如何在C#中快速读取二进制文件?(ReadOnlySpan与MemoryStream)

hel*_*ist 10 .net html c# memorystream

我正在尝试尽可能快地解析二进制文件。所以这是我首先尝试做的:

using (FileStream filestream = path.OpenRead()) {
   using (var d = new GZipStream(filestream, CompressionMode.Decompress)) {
      using (MemoryStream m = new MemoryStream()) {
         d.CopyTo(m);
         m.Position = 0;

         using (BinaryReaderBigEndian b = new BinaryReaderBigEndian(m)) {
            while (b.BaseStream.Position != b.BaseStream.Length) {
               UInt32 value = b.ReadUInt32();
}  }  }  }  }
Run Code Online (Sandbox Code Playgroud)

哪里 BinaryReaderBigEndian类,因为它实现方式是:

public static class BinaryReaderBigEndian {
   public BinaryReaderBigEndian(Stream stream) : base(stream) { }

   public override UInt32 ReadUInt32() {
      var x = base.ReadBytes(4);
      Array.Reverse(x);
      return BitConverter.ToUInt32(x, 0);
}  }
Run Code Online (Sandbox Code Playgroud)

然后,我尝试使用ReadOnlySpan代替MemoryStream。因此,我尝试做:

using (FileStream filestream = path.OpenRead()) {
   using (var d = new GZipStream(filestream, CompressionMode.Decompress)) {
      using (MemoryStream m = new MemoryStream()) {
         d.CopyTo(m);
         int position = 0;
         ReadOnlySpan<byte> stream = new ReadOnlySpan<byte>(m.ToArray());

         while (position != stream.Length) {
            UInt32 value = stream.ReadUInt32(position);
            position += 4;
}  }  }  }
Run Code Online (Sandbox Code Playgroud)

哪里 BinaryReaderBigEndian类变化:

public static class BinaryReaderBigEndian {
   public override UInt32 ReadUInt32(this ReadOnlySpan<byte> stream, int start) {
      var data = stream.Slice(start, 4).ToArray();
      Array.Reverse(x);
      return BitConverter.ToUInt32(x, 0);
}  }
Run Code Online (Sandbox Code Playgroud)

但是,不幸的是,我没有发现任何改善。那么,我在哪里做错了?

Ňuf*_*Ňuf 10

我对计算机上的代码进行了一些测量(英特尔Q9400、8 GiB RAM,SSD磁盘,Win10 x64 Home,.NET Framework 4/7/2,并使用15 MB(解包时)文件进行了测试),结果如下:

无跨度版本:520毫秒
跨度版本:720毫秒

所以Span版本实际上要慢一些!为什么?因为new ReadOnlySpan<byte>(m.ToArray())执行整个文件的附加副本,还ReadUInt32()执行许多Span切片(切片很便宜,但不是免费的)。由于您执行了更多的工作,因此仅使用,就不能指望性能会更好Span

那我们可以做得更好吗?是。事实证明,代码中最慢的部分实际上是由于重复分配in调用中Array创建的4个字节而导致的垃圾回收。您可以通过实现自己来避免这种情况。这非常容易,而且也无需切片。您也可以替换为,它执行廉价切片,而不是复制整个文件。所以现在代码看起来像这样:.ToArray()ReadUInt32()ReadUInt32()Spannew ReadOnlySpan<byte>(m.ToArray())new ReadOnlySpan<byte>(m.GetBuffer()).Slice(0, (int)m.Length);

public static void Read(FileInfo path)
{
    using (FileStream filestream = path.OpenRead())
    {
        using (var d = new GZipStream(filestream, CompressionMode.Decompress))
        {
            using (MemoryStream m = new MemoryStream())
            {
                d.CopyTo(m);
                int position = 0;

                ReadOnlySpan<byte> stream = new ReadOnlySpan<byte>(m.GetBuffer()).Slice(0, (int)m.Length);

                while (position != stream.Length)
                {
                    UInt32 value = stream.ReadUInt32(position);
                    position += 4;
                }
            }
        }
    }
}

public static class BinaryReaderBigEndian
{
    public static UInt32 ReadUInt32(this ReadOnlySpan<byte> stream, int start)
    {
        UInt32 res = 0;
        for (int i = 0; i < 4; i++)
            {
                res = (res << 8) | (((UInt32)stream[start + i]) & 0xff);
        }
        return res;
    }
}
Run Code Online (Sandbox Code Playgroud)

通过这些更改,我从720毫秒降低到165毫秒(快4倍)。听起来不错,不是吗?但是我们可以做得更好。我们可以完全避免MemoryStream复制和内联,并进一步优化ReadUInt32()

public static void Read(FileInfo path)
{
    using (FileStream filestream = path.OpenRead())
    {
        using (var d = new GZipStream(filestream, CompressionMode.Decompress))
        {
            var buffer = new byte[64 * 1024];

            do
            {
                int bufferDataLength = FillBuffer(d, buffer);

                if (bufferDataLength % 4 != 0)
                    throw new Exception("Stream length not divisible by 4");

                if (bufferDataLength == 0)
                    break;

                for (int i = 0; i < bufferDataLength; i += 4)
                {
                    uint value = unchecked(
                        (((uint)buffer[i]) << 24)
                        | (((uint)buffer[i + 1]) << 16)
                        | (((uint)buffer[i + 2]) << 8)
                        | (((uint)buffer[i + 3]) << 0));
                }

            } while (true);
        }
    }
}

private static int FillBuffer(Stream stream, byte[] buffer)
{
    int read = 0;
    int totalRead = 0;
    do
    {
        read = stream.Read(buffer, totalRead, buffer.Length - totalRead);
        totalRead += read;

    } while (read > 0 && totalRead < buffer.Length);

    return totalRead;
}
Run Code Online (Sandbox Code Playgroud)

现在只需不到90毫秒(比原始速度快8倍!)。没有SpanSpan在允许执行切片并避免数组复制的情况下非常有用,但不能仅仅盲目地使用它来提高性能。毕竟,它Span被设计为具有与一样的性能Array,但并不是更好(并且仅在具有特殊支持的运行时,例如.NET Core 2.1)上。