ARG*_*Geo 3 augmented-reality scenekit swift arkit
在 ARKit 中,我们可以Feature Points' Cloud通过.showFeaturePointsType 属性可视化在 ARSession 中检测到的:
self.sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints]
Run Code Online (Sandbox Code Playgroud)
此外,我们可以显示坐标轴可视化,指示 AR 世界坐标系的位置和方向:
static let showWorldOrigin: SCNDebugOptions
Run Code Online (Sandbox Code Playgroud)
但是可以ARAnchors在 ARSCNView 中显示吗?
如果是,我们怎么做?
ARAnchor仅代表“位置和方向”。你能看到的东西都是SCNNodes。
您可以通过以下方法为添加的每个锚点附加一个节点ARSCNViewDelegate
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
//create a node so you can visualize the location.
let sphereNode = SCNNode(geometry: SCNSphere(radius: 0.5))
sphereNode.geometry?.firstMaterial?.diffuse.contents = UIColor.blue
return sphereNode
}
Run Code Online (Sandbox Code Playgroud)
在添加锚点后(或者当系统添加锚点时,例如打开平面检测或图像/对象检测时),将调用此函数
sceneView.session.add(anchor:)
Run Code Online (Sandbox Code Playgroud)
只是为了跟进@sj-r 和@Rickster 的评论。
@Rickster 正在谈论的示例代码可以在coordinateOrigin.scn这里找到:Creating Face Based Experiences
这是我之前用来可视化轴的一个小片段:
class BMOriginVisualizer: SCNNode {
//----------------------
//MARK: - Initialization
//---------------------
/// Creates An AxisNode To Vizualize ARAnchors
///
/// - Parameter scale: CGFloat
init(scale: CGFloat = 1) {
super.init()
//1. Create The X Axis
let xNode = SCNNode()
let xNodeGeometry = SCNBox(width: 1, height: 0.01, length: 0.01, chamferRadius: 0)
xNode.geometry = xNodeGeometry
xNodeGeometry.firstMaterial?.diffuse.contents = UIColor.red
xNode.position = SCNVector3(0.5, 0, 0)
self.addChildNode(xNode)
//2. Create The Y Axis
let yNode = SCNNode()
let yNodeGeometry = SCNBox(width: 0.01, height: 1, length: 0.01, chamferRadius: 0)
yNode.geometry = yNodeGeometry
yNode.position = SCNVector3(0, 0.5, 0)
yNodeGeometry.firstMaterial?.diffuse.contents = UIColor.green
self.addChildNode(yNode)
//3. Create The Z Axis
let zNode = SCNNode()
let zNodeGeometry = SCNBox(width: 0.01, height: 0.01, length: 1, chamferRadius: 0)
zNode.geometry = zNodeGeometry
zNodeGeometry.firstMaterial?.diffuse.contents = UIColor.blue
zNode.position = SCNVector3(0, 0, 0.5)
self.addChildNode(zNode)
//4. Scale Our Axis
self.scale = SCNVector3(scale, scale, scale)
}
required init?(coder aDecoder: NSCoder) { fatalError("Vizualizer Coder Not Implemented") }
}
Run Code Online (Sandbox Code Playgroud)
可以像这样初始化:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
let anchorVizualizer = BMOriginVisualizer(scale: 0.5)
node.addChildNode(anchorVizualizer)
}
Run Code Online (Sandbox Code Playgroud)
希望这将作为对@sj-r 提供的答案的扩展有用。
| 归档时间: |
|
| 查看次数: |
838 次 |
| 最近记录: |