Joe*_*ong -1 sorting interface go slice
我实现了一个界面几何图形,并有一部分 [] 几何图形,
anything := []geometry{
rect{width: 3, height: 4, name: "rect"},
circle{radius: 5, name: "circle"},
}
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现在我想按名称对切片进行排序,更改切片中元素的顺序。我可以使用 getName 函数来获取名称。排序后,我希望它像切片一样
{circle{radius: 5, name: "circle"},rect{width: 3, height: 4, name: "rect"},}
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这是代码
package main
import (
"fmt"
"math"
"sort"
)
type geometry interface {
area() float64
perim() float64
getName() string
}
type rect struct {
width, height float64
name string
}
type circle struct {
radius float64
name string
}
func (r rect) area() float64 {
return r.width * r.height
}
func (r rect) perim() float64 {
return 2*r.width + 2*r.height
}
func (r rect) getName() string {
return r.name
}
func (c circle) area() float64 {
return math.Pi * c.radius * c.radius
}
func (c circle) perim() float64 {
return 2 * math.Pi * c.radius
}
func (c circle) getName() string {
return c.name
}
func main() {
anything := []geometry{
rect{width: 3, height: 4, name: "rect"},
circle{radius: 5, name: "circle"},
}
for i := range anything {
fmt.Println(anything[i].getName())
}
}
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这是一项简单的任务,sort.Slice(...)与那里的示例非常相似!
您需要做的就是使用您的“任何”切片和一个比较anything[x].getName().
例如(去游乐场):
sort.Slice(anything, func(i, j int) bool {
return anything[i].getName() < anything[j].getName()
})
// Now the items in "anything" are sorted alphabetically by name.
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