bar*_*ta7 7 android chord sound-synthesis
如何在Android中轻松生成Synth和弦声音?我想能够使用8bit动态生成游戏音乐.尝试使用AudioTrack,但尚未获得好听的效果.
有什么例子吗?
我尝试了以下代码但没有成功:
public class BitLoose {
private final int duration = 1; // seconds
private final int sampleRate = 4200;
private final int numSamples = duration * sampleRate;
private final double sample[] = new double[numSamples];
final AudioTrack audioTrack;
public BitLoose() {
audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT, numSamples,
AudioTrack.MODE_STREAM);
audioTrack.play();
}
public void addTone(final int freqOfTone) {
// fill out the array
for (int i = 0; i < numSamples; ++i) {
sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone));
}
// convert to 16 bit pcm sound array
// assumes the sample buffer is normalised.
final byte generatedSnd[] = new byte[numSamples];
int idx = 0;
for (final double dVal : sample) {
// scale to maximum amplitude
final short val = (short) ((((dVal * 255))) % 255);
// in 16 bit wav PCM, first byte is the low order byte
generatedSnd[idx++] = (byte) (val);
}
audioTrack.write(generatedSnd, 0, sampleRate);
}
public void stop() {
audioTrack.stop();
}
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我认为声音不好是由于音频格式造成的:AudioFormat.ENCODING_PCM_8BIT 使用无符号样本,因此 1 和 -1 之间的正弦必须转换为 0-255 字节值,试试这个:
for (final double dVal : sample) {
final short val = (short) ((dVal + 1) / 2 * 255) ;
generatedSnd[idx++] = (byte) val;
}
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还可以尝试将采样率更改为 11025,因为某些设备可能不支持 4200:
private final int sampleRate = 11025;
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