Sid*_*rth 1 c# unity-game-engine
我已经创建了一个切换组,现在我想用一些最简单的方法检索选定的切换项目。
与我分享您的侧面建议...
我正在使用这段代码来检查:
public class RandomMatchMakerPanelController : MonoBehaviour
{
public Sprite defaultPlayerPhoto;
//
[Header ("Player-1")]
public Image player1Photo;
public Text player1NameText;
public Text player1CountryText;
public ToggleGroup player1BallGroup;
[Header ("Player-2")]
public Image player2Photo;
public Text player2NameText;
public Text player2CountryText;
public ToggleGroup player2BallGroup;
void OnEnable ()
{
// StartCoroutine (CreateRandomMatches ());
GetSelectedToggle ();
ShowLocalPlayerDetails ();
}
private void ShowLocalPlayerDetails ()
{
if (DataCollection.localPlayer.ProfilePhoto == null)
player1Photo.sprite = defaultPlayerPhoto;
else
player1Photo.sprite = DataCollection.localPlayer.ProfilePhoto;
player1NameText.text = DataCollection.localPlayer.PlayerName;
player1CountryText.text = DataCollection.localPlayer.Country;
}
private void GetSelectedToggle ()
{
// Toggle[] ballToggles = player1BallGroup.GetComponentsInChildren<Toggle> ();
foreach (Toggle toggle in player1BallGroup.ActiveToggles()) {
Debug.Log ("toggle: "+ toggle.isOn);
}
// May have several selected toggles
// foreach (Toggle toggle in ballToggles) {
// if(toggle.isOn)
// }
}
IEnumerator CreateRandomMatches ()
{
yield return new WaitForSeconds (0.25f);
RandomMatchMaker matchMaker = GameObject.FindGameObjectWithTag (GameConstants.TAG_NETWORK_MANAGER).GetComponent<RandomMatchMaker> ();
matchMaker.FindInternetMatch ("Dodgels-");
}
public void OnBackButtonClick ()
{
SoundManager.Instance.PlayButtonClickSound ();
Camera.main.SendMessage (GameConstants.ACTIVATE_RANDOM_MATCH_MAKER_PANEL, false, SendMessageOptions.DontRequireReceiver);
Camera.main.SendMessage (GameConstants.ACTIVATE_RANDOM_PLAYER_GAMEPLAY, false, SendMessageOptions.DontRequireReceiver);
Camera.main.SendMessage (GameConstants.ACTIVATE_MAIN_MENU_PANEL, true, SendMessageOptions.DontRequireReceiver);
}
}
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目前,控制台中没有显示任何内容,但一次一个切换始终保持活动状态。
您可以使用选择组中活动开关集的ActiveToggles()
功能来获取所有活动开关。通常,这个集合是由一个独特的Toggle组成的。
using System.Linq;
// ...
public UnityEngine.UI.ToggleGroup ToggleGroup ; // Drag & drop the desired ToggleGroup in the inspector
private void Start()
{
if( ToggleGroup == null ) ToggleGroup = GetComponent<ToggleGroup>();
}
public void LogSelectedToggle()
{
// May have several selected toggles
foreach( Toggle toggle in ToggleGroup.ActiveToggles() )
{
Debug.Log( toggle, toggle ) ;
}
// OR
Toggle selectedToggle = ToggleGroup.ActiveToggles().FirstOrDefault();
if( selectedToggle != null )
Debug.Log( selectedToggle, selectedToggle ) ;
}
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