我有一个简单的 Three.js 场景,其中生成了一些网格。其中一些具有名称属性=“象限”。我只想以任何方式获得名为“象限”的所有网格。我用了scene.getObjectByName("象限"); 它有效,但只返回找到的第一个名为“象限”的元素。我能怎么做?
我也做了一些挖掘来为自己澄清这一点。因此,长话短说,您将无法使用getObjectByName方法访问所有网格。它不像 css 中的类选择器那样工作。三.JS文档指出:
.getObjectByName ( name : String ) -- 搜索对象的子对象并返回第一个具有匹配名称的对象。
所以,你有两个选择:
我制作了带有动画和材质修改的代码片段,因为不清楚您想要实现什么。
示例包含:
getObjectByName一个对象的方法来修改它的材质所以,简而言之:
scene.traverse(function(child) {
if (child.name === "quadrant") {
child.material = ClassMaterial; //apply same material to all meshes
}
});
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希望解决方案是明确的,祝你好运。
更详细的例子:
scene.traverse(function(child) {
if (child.name === "quadrant") {
child.material = ClassMaterial; //apply same material to all meshes
}
});
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var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 50;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({
color: 0x00ff00
});
var UniceMaterial = new THREE.MeshBasicMaterial({
color: 0xffff00
});
var ClassMaterial = new THREE.MeshBasicMaterial({
color: 0x00ffff
});
for (j = 0; j < 10; j++) {
var cube = new THREE.Mesh(geometry, material);
cube.name = "demo";
cube.myid = j;
cube.position.x = j * -2;
cube.position.y = j - 2;
cube.position.z = j / 100;
scene.add(cube);
}
for (i = 0; i < 10; i++) {
var cube = new THREE.Mesh(geometry, material);
cube.name = "quadrant";
cube.myid = i;
cube.position.x = i * 2;
cube.position.y = i + 2;
cube.position.z = i / 100;
scene.add(cube);
}
for (i = 0; i < 4; i++) {
var cube = new THREE.Mesh(geometry, material);
cube.name = "quadrant" + 1;
cube.myid = i;
cube.position.x = 0;
cube.position.y = i * -4;
cube.position.z = i / 100;
scene.add(cube);
}
scene.traverse(function(child) {
//if (child instanceof THREE.Mesh) {
if (child.name === "quadrant") {
child.material = ClassMaterial;
//console.log (child);
}
//child.material = ClassMaterial;
//}
});
ObjectWithGetMethod = scene.getObjectByName("quadrant1");
ObjectWithGetMethod.material = UniceMaterial;
var animate = function() {
requestAnimationFrame(animate);
scene.traverse(function(cube) {
if (cube.name === "demo") {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
}
});
//despite you try to select "quadrant" it animates last added cube:
if (cube.name = "quadrant") {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
}
renderer.render(scene, camera);
};
animate();Run Code Online (Sandbox Code Playgroud)