JOGL白色质感?

Jos*_*eph 4 java opengl textures jogl

我正在尝试加载earth.png并将其放在一个三角形上.图像为256x256.我已经按照在线教程进行了几个小时的讨论,但三角形仍然是白色的.任何人都可以指出我正确的方向.

import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.io.InputStream;

import javax.media.opengl.*;
import javax.media.opengl.awt.GLCanvas;

import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureData;
import com.jogamp.opengl.util.texture.TextureIO;

public class test implements GLEventListener {
    private Texture earthTexture;

    public static void main(String[] args) {
        GLProfile glp = GLProfile.getDefault();
        GLCapabilities caps = new GLCapabilities(glp);
        GLCanvas canvas = new GLCanvas(caps);

        final Frame frame = new Frame("AWT Window Test111");
        frame.setSize(700, 700);
        frame.add(canvas);
        frame.setVisible(true);

        // by default, an AWT Frame doesn't do anything when you click
        // the close button; this bit of code will terminate the program when
        // the window is asked to close
        frame.addWindowListener(new WindowAdapter() {
            public void windowClosing(WindowEvent e) {
                frame.dispose();
                System.exit(0);
            }
        });
    canvas.addGLEventListener(new test());

    }


    @Override
    public void display(GLAutoDrawable arg0) {


        update();
        render(arg0);


    }

    private void update() {
        // TODO Auto-generated method stub

    }

    private void render(GLAutoDrawable drawable) {

        GL2 gl = drawable.getGL().getGL2();
        gl.glClear(GL.GL_COLOR_BUFFER_BIT);
        gl.glEnable(GL.GL_TEXTURE_2D);

        gl.glBegin(GL2.GL_TRIANGLES);                           // Begin drawing triangle sides

        earthTexture.enable();
        earthTexture.bind();

        // gl.glColor3f( 1.0f, 0.0f, 0.0f);                     // Set colour to red
    gl.glTexCoord2f(0.0f, 0.0f);
    gl.glVertex3f( 0.0f, 1.0f, 1.0f);                       // Top vertex
    gl.glTexCoord2f(-1.0f, -2.0f);
    gl.glVertex3f(-1.0f,-1.0f, 0.0f);                       // Bottom left vertex
    gl.glTexCoord2f(1.0f, -2.0f);
    gl.glVertex3f( 1.0f,-1.0f, 0.0f);                       // Bottom right vertex

        gl.glEnd();

    }

    @Override
    public void dispose(GLAutoDrawable arg0) {
        // TODO Auto-generated method stub

    }

    @Override
    public void init(GLAutoDrawable arg0) {
        GL2 gl = arg0.getGL().getGL2();

        // Load texture.
       try {
            InputStream stream = getClass().getResourceAsStream("earth.png");
           TextureData data = TextureIO.newTextureData(gl.getGLProfile(), stream, 100, 200, false, "png");
           earthTexture = TextureIO.newTexture(data);
       }
       catch (IOException exc) {
           exc.printStackTrace();
           System.exit(1);
       }


    }

    @Override
    public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3,
            int arg4) {
        // TODO Auto-generated method stub

    }



}
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Pau*_*Jan 5

您在glBegin/glEnd语句之间绑定纹理.它需要在glBegin 之前这样做.开始/结束对之间的纹理切换可能会被忽略.

  • 当OP说问题仍然存在时,为什么其他答案会被接受?这(开始/结束之间的绑定)可能是最终的解决方案,并且追踪初学者是一件非常困难/恼人的事情.我不知道这种未定义的行为在大多数计算机上是如何工作的,但是在我看来,开始/结束之间的绑定有时但有时不起作用,有时在那里有奇怪的副作用.+1 (3认同)