传播算子vs immutable.js

You*_*oon 5 javascript reactjs immutable.js redux

似乎在将redux与react结合使用时,immutable.js几乎已成为行业标准。我的问题是,当我们使用散布运算符时,是否不是一成不变地对redux状态进行更改?例如,

const reducer = (state=initialState, action) => {
    switch(action.type){
        case actionType.SOME_ACTION:
            return {
                ...state,
                someState: state.someState.filter(etc=>etc)
            }
    }
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我用redux设置状态不是一成不变的吗?使用immutable.js OVER传播算子使对象不可变的好处是什么?

很抱歉,如果有人提出这个问题,但我找不到让我满意的答案。我了解不可变对象的好处,但不了解在点运算符上使用immutable.js库的重要性。

Ano*_*sSB 10

简短答案

是! ES6传播运算符可以完全用作immutable.js的替代者,但是有一个主要警告,您必须始终保持态势感知。

很长的答案

您和您的其他开发人员将100%负责维护不变性,而不是让immutable.js为您处理。这是关于如何使用ES6“ spread operator”及其各种功能(例如filter和)自行管理不可变状态的详细信息map

以下内容将探讨以不变和变异的方式将值移除和添加到数组或对象。我在每个示例中注销initialStatenewState,以证明我们是否已突变initialState。这很重要的原因是,如果initialStatenewState完全相同,则Redux不会指示UI重新呈现。

注意:如果您尝试使用以下任何变种的解决方案,则Immutable.js会使应用程序崩溃。

从数组中删除元素

一成不变的方式

const initialState = {
  members: ['Pete', 'Paul', 'George', 'John']
}
const reducer = (state, action) => {
  switch(action.type){
case 'REMOVE_MEMBER':
  return {
    ...state,
    members: state.members.filter(
      member => member !== action.member
    )
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'REMOVE_MEMBER', member: 'Pete'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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变异方式

const initialState = {
  members: ['Pete', 'Paul', 'George', 'John']
}
const reducer = (state, action) => {
  switch(action.type){
case 'REMOVE_MEMBER':
  state.members.forEach((member, i) => {
    if (member === action.member) {
      state.members.splice(i, 1)
    }
  })
  return {
    ...state,
    members: state.members
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'REMOVE_MEMBER', member: 'Pete'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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将元素添加到数组

一成不变的方式

const initialState = {
  members: ['Paul', 'George', 'John']
}
const reducer = (state, action) => {
  switch(action.type){
case 'ADD_MEMBER':
  return {
    ...state,
    members: [...state.members, action.member]
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'ADD_MEMBER', member: 'Ringo'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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变异方式

const initialState = {
  members: ['Paul', 'George', 'John']
}
const reducer = (state, action) => {
  switch(action.type){
case 'ADD_MEMBER':
  state.members.push(action.member);
  return {
    ...state,
    members: state.members
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'ADD_MEMBER', member: 'Ringo'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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更新数组

一成不变的方式

const initialState = {
  members: ['Paul', 'Pete', 'George', 'John']
}
const reducer = (state, action) => {
  switch(action.type){
case 'UPDATE_MEMBER':
  return {
    ...state,
    members: state.members.map(member => member === action.member ? action.replacement : member)
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'UPDATE_MEMBER', member: 'Pete', replacement: 'Ringo'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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变异方式

const initialState = {
  members: ['Paul', 'Pete', 'George', 'John']
}
const reducer = (state, action) => {
  switch(action.type){
case 'UPDATE_MEMBER':
  state.members.forEach((member, i) => {
    if (member === action.member) {
      state.members[i] = action.replacement;
    }
  })
  return {
    ...state,
    members: state.members
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'UPDATE_MEMBER', member: 'Pete', replacement: 'Ringo'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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合并阵列

一成不变的方式

const initialState = {
  members: ['Paul', 'Ringo']
}
const reducer = (state, action) => {
  switch(action.type){
case 'MERGE_MEMBERS':
  return {
    ...state,
    members: [...state.members, ...action.members]
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'MERGE_MEMBERS', members: ['George', 'John']}
);

console.log('initialState', initialState);
console.log('newState', newState);
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变异方式

const initialState = {
  members: ['Paul', 'Ringo']
}
const reducer = (state, action) => {
  switch(action.type){
case 'MERGE_MEMBERS':
  action.members.forEach(member => state.members.push(member))
  return {
    ...state,
    members: state.members
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'MERGE_MEMBERS', members: ['George', 'John']}
);

console.log('initialState', initialState);
console.log('newState', newState);
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对于经验丰富的开发人员而言,上述更改数组的示例似乎是显而易见的坏习惯,但对于新手来说,这是一个容易犯的错误。我们希望任何“ 变异方式”的代码片段都可以在代码审查中被发现,但事实并非总是如此。让我们来谈谈一些对象,这些对象在自己处理不可变性时比较麻烦。

