Jam*_*row 7 calayer cabasicanimation avvideocomposition avassetexportsession swift
更新6:我已经设法完全解决了我的问题,但我仍然想要一个更好的解释,而不是我猜的是如果我不正确它不起作用的原因
我一直试图在视频上制作精灵表,但每次导出视频时,最终结果都是我开始的示例视频.
这是我的代码:
首先我的自定义CALayer来处理我自己的精灵表
class SpriteLayer: CALayer {
var frameIndex: Int
override init() {
// Using 0 as a default state
self.frameIndex = 0
super.init()
}
required init?(coder aDecoder: NSCoder) {
self.frameIndex = 0
super.init(coder: aDecoder)
}
override func display() {
let currentFrameIndex = self.frameIndex
if currentFrameIndex == 0 {
return
}
let frameSize = self.contentsRect.size
self.contentsRect = CGRect(x: 0, y: CGFloat(currentFrameIndex - 1) * frameSize.height, width: frameSize.width, height: frameSize.height)
}
override func action(forKey event: String) -> CAAction? {
if event == "contentsRect" {
return nil
}
return super.action(forKey: event)
}
override class func needsDisplay(forKey key: String) -> Bool {
return key == "frameIndex"
}
}
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Gif是一个没有花哨的基本课程,工作得很好.gif.Strip是一个UIImage代表gif的垂直精灵表.
现在出现了应该导出新视频的方法(它是用于导出的更大类的一部分.
func convertAndExport(to url :URL , completion: @escaping () -> Void ) {
// Get Initial info and make sure our destination is available
self.outputURL = url
let stripCgImage = self.gif.strip!.cgImage!
// This is used to time how long the export took
let start = DispatchTime.now()
do {
try FileManager.default.removeItem(at: outputURL)
} catch {
print("Remove Error: \(error.localizedDescription)")
print(error)
}
// Find and load "sample.mp4" as a AVAsset
let videoPath = Bundle.main.path(forResource: "sample", ofType: "mp4")!
let videoUrl = URL(fileURLWithPath: videoPath)
let videoAsset = AVAsset(url: videoUrl)
// Start a new mutable Composition with the same base video track
let mixComposition = AVMutableComposition()
let compositionVideoTrack = mixComposition.addMutableTrack(withMediaType: .video, preferredTrackID: kCMPersistentTrackID_Invalid)!
let clipVideoTrack = videoAsset.tracks(withMediaType: .video).first!
do {
try compositionVideoTrack.insertTimeRange(CMTimeRangeMake(kCMTimeZero, videoAsset.duration), of: clipVideoTrack, at: kCMTimeZero)
} catch {
print("Insert Error: \(error.localizedDescription)")
print(error)
return
}
compositionVideoTrack.preferredTransform = clipVideoTrack.preferredTransform
// Quick access to the video size
let videoSize = clipVideoTrack.naturalSize
// Setup CALayer and it's animation
let aLayer = SpriteLayer()
aLayer.contents = stripCgImage
aLayer.frame = CGRect(x: 0, y: 0, width: videoSize.width, height: videoSize.height)
aLayer.opacity = 1.0
aLayer.masksToBounds = true
aLayer.bounds = CGRect(x: 0, y: 0, width: videoSize.width, height: videoSize.height)
aLayer.contentsRect = CGRect(x: 0, y: 0, width: 1, height: 1.0 / 3.0)
let spriteAnimation = CABasicAnimation(keyPath: "frameIndex")
spriteAnimation.fromValue = 1
spriteAnimation.toValue = 4
spriteAnimation.duration = 2.25
spriteAnimation.repeatCount = .infinity
spriteAnimation.autoreverses = false
spriteAnimation.beginTime = AVCoreAnimationBeginTimeAtZero
aLayer.add(spriteAnimation, forKey: nil)
// Setup Layers for AVVideoCompositionCoreAnimationTool
let parentLayer = CALayer()
let videoLayer = CALayer()
parentLayer.frame = CGRect(x: 0, y: 0, width: videoSize.width, height: videoSize.height)
videoLayer.frame = CGRect(x: 0, y: 0, width: videoSize.width, height: videoSize.height)
parentLayer.addSublayer(videoLayer)
parentLayer.addSublayer(aLayer)
// Create the mutable video composition
let videoComp = AVMutableVideoComposition()
videoComp.renderSize = videoSize
videoComp.frameDuration = CMTimeMake(1, 30)
videoComp.animationTool = AVVideoCompositionCoreAnimationTool(postProcessingAsVideoLayer: videoLayer, in: parentLayer)
// Set the video composition to apply to the composition's video track
let instruction = AVMutableVideoCompositionInstruction()
instruction.timeRange = CMTimeRangeMake(kCMTimeZero, mixComposition.duration)
let videoTrack = mixComposition.tracks(withMediaType: .video).first!
let layerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: videoTrack)
instruction.layerInstructions = [layerInstruction]
videoComp.instructions = [instruction]
// Initialize export session
let assetExport = AVAssetExportSession(asset: mixComposition, presetName: AVAssetExportPresetPassthrough)!
