在fabric.js 中绘制两个头箭头

Vir*_*111 6 fabricjs

我是 fabric.js 的新手,对浏览器画布 api 没有太多经验,所以我感谢有人提供的所有帮助。

实现的目标是在 3 种不同模式下使用鼠标箭头进行绘制:

  1. 带 2 个头
  2. 一头
  3. 完全没有头(只是一条普通的线)

有一个很好的例子——但只有一个“提示”。

还有一个更高级的主题可能是:在选择一个已经创建的箭头后,更改它(例如,单击一个按钮并将模式从一个箭头更改为两个)。

  _render: function(ctx) {
    this.callSuper('_render', ctx);

    // do not render if width/height are zeros or object is not visible
    if (this.width === 0 || this.height === 0 || !this.visible) return;

    ctx.save();

    var xDiff = this.x2 - this.x1;
    var yDiff = this.y2 - this.y1;
    var angle = Math.atan2(yDiff, xDiff);
    ctx.translate(xDiff / 2, yDiff / 2);
    ctx.rotate(angle);
    ctx.beginPath();
    //move 10px in front of line to start the arrow so it does not have the square line end showing in front (0,0)
    ctx.moveTo(10, 0);
    ctx.lineTo(-20, 15);
    ctx.lineTo(-20, -15);
    ctx.closePath();
    ctx.fillStyle = this.stroke;
    ctx.fill();

    ctx.restore();
  }
Run Code Online (Sandbox Code Playgroud)

可能会更改此特定部分而不是添加另一个箭头: <--->

单头工作 JFiddle 的链接:Fiddle

预先感谢您的帮助。祝一切顺利!

Dur*_*rga 11

将上下文平移到线的两个端点,然后旋转以绘制箭头。

演示

// Extended fabric line class
fabric.LineArrow = fabric.util.createClass(fabric.Line, {

  type: 'lineArrow',

  initialize: function(element, options) {
    options || (options = {});
    this.callSuper('initialize', element, options);
  },

  toObject: function() {
    return fabric.util.object.extend(this.callSuper('toObject'));
  },

  _render: function(ctx) {
    this.ctx = ctx;
    this.callSuper('_render', ctx);
    let p = this.calcLinePoints();
    let xDiff = this.x2 - this.x1;
    let yDiff = this.y2 - this.y1;
    let angle = Math.atan2(yDiff, xDiff);
    this.drawArrow(angle, p.x2, p.y2);
    ctx.save();
    xDiff = -this.x2 + this.x1;
    yDiff = -this.y2 + this.y1;
    angle = Math.atan2(yDiff, xDiff);
    this.drawArrow(angle, p.x1, p.y1);
  },

  drawArrow: function(angle, xPos, yPos) {
    this.ctx.save();
    this.ctx.translate(xPos, yPos);
    this.ctx.rotate(angle);
    this.ctx.beginPath();
    // Move 5px in front of line to start the arrow so it does not have the square line end showing in front (0,0)
    this.ctx.moveTo(10, 0);
    this.ctx.lineTo(-15, 15);
    this.ctx.lineTo(-15, -15);
    this.ctx.closePath();
    this.ctx.fillStyle = this.stroke;
    this.ctx.fill();
    this.ctx.restore();
  }
});



fabric.LineArrow.fromObject = function(object, callback) {
  callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};

fabric.LineArrow.async = true;


var Arrow = (function() {
  function Arrow(canvas) {
    this.canvas = canvas;
    this.className = 'Arrow';
    this.isDrawing = false;
    this.bindEvents();
  }

  Arrow.prototype.bindEvents = function() {
    var inst = this;
    inst.canvas.on('mouse:down', function(o) {
      inst.onMouseDown(o);
    });
    inst.canvas.on('mouse:move', function(o) {
      inst.onMouseMove(o);
    });
    inst.canvas.on('mouse:up', function(o) {
      inst.onMouseUp(o);
    });
    inst.canvas.on('object:moving', function(o) {
      inst.disable();
    })
  }

  Arrow.prototype.onMouseUp = function(o) {
    var inst = this;
    this.line.set({
      dirty: true,
      objectCaching: true
    });
    inst.canvas.renderAll();
    inst.disable();
  };

  Arrow.prototype.onMouseMove = function(o) {
    var inst = this;
    if (!inst.isEnable()) {
      return;
    }

    var pointer = inst.canvas.getPointer(o.e);
    var activeObj = inst.canvas.getActiveObject();
    activeObj.set({
      x2: pointer.x,
      y2: pointer.y
    });
    activeObj.setCoords();
    inst.canvas.renderAll();
  };

  Arrow.prototype.onMouseDown = function(o) {
    var inst = this;
    inst.enable();
    var pointer = inst.canvas.getPointer(o.e);

    var points = [pointer.x, pointer.y, pointer.x, pointer.y];
    this.line = new fabric.LineArrow(points, {
      strokeWidth: 5,
      fill: 'red',
      stroke: 'red',
      originX: 'center',
      originY: 'center',
      hasBorders: false,
      hasControls: false,
      objectCaching: false,
      perPixelTargetFind: true
    });

    inst.canvas.add(this.line).setActiveObject(this.line);
  };

  Arrow.prototype.isEnable = function() {
    return this.isDrawing;
  }

  Arrow.prototype.enable = function() {
    this.isDrawing = true;
  }

  Arrow.prototype.disable = function() {
    this.isDrawing = false;
  }

  return Arrow;
}());

var canvas = new fabric.Canvas('canvas', {
  selection: false
});
var arrow = new Arrow(canvas);
Run Code Online (Sandbox Code Playgroud)
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.min.js"></script>
 Please draw arrow here

<div id="canvasContainer">
  <canvas id="canvas" width="400" height="400" style="border: solid 1px"></canvas>
</div>
Run Code Online (Sandbox Code Playgroud)