 0.5 0.5 | | 1.0 | | | cmp edx, dword ptr [r9+0x8]
| 0*F | | | | | | | | | jnb 0x22
| 1 | | | | | | | 1.0 | | movsxd r10, edx
| 1 | | | 0.5 0.5 | 0.5 0.5 | | | | | mov r9, qword ptr [r9+r10*8+0x10]
| 2^ | 1.0 | | 0.5 0.5 | 0.5 0.5 | | | | | add eax, dword ptr [r9+0x8]
| 1 | | 1.0 | | | | | | | inc edx
| 1* | | | | | | | | | cmp edx, r8d
| 0*F | | | | | | | | | jl 0xffffffffffffffe6
Total Num Of Uops: 9
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对于值类型:
Throughput Analysis Report
--------------------------
Block Throughput: 1.74 Cycles Throughput Bottleneck: Dependency chains
Loop Count: 26
Port Binding In Cycles Per Iteration:
--------------------------------------------------------------------------------------------------
| Port | 0 - DV | 1 | 2 - D | 3 - D | 4 | 5 | 6 | 7 |
--------------------------------------------------------------------------------------------------
| Cycles | 1.0 0.0 | 1.0 | 1.0 1.0 | 1.0 1.0 | 0.0 | 1.0 | 1.0 | 0.0 |
--------------------------------------------------------------------------------------------------
DV - Divider pipe (on port 0)
D - Data fetch pipe (on ports 2 and 3)
F - Macro Fusion with the previous instruction occurred
* - instruction micro-ops not bound to a port
^ - Micro Fusion occurred
# - ESP Tracking sync uop was issued
@ - SSE instruction followed an AVX256/AVX512 instruction, dozens of cycles penalty is expected
X - instruction not supported, was not accounted in Analysis
| Num Of | Ports pressure in cycles | |
| Uops | 0 - DV | 1 | 2 - D | 3 - D | 4 | 5 | 6 | 7 |
-----------------------------------------------------------------------------------------
| 1* | | | | | | | | | mov r9, rcx
| 2^ | | | 1.0 1.0 | | | 1.0 | | | cmp edx, dword ptr [r9+0x8]
| 0*F | | | | | | | | | jnb 0x1e
| 1 | | | | | | | 1.0 | | movsxd r10, edx
| 2 | 1.0 | | | 1.0 1.0 | | | | | add eax, dword ptr [r9+r10*4+0x10]
| 1 | | 1.0 | | | | | | | inc edx
| 1* | | | | | | | | | cmp edx, r8d
| 0*F | | | | | | | | | jl 0xffffffffffffffea
Total Num Of Uops: 8
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因此参考类型略有优势(每个循环1.72个循环对比1.74个循环)
我不是解密IACA输出的专家,但我的猜测是它与端口使用有关(更好的分布在2-3之间的参考类型)
"端口"是CPU中的微执行单元.例如,对于Skylake,它们是这样划分的(来自Agner优化资源的指令表)
Port 0: Integer, f.p. and vector ALU, mul, div, branch
Port 1: Integer, f.p. and vector ALU
Port 2: Load
Port 3: Load
Port 4: Store
Port 5: Integer and vector ALU
Port 6: Integer ALU, branch
Port 7: Store address
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它看起来像一个非常微妙的微指令(uop)优化,但无法解释原因.
请注意,您可以像这样改进循环的codegen:
[Benchmark]
public int ValueTypeSum()
{
var sum = 0;
// NOTE: Caching the array to a local variable (that will avoid the reload of the Length inside the loop)
var arr = _valueTypeData;
// NOTE: checking against `array.Length` instead of `Size`, to completely remove the ArrayOutOfBound checks
for (var i = 0; i < arr.Length; i++)
{
sum += arr[i].Value;
}
return sum;
}
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循环将稍微优化一下,您还应该获得更一致的结果.
我认为结果如此接近的原因是使用一个如此小的大小并且没有在堆中(在数组初始化循环内)分配任何东西到片段对象数组元素.
在您的基准测试代码中,只有对象数组元素从堆(*)中分配,这样MemoryAllocator可以在堆中按顺序(**)分配每个元素.当基准代码开始执行时,数据将从ram读取到cpu缓存,并且由于你的对象数组元素按顺序(以连续的块)顺序写入ram,它们将被缓存,这就是为什么你没有得到任何缓存未命中.
为了更好地看到这一点,您可以使用另一个对象数组(最好使用更大的对象),这些对象数组将在堆上分配以对基准对象数组元素进行分段.这可能导致缓存未命中发生在当前设置之前.在现实生活中,将会有其他线程在同一堆上分配,并进一步分割数组的实际对象.访问ram也比访问cpu cache(或cpu周期)花费更多的时间.(查看有关此主题的帖子).
(*)ValueType数组在初始化数组元素时分配所需的所有空间new ValueType[Size]; ValueType数组元素在ram中是连续的.
(**)objectArr [i] object元素和objectArr [i + 1](依此类推)将在堆中并排,当ram块缓存时,可能所有的对象数组元素都将被读取到cpu缓存中,所以迭代数组时不需要ram访问.