gir*_*ish 7 javascript three.js
我没有使用默认代码在三个js中进行相机旋转
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.Math.degToRad( 90 - lat );
theta = THREE.Math.degToRad( lon );
camera.target.x = 100 * Math.sin( phi ) * Math.cos( theta );
camera.target.y = 100 * Math.cos( phi );
camera.target.z = 100 * Math.sin( phi ) * Math.sin( theta );
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相反,我正在做lookVector.applyAxisAngle(axis, 0.001);,因此我认为我无法使用鼠标平移360度图像.我把我的代码放在小提琴https://jsfiddle.net/sh60yqfx/32/
请帮助..谢谢
进行了以下更改并且似乎有效。请在本地尝试。
function onPointerUp( event ) {
isUserInteracting = false;
}
function onPointerMove( event ) {
if ( isUserInteracting === true ) {
var clientX = event.clientX || event.touches[ 0 ].clientX;
var clientY = event.clientY || event.touches[ 0 ].clientY;
lon = ( onMouseDownMouseX - clientX ) * 0.1 + onMouseDownLon;
lat = ( clientY - onMouseDownMouseY ) * 0.1 + onMouseDownLat;
}
}
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当用户停止移动鼠标(或触摸结束)时需要停止隔行扫描
function render() {
lookVector.set(lon,lat,11);
lookVector.applyAxisAngle(axis, 0.001);
camera.lookAt(lookVector);
renderer.render(scene, camera);
}
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在函数中根据& &render()设置值,然后将设为。lookVectorlonlatcameralookAtlookVector
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