assetExport.videoComposition = videoComp
assetExport.outputFileType = AVFileType.mp4
assetExport.outputURL = self.outputURL
assetExport.shouldOptimizeForNetworkUse = true
// Export
assetExport.exportAsynchronously {
let status = assetExport.status
switch status {
case .failed:
print("Export Failed")
print("Export Error: \(assetExport.error!.localizedDescription)")
print(assetExport.error!)
case .unknown:
print("Export Unknown")
case .exporting:
print("Export Exporting")
case .waiting:
print("Export Waiting")
case .cancelled:
print("Export Cancelled")
case .completed:
let end = DispatchTime.now()
let nanoTime = end.uptimeNanoseconds - start.uptimeNanoseconds
let timeInterval = Double(nanoTime) / 1_000_000_000
// Function is now over, we can print how long it took
print("Time to generate video: \(timeInterval) seconds")
completion()
}
}
}
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编辑:我的代码基于以下链接
更新1:我已经尝试删除CABasicAnimation我的代码部分并玩弄我的CALayer但无济于事.我甚至无法让图像显示出来.为了测试一下,我尝试使用Xcode Playground中的CAKeyframeAnimationon 来设置这个sprite表的动画,contentsRect并且它运行正常,所以我认为问题不在于CABasicAnimation,甚至可能与它CALayer本身无关.我真的可以在这方面使用一些帮助,因为我不明白为什么我甚至无法在导出的示例视频上显示图像.
更新2:为了回应matt的评论我已经尝试忘记了一点精灵表并将其改成了CATextLayer但仍然没有在我的视频上看到任何东西(它有暗图像所以白色文字应该是完全可见的)
let aLayer = CATextLayer()
aLayer.string = "This is a test"
aLayer.fontSize = videoSize.height / 6
aLayer.alignmentMode = kCAAlignmentCenter
aLayer.foregroundColor = UIColor.white.cgColor
aLayer.bounds = CGRect(x: 0, y: 0, width: videoSize.width, height: videoSize.height / 6)
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更新3:按照马特的请求,我试图改变parentLayer.addSublayer(aLayer)到videoLayer.addSublayer(aLayer),但仍然没有改变,但我想尽可能多的,因为文件的AVVideoCompositionCoreAnimationTool情况如下
convenience init(postProcessingAsVideoLayer videoLayer: CALayer,
in animationLayer: CALayer)
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意思是我的parentLayer,这animationLayer可能意味着任何动画应该在这一层完成.
更新4:我开始在这里疯狂,我已经放弃了显示文本或动画图像的想法,我只想以任何可能的方式影响我的视频,所以我改为aLayer:
let aLayer = CALayer()
aLayer.frame = CGRect(x: 0, y: 0, width: videoSize.width, height: videoSize.height)
aLayer.backgroundColor = UIColor.white.cgColor
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好吧,这绝对没有,我仍然在我的outputUrl上获取我的示例视频(如果你想"玩",我开始在操场上用以下代码测试它)
import PlaygroundSupport
import UIKit
import Foundation
import AVFoundation
func convertAndExport(to url :URL , completion: @escaping () -> Void ) {
let start = DispatchTime.now()
do {
try FileManager.default.removeItem(at: url)
} catch {
print("Remove Error: \(error.localizedDescription)")
print(error)
}
let videoPath = Bundle.main.path(forResource: "sample", ofType: "mp4")!
let videoUrl = URL(fileURLWithPath: videoPath)
let videoAsset = AVURLAsset(url: videoUrl)
let mixComposition = AVMutableComposition()
let compositionVideoTrack = mixComposition.addMutableTrack(withMediaType: .video, preferredTrackID: kCMPersistentTrackID_Invalid)!
let clipVideoTrack = videoAsset.tracks(withMediaType: .video).first!
do {
try compositionVideoTrack.insertTimeRange(CMTimeRangeMake(kCMTimeZero, videoAsset.duration), of: clipVideoTrack, at: kCMTimeZero)
} catch {
print("Insert Error: \(error.localizedDescription)")
print(error)
return
}
compositionVideoTrack.preferredTransform = clipVideoTrack.preferredTransform
let videoSize = clipVideoTrack.naturalSize
print("Video Size Detected: \(videoSize.width) x \(videoSize.height)")
let aLayer = CALayer()
aLayer.frame = CGRect(x: 0, y: 0, width: videoSize.width, height: videoSize.height)
aLayer.backgroundColor = UIColor.white.cgColor
let parentLayer = CALayer()
let videoLayer = CALayer()
parentLayer.frame = CGRect(x: 0, y: 0, width: videoSize.width, height: videoSize.height)
videoLayer.frame = CGRect(x: 0, y: 0, width: videoSize.width, height: videoSize.height)
parentLayer.addSublayer(videoLayer)
parentLayer.addSublayer(aLayer)
aLayer.setNeedsDisplay()
let videoComp = AVMutableVideoComposition()
videoComp.renderSize = videoSize
videoComp.frameDuration = CMTimeMake(1, 30)
videoComp.animationTool = AVVideoCompositionCoreAnimationTool(postProcessingAsVideoLayer: videoLayer, in: parentLayer)
let instruction = AVMutableVideoCompositionInstruction()
instruction.timeRange = CMTimeRangeMake(kCMTimeZero, mixComposition.duration)
let videoTrack = mixComposition.tracks(withMediaType: .video).first!
let layerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: videoTrack)
instruction.layerInstructions = [layerInstruction]
videoComp.instructions = [instruction]
let assetExport = AVAssetExportSession(asset: mixComposition, presetName: AVAssetExportPresetPassthrough)!
assetExport.videoComposition = videoComp
assetExport.outputFileType = AVFileType.mp4
assetExport.outputURL = url
assetExport.shouldOptimizeForNetworkUse = true
assetExport.exportAsynchronously {
let status = assetExport.status
switch status {
case .failed:
print("Export Failed")
print("Export Error: \(assetExport.error!.localizedDescription)")
print(assetExport.error!)
case .unknown:
print("Export Unknown")
case .exporting:
print("Export Exporting")
case .waiting:
print("Export Waiting")
case .cancelled:
print("Export Cancelled")
case .completed:
let end = DispatchTime.now()
let nanoTime = end.uptimeNanoseconds - start.uptimeNanoseconds
let timeInterval = Double(nanoTime) / 1_000_000_000
print("Time to generate video: \(timeInterval) seconds")
completion()
}
}
}
let outputUrl = FileManager.default.temporaryDirectory.appendingPathComponent("test.mp4")
convertAndExport(to: outputUrl) {
print(outputUrl)
}
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请有人帮我理解我做错了什么......
更新5:我正在运行iPad Air 2以外的所有游乐场测试(所以没有模拟器),因为我使用相机拍照,然后将它们拼接成精灵表,然后我计划通过电子邮件发送视频动画.我开始做Playground测试,因为来自iPad的每个测试都要求我经历整个应用程序周期(倒计时,照片,表单,电子邮件发送/接收)
好的,终于让它按照我一直想要的方式工作了。
首先,即使他删除了他的评论,也要感谢马特提供了一个工作示例的链接,该示例帮助我找出了代码中的问题所在。
let assetExport = AVAssetExportSession(asset: mixComposition, presetName: AVAssetExportPresetPassthrough)!
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我需要使用AVAssetExportPresetHighestQuality而不是AVAssetExportPresetPassthrough. 我的猜测是,直通预设意味着您不会进行任何重新编码,因此将其设置为最高(不是中等,因为我导出的视频超过 400x400),以便我实际上可以重新编码我的视频。我猜这就是阻止导出的视频包含CALayer我正在尝试的任何内容的原因(甚至用白色覆盖视频)。
parentLayer.addSublayer(aLayer)
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我将其替换为:
videoLayer.addSublayer(aLayer)
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不确定这是否真的重要,但我的理解是,这实际上是动画层AVVideoCompositionCoreAnimationTool,parentLayer只是一个容器,并不意味着包含更多内容,但我可能是错的。
let spriteAnimation = CABasicAnimation(keyPath: "frameIndex")
spriteAnimation.fromValue = 1
spriteAnimation.toValue = 4
spriteAnimation.duration = 2.25
spriteAnimation.repeatCount = .infinity
spriteAnimation.autoreverses = false
spriteAnimation.beginTime = AVCoreAnimationBeginTimeAtZero
aLayer.add(spriteAnimation, forKey: nil)
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我把它改成这样:
let animation = CAKeyframeAnimation(keyPath: #keyPath(CALayer.contentsRect))
animation.duration = 2.25
animation.calculationMode = kCAAnimationDiscrete
animation.repeatCount = .infinity
animation.values = [
CGRect(x: 0, y: 0, width: 1, height: 1/3.0),
CGRect(x: 0, y: 1/3.0, width: 1, height: 1/3.0),
CGRect(x: 0, y: 2/3.0, width: 1, height: 1/3.0)
] as [CGRect]
animation.beginTime = AVCoreAnimationBeginTimeAtZero
animation.fillMode = kCAFillModeBackwards
animation.isRemovedOnCompletion = false
aLayer.add(animation, forKey: nil)
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此更改主要是删除精灵表的自定义动画(因为它始终是相同的,我首先想要一个工作示例,然后我将概括它并可能将其添加到我的私人 UI Pod 中)。但最重要的是animation.isRemovedOnCompletion = false,我注意到删除它会使动画根本不会在导出的视频上播放。因此,对于CABasicAnimation导出后未在视频上添加动画的任何人,请尝试查看isRemovedOnCompletion动画设置是否正确。
我想这几乎就是我所做的所有改变。
尽管我从技术上回答了我的问题,但如果有人有兴趣解释的话,我的赏金仍然是了解如何AVVideoCompositionCoreAnimationTool工作AVAssetExport以及为什么我必须进行更改才能最终使其工作。
再次感谢马特,你向我展示了你是如何做到的,从而帮助了我。
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