我想创建随机数,以便在应用程序正面的5个UIImage框中显示.但是,我希望这些数字并不总是在同一范围内.例如,我下面的代码显示0 ... 9 randomPoolBallIndex3.但相反,我希望它显示0到49之间的任何数字,但不会在另一个randomPoolBallIndex上重复相同的数字.所以每次按下按钮都不会显示,比如1,1,34,35和50,但每个数字都会不同.
有没有办法解决这个问题?
我为每个randomPoolBallIndex打破了数组从0到49,但现在他们只会显示我设置范围的内容并且我并不完全满意,同时它解决了重复问题.
代码如下:
let ballArray = ["poolball1","poolball2","poolball3","poolball4","poolball5","poolball6","poolball7","poolball8","poolball9","poolball10","poolball11","poolball12","poolball13","poolball14","poolball15","poolball16","poolball17","poolball18","poolball19","poolball20","poolball21","poolball22","poolball23","poolball24","poolball25","poolball26","poolball27","poolball28","poolball29","poolball30","poolball31","poolball32","poolball33","poolball34","poolball35","poolball36","poolball37","poolball38","poolball39","poolball40","poolball41","poolball42","poolball43","poolball44","poolball45","poolball46","poolball47","poolball48","poolball49","poolball50"]
var randomPoolBallIndex: Int = 0
var randomPoolBallIndex1: Int = 0
var randomPoolBallIndex2: Int = 0
var randomPoolBallIndex3: Int = 0
var randomPoolBallIndex4: Int = 0
var randomPoolBallIndex5: Int = 0
@IBOutlet weak var poolBallView1: UIImageView!
@IBOutlet weak var poolBallView2: UIImageView!
@IBOutlet weak var poolBallView3: UIImageView!
@IBOutlet weak var poolBallView4: UIImageView!
@IBOutlet weak var poolBallView5: UIImageView!
@IBAction func buttonPressed(_ sender: UIButton) {
randomPoolBallIndex1 = Int.random(in: 20 ... 29)
randomPoolBallIndex2 = Int.random(in: 40 ... 49)
randomPoolBallIndex3 = Int.random(in: 0 ... 9)
randomPoolBallIndex4 = Int.random(in: 30 ... 39)
randomPoolBallIndex5 = Int.random(in: 10 ... 19)
poolBallView1.image = UIImage(named: ballArray[randomPoolBallIndex1])
poolBallView2.image = UIImage(named: ballArray[randomPoolBallIndex2])
poolBallView3.image = UIImage(named: ballArray[randomPoolBallIndex3])
poolBallView4.image = UIImage(named: ballArray[randomPoolBallIndex4])
poolBallView5.image = UIImage(named: ballArray[randomPoolBallIndex5])
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我想你只需要从ballArray中获得5个不同的随机池球名称.所以你不需要生成任何随机数.只是buttonPressed从改组的ballArray创建一个常量
let shuffledBallArray = ballArray.shuffled()
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现在只需设置如下图像:
poolBallView1.image = UIImage(named: shuffledBallArray[0])
poolBallView2.image = UIImage(named: shuffledBallArray[1])
...
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所以你的buttonPressed行动应该是这样的:
@IBAction func buttonPressed(_ sender: UIButton) {
let shuffledBallArray = ballArray.shuffled()
poolBallView1.image = UIImage(named: shuffledBallArray[0])
poolBallView2.image = UIImage(named: shuffledBallArray[1])
poolBallView3.image = UIImage(named: shuffledBallArray[2])
poolBallView4.image = UIImage(named: shuffledBallArray[3])
poolBallView5.image = UIImage(named: shuffledBallArray[4])
}
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或者,您可以创建功能,为您提供5个唯一的随机数
func generateNumbers(repetitions: Int, maxValue: Int) -> [Int] {
var numbers = [Int]()
for _ in 1...repetitions {
var n: Int
repeat {
n = Int.random(in: 1...maxValue)
} while numbers.contains(n)
numbers.append(n)
}
return numbers
}
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并且buttonPressed只是为这个随机数组创建常量并设置图像而不保存任何带有硬编码50个名字的ballArray中的图像名称
@IBAction func buttonPressed(_ sender: UIButton) {
let randomNumbers = generateNumbers(repetitions: 5, maxValue: 50)
poolBallView1.image = UIImage(named: "poolBall\(randomNumbers[0])")
poolBallView2.image = UIImage(named: "poolBall\(randomNumbers[1])")
poolBallView3.image = UIImage(named: "poolBall\(randomNumbers[2])")
poolBallView4.image = UIImage(named: "poolBall\(randomNumbers[3])")
poolBallView5.image = UIImage(named: "poolBall\(randomNumbers[4])")
}
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