如果我们知道角度,计算SVG线性梯度属性x1 y1 x2 y2?

Bit*_*ore 3 svg gradient angle linear-gradients

正如我们在SVG中所知,角度线性梯度是通过设置属性x1,x2,y1,y2.但是,如果我们只得到角度,

1.如何计算x1,y1,x2,y2的结果?

2.这个公式tan(角度)=(y2-y1)/(x2-x1)是否正确?我该如何计算所有参数.

hig*_*rob 6

建立JT的答案,这里有一个功能,可以完全满足您在Javascript中的需求.只需调用此函数将元素和度数作为整数传递.我还添加了"left","right","up","down"作为可选参数.

function svg_linear_gradient_direction(element, direction){

    if(direction === "left"){

        element.setAttributeNS(null, "x1", "100%");
        element.setAttributeNS(null, "y1", "0%");
        element.setAttributeNS(null, "x2", "0%");
        element.setAttributeNS(null, "y2", "0%");

    } else if(direction === "right"){

        element.setAttributeNS(null, "x1", "0%");
        element.setAttributeNS(null, "y1", "0%");
        element.setAttributeNS(null, "x2", "100%");
        element.setAttributeNS(null, "y2", "0%");

    } else if(direction === "down"){

        element.setAttributeNS(null, "x1", "0%");
        element.setAttributeNS(null, "y1", "0%");
        element.setAttributeNS(null, "x2", "0%");
        element.setAttributeNS(null, "y2", "100%");

    } else if(direction === "up"){

        element.setAttributeNS(null, "x1", "0%");
        element.setAttributeNS(null, "y1", "100%");
        element.setAttributeNS(null, "x2", "0%");
        element.setAttributeNS(null, "y2", "0%");

    } else if(typeof direction === "number"){

        var pointOfAngle = function(a) {
            return {
                x:Math.cos(a),
                y:Math.sin(a)
            };
        }

        var degreesToRadians = function(d) {
            return ((d * Math.PI) / 180);
        }

        var eps = Math.pow(2, -52);
        var angle = (direction % 360);
        var startPoint = pointOfAngle(degreesToRadians(180 - angle));
        var endPoint = pointOfAngle(degreesToRadians(360 - angle));

        if(startPoint.x <= 0 || Math.abs(startPoint.x) <= eps)
            startPoint.x = 0;

        if(startPoint.y <= 0 || Math.abs(startPoint.y) <= eps)
            startPoint.y = 0;

        if(endPoint.x <= 0 || Math.abs(endPoint.x) <= eps)
            endPoint.x = 0;

        if(endPoint.y <= 0 || Math.abs(endPoint.y) <= eps)
            endPoint.y = 0;

        element.setAttributeNS(null, "x1", startPoint.x);
        element.setAttributeNS(null, "y1", startPoint.y);
        element.setAttributeNS(null, "x2", endPoint.x);
        element.setAttributeNS(null, "y2", endPoint.y);
    }
}
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cra*_*der 5

以下内容可以满足您的需求或接近它.要点是它在您的旋转区域内创建起点和终点,结果将是您可以使用的一组单位矢量(即介于0.0和1.0之间).其中inputAngle是您希望渐变的角度.

function pointOfAngle(a) {
    return {x:Math.cos(a),
            y:Math.sin(a)};
}

function degreesToRadians(d) {
    return ((d * Math.PI) / 180);
}

var eps = Math.pow(2, -52);
var inputAngle = 45;
var angle = (inputAngle % 360);
var startPoint = pointOfAngle(degreesToRadians(180 - angle));
var endPoint = pointOfAngle(degreesToRadians(360 - angle));

// if you want negative values you can remove the following checks
// but most likely it will produce undesired results
if(startPoint.x <= 0 || Math.abs(startPoint.x) <= eps)
    startPoint.x = 0;

if(startPoint.y <= 0 || Math.abs(startPoint.y) <= eps)
    startPoint.y = 0;

if(endPoint.x <= 0 || Math.abs(endPoint.x) <= eps)
    endPoint.x = 0;

if(endPoint.y <= 0 || Math.abs(endPoint.y) <= eps)
    endPoint.y = 0;
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不确定线性渐变值如何用于SVG,但您可能需要乘以元素大小...

x1 = startPoint.x * width
y1 = startPoint.y * height
x2 = endPoint.x * width
y2 = endPoint.y * height
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