如何防止 UISlider 在捕捉/步进时跳入到位

Lan*_*ria 3 scroll uislider ios swift

我有一个 UISlider,可以卡入 5 个不同的位置。

slider.minimumValue = 1
slider.maximumValue = 5
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卡扣效果很好,但很突然,并且不能顺利卡到位。它有点“跳”到位

我尝试为滚动设置动画(不起作用):

@objc func onSliderValChanged(_ sender: UISlider) {
    UIView.animate(withDuration: 0.5) {
        self.slider.value = round(sender.value)
        self.slider.setValue(round(sender.value), animated: true)
    }
}
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我还尝试添加 panGesture (不起作用):

panGesture = UIPanGestureRecognizer(target: self, action: #selector(panGestureHandler(_:)))
slider.addGestureRecognizer(panGesture)

@objc func panGestureHandler(_ recognizer: UIPanGestureRecognizer){

    let currentPoint = recognizer.location(in: slider)
    let percentage = currentPoint.x/slider.bounds.size.width

    let delta = Float(percentage) * (slider.maximumValue - slider.minimumValue)
    let value = slider.minimumValue + delta
    slider.setValue(round(value), animated: true)
}
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如何实现滑块平滑滚动但仍卡入到位?

这是没有上述尝试的原始代码:

let slider: UISlider = {
    let slider = UISlider()
    slider.translatesAutoresizingMaskIntoConstraints = false
    slider.minimumValue = 1
    slider.maximumValue = 5
    slider.value = 3
    slider.isContinuous = true
    slider.addTarget(self, action: #selector(onSliderValChanged(_:)), for: .valueChanged)
    return slider
}()

@objc func onSliderValChanged(_ sender: UISlider) {

    slider.value = round(sender.value)
}

func setAnchors() {
    slider.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: 0).isActive = true
    slider.leftAnchor.constraint(equalTo: view.leftAnchor, constant: 10).isActive = true
    slider.rightAnchor.constraint(equalTo: view.rightAnchor, constant: -10).isActive = true
}
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rob*_*off 5

AUISlider使用多个子视图绘制自身UIImageView。当您更改滑块的 时value,滑块会发送自身setNeedsLayout,但它实际上不会更改其子视图的帧,直到它layoutSubviews在运行循环的布局阶段接收到。

要以动画方式显示值的变化,您需要使滑块在动画块内布置其子视图。因此:

@IBAction func sliderValueChanged(_ slider: UISlider) {
    slider.value = round(slider.value)
    UIView.animate(withDuration: 0.2, animations: {
        slider.layoutIfNeeded()
    })
}
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