从对象中删除

一成不变的方式

const initialState = {
  members: {
paul: {
  name: 'Paul',
  instrument: 'Guitar'
},
stuart: {
  name: 'Stuart',
  instrument: 'Bass'
}
  }
}
const reducer = (state, action) => {
  switch(action.type){
case 'REMOVE_MEMBER':
  let { [action.member]: _, ...members } = state.members
  return {
    ...state,
    members
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'REMOVE_MEMBER', member: 'stuart'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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变异方式

const initialState = {
  members: {
paul: {
  name: 'Paul',
  instrument: 'Guitar'
},
stuart: {
  name: 'Stuart',
  instrument: 'Bass'
}
  }
}
const reducer = (state, action) => {
  switch(action.type){
case 'REMOVE_MEMBER':
  delete state.members[action.member]
  return {
    ...state,
    members: state.members
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'REMOVE_MEMBER', member: 'stuart'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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更新对象

一成不变的方式

const initialState = {
  members: {
paul: {
  name: 'Paul',
  instrument: 'Guitar'
},
ringo: {
  name: 'George',
  instrument: 'Guitar'
}
  }
}
const reducer = (state, action) => {
  switch(action.type){
case 'CHANGE_INSTRUMENT':
  return {
    ...state,
    members: {
      ...state.members,
      [action.key]: {
        ...state.members[action.member],
        instrument: action.instrument
      }
    }
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'CHANGE_INSTRUMENT', member: 'paul', instrument: 'Bass'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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变异方式

const initialState = {
  members: {
paul: {
  name: 'Paul',
  instrument: 'Guitar'
},
ringo: {
  name: 'George',
  instrument: 'Guitar'
}
  }
}
const reducer = (state, action) => {
  switch(action.type){
case 'CHANGE_INSTRUMENT':
  state.members[action.member].instrument = action.instrument
  return {
    ...state,
    members: state.members
  }
  }
}
const newState = reducer(
  initialState,
  {type: 'CHANGE_INSTRUMENT', member: 'paul', instrument: 'Bass'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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如果您已经做到了这一点,那么恭喜!我知道这是一篇冗长的文章,但是我觉得证明没有Immutable.js来防止自己需要采取的所有Mutated方法非常重要。一个巨大的优势,使用Immutable.js,超越防止你写不好的代码,是辅助方法,如mergeDeepupdateIn

不可变JS

mergeDeep

const initialState = Immutable.fromJS({
  members: {
    paul: {
      name: 'Paul',
      instrument: 'Guitar'
    },
    ringo: {
      name: 'George',
      instrument: 'Guitar'
    }
  }
})
const reducer = (state, action) => {
  switch (action.type) {
    case 'ADD_MEMBERS':
      return state.mergeDeep({members: action.members})
  }
}
const newState = reducer(
  initialState,
  {
    type: 'ADD_MEMBERS',
    members: {
      george: { name: 'George', instrument: 'Guitar' },
      john: { name: 'John', instrument: 'Guitar' }
    }
  }
);

console.log('initialState', initialState);
console.log('newState', newState);
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<script src="https://cdnjs.cloudflare.com/ajax/libs/immutable/3.8.2/immutable.min.js"></script>
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updateIn

const initialState = Immutable.fromJS({
  members: {
    paul: {
      name: 'Paul',
      instrument: 'Guitar'
    },
    ringo: {
      name: 'George',
      instrument: 'Guitar'
    }
  }
})
const reducer = (state, action) => {
  switch (action.type) {
    case 'CHANGE_INSTRUMENT':
      return state.updateIn(['members', action.member, 'instrument'], instrument => action.instrument)
  }
}
const newState = reducer(
  initialState,
  {type: 'CHANGE_INSTRUMENT', member: 'paul', instrument: 'Bass'}
);

console.log('initialState', initialState);
console.log('newState', newState);
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<script src="https://cdnjs.cloudflare.com/ajax/libs/immutable/3.8.2/immutable.min.js"></script>
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  • 忘了感谢您提供的最令人惊奇的答案。谢谢 (2认同)